How to Beat the First Boss in Necesse

The game Necesse doesn’t heavily focus on progression, instead providing one quest at a time to guide players forward. Instead, it prioritizes giving players the freedom to play the game as they wish and offers them the necessary tools to accomplish their desired goals.

In this game, a key indicator of advancement are the formidable foes, or bosses, that players must confront. These bosses can be challenged multiple times and reward the player with items that cannot be acquired elsewhere. The initial boss that players face is known as Evil’s Guardian.

How to Summon Evil’s Protector in Necesse

The Night Guardian, a sizable airborne beast, emerges exclusively under cover of darkness and retreats swiftly upon the break of dawn. Gamers have the ability to conjure this formidable foe through the use of a mysterious gateway.

This object can be acquired in several ways: it may drop from various creatures residing in the underworld, and also from those that emerge at night on the surface. Additionally, you might find it within the caves hidden in forests. Upon defeating the boss for the first time, players have the option to craft this item if they wish to face the boss again.

How to Beat Evil’s Protector in Necesse

Instead of switching through specific stages, the Guardian of Wickedness gains access to fresh assaults as the player reduces its Health Points to a particular threshold.

  • Initially, it will only attack the player after a fixed interval by firing three fireballs in a cone that expands. These can easily be dodged if the player sticks close to the enemy and keeps moving around the boss.
  • After its HP is reduced to roughly 2/3rd the original amount, it will fly into the sky and start firing fireballs at the ground. Players can tell where these fireballs will land by the small red dot on the ground, making them fairly easy to dodge. When the boss comes back down, it will continue the same attack pattern, and in addition, will start shooting honing bullets that will chase after the player for quite a while.

The manager creates two gateways close by, which periodically send minions into the main world. It’s crucial for players to eliminate these gateways to prevent their focus from shifting at a pivotal moment.

  • Once the player reduces its HP to 1/3rd the original amount, it will unlock a powerful ability, spitting out 16 fireballs one after the other in a circular area around it. These can be avoided if the player dashes faster than the circle spreads, or if they fall back and get in between two fireballs.

The boss will persist following this pattern unless stopped, growing faster with each passing moment. If the player fails to defeat it before dawn, it will retreat, fully restored whenever called upon again.

Drops from Evil’s Protector in Necesse

The first-time slayer of The Guardian of Wickedness will acquire a Demon Heart upon defeat. Subsequent encounters will yield either one of four Focal trinkets, twelve Demonic Coins, or a Gale of Power.

By bringing together all four points of emphasis, you’ll achieve a harmonious focus that boosts the damage inflicted by 15%.

With the help of the Demonic Bars, you can transform a regular workbench into a powerful Demonic Workbench and an ordinary Anvil into a formidable Demonic Anvil. These enhanced crafting stations will enable you to create more sophisticated equipment, equipping you for the upcoming challenges in the game.

Name Function Value Drop Chance
Demonic Heart Permanently increases max health to 200. 30 100% (First Kill)
Demon Cloak Permanently increases max item sets to 2. 50 100% (First Kill)
Demonic Bar Crafting item 10 100%
Force of Wind Equip and Use to push yourself forward. Can also be used from hand. 200 100%
Melee Foci Increases melee damage by 20%. Decreases non-melee damage by 20%. 200 25%
Magic Foci Increases magic damage by 20%. Decreases non-magic damage by 20%. 200 25%
Range Foci Increases ranged damage by 20%. Decreases non-ranged damage by 20%. 200 25%
Summon Foci Increases summon damage by 20%. Decreases non-summon damage by 20%. 200 25%

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2025-02-02 10:04