How to Beat MGS Delta Snake Eater Without Killing Anyone

In Metal Gear Solid Delta: Snake Eater, adhering to pacifism is a key principle. This means there’s an accolade or achievement for completing the game without causing harm to any character. Throughout the entire game, it’s possible to finish Metal Gear Sold Delta without taking a single life, even when encountering bosses.

In Metal Gear Solid Delta: Snake Eater, you’re restricted by the limited number of non-lethal weapons available, making a pacifist run challenging. Contrary to expectations, achieving the Peace Walker accolade/trophy is surprisingly straightforward and can be completed within a few hours. Here’s how to complete Metal Gear Solid Delta: Snake Eater without causing harm to anyone, thus unlocking the Peace Walker trophy.

Caution Ahead: The following discussion contains some minor spoilers about the distinction between lethal and non-lethal kills for your reading pleasure.

How to Beat MGS Delta Without Killing Anyone

As a stealthy gamer taking on Metal Gear Solid Delta: Snake Eater, the best way to finish the game without causing harm is by wielding the EZ Gun. This weapon shines particularly on the Very Easy difficulty setting, serving as an unlimited tranquilizer gun that doesn’t necessitate suppressors, making it a breeze to use. Plus, it boosts your camouflage and makes you nearly invisible to enemies!

Using the EZ Gun, you’ll swiftly navigate through all zones of MGS Delta, able to take down any guard that crosses your path with ease. This weapon also simplifies challenging encounters for a peaceful playthrough, as you can simply shoot the bosses like normal, leaving other complexities aside. To ensure a peaceful experience, it’s crucial that you never resort to lethal weapons during boss fights.

What Counts as a Kill in Metal Gear Solid Delta: Snake Eater?

In the game ‘Metal Gear Solid Delta: Snake Eater’, only kills that occur when an enemy dies directly as a result of your actions are recorded. This means that despite employing potentially deadly tactics, you can maintain a kill count of zero due to this particular distinction.

In my gaming world, taking out a hovercraft’s pilot with a tranquilizer, leading to a crash (no worries!), or accidentally blowing up an enemy with an explosive barrel is all fair play – it won’t add to your kill count. Likewise, if a venomous creature escapes and bites a guard, or if bikes explode during the chase without my direct involvement, I can rest easy knowing I’m off the hook for those incidents!

In certain scenarios, eliminating a guard can be classified as a kill if they are either knocked out and subsequently drown, fall into a pit trap, or receive an electric shock. Similarly, if a vulture consumes the body of an unconscious soldier, this too can be considered a kill.

In this world, only animals are not considered as ‘kills’. Therefore, feel at liberty to eliminate and consume whatever is necessary for you to replenish your energy level.

You could swiftly complete “Metal Gear Solid Delta: Snake Eater” from beginning to end in a matter of hours using this technique. However, if you’d like to try earning the Peace Walker trophy on a harder difficulty setting, it might not be worth the time unless you’re chasing a specific achievement or challenge. It would be more advantageous to obtain the Peace Walker accomplishment first, allowing you to concentrate on more challenging trophies during your subsequent “Snake Eater” playthrough.

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2025-08-26 14:04