How Metaphor: ReFantazios Dungeons Avoid a Common Atlus Pitfall

How Metaphor: ReFantazios Dungeons Avoid a Common Atlus Pitfall

As a seasoned gamer with over two decades of gaming under my belt, I can confidently say that Atlus and Studio Zero’s Metaphor: ReFantazio has undeniably left an indelible mark on the gaming world this year. The game is not just a worthy addition to the illustrious lineage of Persona and Shin Megami Tensei, but it also stands tall as a testament to how innovative design can elevate even the most familiar elements.


The imaginative role-playing game “Metaphor: ReFantazio,” developed by Atlus and Studio Zero, has secured a spot in a close three-way competition for Game of the Year, and it truly deserves this recognition. By incorporating various elements that have made the “Persona” and “Shin Megami Tensei” series popular among RPG enthusiasts, “Metaphor: ReFantazio” refines and readjusts many of the fundamental mechanics of the franchises it references, resulting in one of Atlus’ more approachable RPGs, despite its intricate mechanical layers. In a remarkable way, the game may even surpass its predecessors in the aspect of innovative and diverse dungeon design.

In terms of artistic direction, the Persona games and their origin series Shin Megami Tensei excel significantly in dungeon design, particularly in the Palaces of Persona 5 and the revamped floors of Tartarus in Persona 3 Reloaded. However, when it comes to dungeon geometry, there’s definitely room for improvement. Often, these dungeons can be simplified to a series of right-angled corridors with occasional branching pathways leading to treasure rooms. In contrast, the dungeon design in Metaphor: ReFantazio seems like a natural progression from the games it builds upon, and it sets a standard that future Atlus games should strive to meet.

Metaphor: ReFantazio’s Dungeons Share a Surprising Amount In Common With Classic Zelda

The unique qualities that distinguish the dungeons in Metaphor: ReFantazio from earlier Atlus RPGs are the imaginative elements incorporated within each space. Unlike simple corridors with branching pathways, the interiors of Metaphor feature a multitude of surprises to create an authentic dungeon atmosphere, reminiscent of the meticulously designed spaces in classic Legend of Zelda games. These include secret tunnels leading to concealed treasures, ladders, hidden trap doors, switches that change the surroundings, and many other intriguing departures from traditional Atlus-style dungeon design. As a result, the adventuring spaces in Metaphor stand out as one of the studio’s most noteworthy creations.

Enhancing the similarity between Zelda, let me tell you that navigating through each of Metaphor’s dungeons is remarkably user-friendly. Mostly, these dungeons have multiple levels, and except for a handful of instances, players often need to move back and forth between them to discover new areas once switches are flipped, obstacles are destroyed, or the environment is altered in some way. However, finding your way around these spaces is never perplexing; instead, it leaves an impression on players’ minds in inventive manners by creating shortcuts, rewarding exploration with hidden treasures, or offering temporary rest areas that can be revisited later.

What Metaphor: ReFantazio’s Dungeons Could Mean for the Next Persona Game

How Metaphor: ReFantazios Dungeons Avoid a Common Atlus Pitfall

Before the launch of “Metaphor: ReFantazio”, it was generally agreed that the best dungeons from Atlus were found in “Persona 5”. Even this year’s remake, “Persona 3 Reloaded”, innovated with its single 226-floor dungeon Tartarus, giving each section a distinct art style and layout. Essentially, Atlus has been enhancing one of the few areas that needed improvement in their RPGs with every new release, and it seems reasonable to expect that “Metaphor” has the most well-designed dungeons in their catalog. Considering this trend, it’s likely that “Persona 6” will push things even further.

In essence, Atlus’ renowned RPG series, such as Persona, are primarily about exploring dungeons, wrapped in captivating narratives and relatable characters for players to interact with socially. While the visual aesthetics and ambiance in these dungeon settings have always been impressive, the layout and design have historically been areas that needed improvement. Among the many innovations introduced by Metaphor: ReFantazio within the Persona franchise, its unique dungeon designs and imaginative layouts for adventuring locales seem to be particularly significant enhancements.

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2024-10-16 20:54