The upcoming exclusive game on Nintendo Switch 2 titled “The Duskbloods” appears to live up to any other FromSoftware game, yet its reception has been mixed due to its striking similarity to one of their previous releases. In fact, “The Duskbloods” strongly resembles “Bloodborne“, with shared visual aesthetics and themes like transhumanism and the downfall of society. This likeness has garnered the attention of “Bloodborne” enthusiasts, who have eagerly awaited a follow-up to FromSoftware’s critically acclaimed PS4 exclusive since its release a decade ago.
It seems unlikely that we’ll see the release of Bloodborne 2 any time in the near future. In the meantime, The Duskbloods could serve as an excellent substitute. Although it shares some similarities with Bloodborne, Duskbloods is proving to be remarkably unique. This uniqueness isn’t just due to its Player vs Player vs Environment (PvPvE) systems, but also because of its central concept. In this game, players will take on the role of a Bloodsworn, a powerful being empowered by magical blood. Although the Bloodsworn are inspired by classic vampire representations, they aren’t actually vampires themselves according to the game director Hidetaka Miyazaki. They are searching for something called First Blood, which is said to flow as human society reaches its end. Some might assume that with all this talk of blood, The Duskbloods wouldn’t be able to escape comparisons to Bloodborne, but the truth may turn out to be quite different.
Blood Will Reportedly Be More Metaphorical Than Literal in The Duskbloods
Bloodborne’s Use of Blood Is Very Literal
Blood often conveys potent messages: it can represent illness, ancestry, and familial bonds, to name just a few prevalent narrative themes. The game Bloodborne immerses itself in these symbolic waters, but its use of blood is not only metaphorical; it’s also quite literal, as unique blood types are employed to transform humans in extraordinary and unnatural ways. In the world of Bloodborne, administering blood, known as blood ministration, is said to cure all diseases, boosting physical abilities. However, this process can also induce extreme hallucinations, delirium, and eventually, a bestial state.
In Bloodborne, the use of blood isn’t just symbolic; it’s both literal and metaphorical. The characters in the game actually inject themselves with blood, which brings about madness as they chase after elusive knowledge and power. This connection between blood and insanity is reflected in the game’s title, Bloodborne, which refers to the revolutionary practice of blood administration in Yharnam, where the residents suffer from a disease that originates from their own experiments.
The Duskbloods Will Take a Less Obvious Approach With Its Representation of Blood
In a conversation with Nintendo, Hidetaka Miyazaki clarifies that in the game The Duskbloods, blood serves a symbolic function rather than representing physical harm or injury. This symbolism encapsulates one of the game’s central themes, encompassing its history, power, the paths it determines, and the mark of those who have transcended human limitations. Essentially, blood will play a much more profound role in The Duskbloods than simply carrying oxygen within the body.
As a gamer, it seems like blood might symbolize lineage and heritage in The Duskbloods, serving as a visual representation of a society, race, or community’s history. This could pave the way for distinctive storylines unique to FromSoftware, such as the impact of family bonds or generational hardships. You know, we call our kin ‘flesh and blood’ for a reason, and it wouldn’t surprise me if this common artistic portrayal of blood is what fuels The Duskbloods’ narrative and lore, rather than the physical fluid itself.
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2025-06-02 15:34