How Silent Hill f Spins Gold Out of One of Gaming’s Most Hated Trends

As the first completely new Silent Hill f game – not a remake – in over ten years, a lot depends on how well it does. Luckily, even though opinions are mixed, it’s largely been seen as a strong, creative, and daring addition to the Silent Hill series, suggesting a bright future for the franchise.

It’s common for gamers worldwide to feel they have strong opinions about how a franchise should be handled, particularly if they’re big fans. This has definitely been true with Silent Hill recently, and things got worse when Konami cancelled several Silent Hill projects-and parted ways with Hideo Kojima-back in 2015. Because of all this, what Silent Hill *is* has been uncertain for a long time, and Silent Hill f needed to find a clear and strong direction. That wasn’t easy, but Silent Hill f succeeded, creating fresh and interesting stories and gameplay. This is true for the more popular features, like the creature designs, but also for more debated systems, such as the weapon durability mechanic that many criticized.

Weapon Durability Can Often Be Annoying, but Silent Hill f Makes It Sing

Weapon Durability Keeps Silent Hill f Challenging and Interesting

Most gamers dislike weapon durability systems, and it’s not hard to see why. I personally don’t always find it bothersome, but it needs to fit well with the overall game design. For example, having gear wear down and needing repair works well in survival games, where managing resources is a core part of how the game is played. However, weapon durability in a game like Breath of the Wild can be more annoying than enjoyable, because it can disrupt the game’s balance regarding items, how you improve your character, and other elements.

Fortunately, Silent Hill f is one of the good ones. Because it’s a survival horror game that doesn’t rely on guns, it’s really important that it still makes you carefully manage your resources – this affects pretty much every choice you make as a player. Here’s how it works: the way weapons break down in Silent Hill f is similar to how limited ammunition feels in games like Resident Evil or Alan Wake. Those games don’t give you much ammo, especially if you’re playing on a harder difficulty, and that really builds the fear and tension. By making Hinako’s weapons break easily, Silent Hill f encourages you to think ahead, explore thoroughly, and find clever solutions to problems. In many ways, Silent Hill f actually does these things even better than some other games of its type.

Silent Hill f is a Much More Effective Horror Game Thanks to Weapon Durability

It’s hard to imagine a more frightening situation than finding yourself in a dangerous, unknown location armed with only a common item for protection. The creators of Silent Hill understand this, and that’s why this type of scenario appears so frequently in their games. However, in a game like Silent Hill 2, a metal pipe or wooden plank serves as a dependable backup – something to help save ammo or get James out of trouble. In Silent Hill f, though, that same pipe or plank is your only defense, both at the beginning and the end.

As you play on more challenging levels, weapon durability in Silent Hill f becomes a real issue because resources are scarce. If players aren’t cautious, they might spend significant portions of the game without a weapon at all.

The way these easily broken, makeshift weapons fall apart really emphasizes one thing: players are defenseless. Silent Hill f doesn’t let you play as someone like a Leon Kennedy, or even a reality-warping Alan Wake; instead, you’re a teenage girl completely overwhelmed, always just a little bit away from being utterly defeated.

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2025-09-30 01:08