How to Beat the Cogwork Dancers in Silksong

In the game Hollow Knight: Silksong, there’s an abundance of both required and additional boss characters to face off against. Each player will likely have their preferred one or the one that poses the most challenge for them. For quite a few players, the Savage Beastfly is one of the trickiest bosses in Hollow Knight: Silksong, fortunately, it’s not compulsory to fight this one.

Regrettably, in ‘Hollow Knight: Silksong’, the Cogwork Dancers within The Citadel are compulsory encounters. However, fret not! Players can prepare for this boss battle to make it less challenging. By selecting appropriate Trinkets and Tools, you’ll be well-equipped to handle the fight with a touch of good fortune, persistence, and strategic planning.

The Best Prep

What to Equip for the Cogwork Dancers Boss Fight

If gamers manage to strengthen Songclave sufficiently and complete The Wandering Merchant’s mission, they can bring Jubilana, one of the numerous vendors in Hollow Knight: Silksong, into the game. In preparation for the upcoming boss battle, there are two essential items players should consider purchasing. Spool Extender is a Trinket that will lengthen Hornet’s silk spool, while Ascendant’s Grip will enable players to scale walls. Ascendant’s Grip is such an invaluable item that it’s hard to ignore Team Cherry’s hint to obtain it, and its usefulness will become clear once players step into the arena.

The Spool Extender is an excellent method to get some additional Silk for healing needs. Moreover, should players intentionally perish during a boss fight and leave behind a cocoon, that’s essentially a free roll of Silk they can store until it becomes crucial to utilize. This strategy can prove beneficial in any battle against opponents such as Moorwing or Sister Splinter within Hollow Knight: Silksong. Furthermore, for tools, the Threefold Pins are incredibly useful as a correctly timed toss can strike both enemies simultaneously. Additionally, if players have the Pollip Pouch Trinket activated, they can coat the Threefold Pins with poison to inflict damage upon Cogwork Dancers gradually over time.

The Best Route to Cogwork Dancers

How to Avoid the Grand Reeds

In simpler terms, the Cogwork Dancers reside to the west of Songclave. To reach them from your bench position, you’ll need to ascend a wall to your left, then exit above the left side of that region. On this journey, you’ll encounter three formidable enemies known as Grand Reeds, who are particularly challenging to defeat in The Citadel. My advice for dealing with them is to avoid engaging and instead dash underneath when they leap upwards.

In your journey, steer clear of the three big flutes, and afterwards, you’ll find yourself in a boss room on the following screen. The main challenge here lies with the enemies, who at times seem reluctant to jump. If you choose to engage them, a simple method is to use your poisoned Threefold Pins to attack the big flutes. This strategy allows you to deal damage without getting too close, although it does consume ammo for the upcoming boss fight. Remember, patience is key in games like this, as Hollow Knight: Silksong shares many similarities with Soulslike games.

Getting Through the First Two Phases

Cling to the Walls

One of the beneficial aspects of this boss is that it consistently indicates players’ upcoming actions, much like a turn-based conflict in an RPG. An unnoticeable boundary will serve as a warning, and players should steer clear of this path at all times. In the game Hollow Knight: Silksong, the Fourth Chorus displays similar signals, but the Cogwork Dancers are noticeably more straightforward with their tactics. This boss fight is structured into four distinct stages, with the first two stages running quite similarly.

For these two rounds, it’s wise to attack the bosses when they’re suspended from below, as their deadliest move involves spreading wire-like lines across the entire arena, much like the Widow boss fight in ‘Hollow Knight: Silksong’. In such situations, the Ascendant’s Grip Trinket proves useful. Players can stick to walls without sliding down, which usually keeps them safe. However, if the wires do touch your hiding spot, just slightly release control to slide down into a safer area.

Players could potentially circumvent the entire boss battle by employing this tactic, but it would require more time. Should players position themselves in a corner, they can assault one of the bosses as they jump into that space. However, attacking downwards may expose them to counterattacks if they remain in the center of the walls. This technique is advantageous because it allows players to transform Hornet into her spider-like form, ambushing her from the very corners of a room.

The Last Two Phases

This Is Where Things Can Go Wrong

In the third part of their performance, the dynamics shift for the Cogwork Dancers. Instead of performing together as before, they will take turns moving around the room, creating an illusion that they are a single dancer at times, with one concealing itself behind the other. The individual movements, rather than happening simultaneously, will happen sequentially, making them more difficult to anticipate. However, the ‘wall cling’ tactic can still be used during this phase, but it requires careful observation of the line of sight, as it becomes more crucial in predicting their actions.

Silksong need appropriate tools, charms, and perseverance to successfully navigate the Cogwork Dancers’ battle.

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2025-09-09 09:37