As a seasoned adventurer with countless hours under my belt exploring the mystical realm of Hyrule, I must say that the Titans’ Gather Again gauntlet is no walk in the park. But fear not, for I have traversed its treacherous paths and faced its formidable foes, and now I am here to guide you through this epic challenge.
Guiding You Through the Challenges of the Slumber Dojo in The Legend of Zelda: Echoes of Wisdom
All Slumber Dojo Challenges and Rewards in Echoes of Wisdom
Slumber Dojo Challenges, Explained:
In the northwest part of Kakariko Village, you’ll come across a wooden building, easily identified by the flag on its rooftop. This is known as the Slumber Dojo.
Apart from the two “Heart Pieces” you can collect, there’s not much incentive to tackle the Slumber Dojo straight away. The challenges will be more manageable if you delay it until later in the game or at least when you’ve obtained one of the potent high-level combat abilities such as the “Lynel”, “Darknut Lv 3” or “Moblin Lv 3”. You won’t be able to acquire the “Green Tunic” until you’ve completed most of the dungeons in the game.
In the game ‘Echoes of Wisdom’, there are a total of fifteen Slumber Dojo tasks. These tasks are connected to specific story points or locations within the game. Therefore, as you progress and finish certain main quests or dungeons, the corresponding Slumber Dojo challenge will become accessible in the Slumber Dojo. This implies that you won’t be able to fully clear the Slumber Dojo until quite late into your gameplay. The fifteenth and last task can only be unlocked once you have completed all fourteen of the initial tasks.
Slumber Dojo Rewaesa, Explained:
Every task at Slumber Dojo comes with two levels of basic incentives. The primary level is a common reward for just finishing the task. The second level, however, is an extraordinary or ‘Astounding’ reward, earned by excelling in the challenge, such as completing it within a given timeframe. Usually, these rewards will be everyday items like smoothie components and monster fragments.
Beyond the standard prizes, Zelda will additionally receive unique awards from the Sleep Training Facility, known as the Slumber Dojo. These special prizes appear at particular milestones, which are marked by the NPC managing the facility. These rewards represent the finest the Slumber Dojo has to offer and justify the effort put into the challenge.
All Slumber Dojo Challenges & Rewards:
Challenge | Description | Challenge Unlock | Goal | Reward |
---|---|---|---|---|
Blank-Slate Battle | Defeat enemies with no echoes & no items | Complete Suthorn Ruins | 1:00.00 | Basic: Electro Apples x5 Bonus: Floral Nectar x5 |
Caromadillos’ Revenge | Defeat enemies with no items. | Complete Suthorn Ruins | 1:10.00 | Basic:Monster Fang x5 Bonus: Refreshing Grapes x3 |
Flow of Battle | Clear enemies – tough water level. | Complete Jabul Ruins | 1:30.00 | Basic:Bubble Kelp x5 Bonus: Riverhorse x5 |
Blank-Slate Battle: Wind | Clear all enemies – no drinks, items, Echoes. | Complete Gerudo Sanctum | 1:05.00 | Basic: Chilly Cactus x5 Bonus: Warm Pepper x5 |
Titans’ Gathering | Gauntlet: first 3 dungeon bosses | Complete Jabul Ruins & Gerudo Sanctum | 10:00.00 | Basic: Fresh Milk x5 Bonus: Radiant Butter x7 |
Moblins’ Revenge | Clear all Moblins. | Complete Hyrule Castle | 1:00.00 | Basic: Rupees x20 Bonus: Monster Stone x3 |
Floating on Fire | Clear enemies – lava lake. | Complete Eldin Temple | 2:10.00 | Basic: Monster Stone x3 Bonus: Rocktatoes x7 |
A Shock in the Dark | Clear the enemies – almost pitch black. | Complete Faron Temple | 1:40.00 | Basic: Monster Guts x8 Bonus: Electro Apples x7 |
Blank-Slate Battle: Ice | Clear all Freezards – no drinks, items, Echoes. | Complete Lanayru Temple | 1:45.00 | Basic: Radiant Butter x8 Bonus: Twisted Pumpkin x7 |
Revenge from the Skies | Clear the flying enemies. | Complete Lanayru & Faron Temples | 1:10.00 | Basic: Twisted Pumpkin x8 Bonus: Chilly Cactus x7 |
Blank-Slate Battle: Final | Defeat all enemies, no drinks, items, Echoes. | Complete Eldin & Faron Temples | 2:00.00 | Basic: Golden Egg x3 Bonus: Monster Fang x7 |
Trials of Flame and Ice | Defeat all enemies (Moblin Lv 3) | Complete Lanayru & Eldin Temples | 00:55.00 | Basic:Golden Egg x5 Bonus: Rock Salt x7 |
Wizzrobe Gathering | Defeat the three elemental Wizzrobes. | Complete all 3 Goddess Temples | 2:35.00 | Basic: Rupees x50 Bonus: Monster Guts x7 |
Titans’ Gathering Again | Gauntlet: Goddess Temple bosses + Ganon | Complete all 3 Goddess Temples | 10:45.00 | Basic: Monster Stone x5 Bonus: Fresh Milk x7 |
Titans’ Final Gathering | Gauntlet: All dungeon bosses | Complete all previous challenges | 15:50.00 | Basic: Bonus: Golden Egg x2 |
Special Rewards:
To claim these rewards, you need to finish a certain number of tasks. For the initial six rewards, you can complete them in any sequence. The Heirloom Katana is earned after finishing six tasks and should be handed over to Dampé at his workshop. This reward is essential for assembling the Roboblin Automaton. Meanwhile, the Mastery Accessories gradually reduce energy consumption with each level, slightly more than the previous one.
Goal | Reward |
---|---|
Complete 2 Challenges | Heart Piece 1 |
Complete 4 Challenges | First Mastery accessory |
Complete 6 Challenges | Heirloom Katana (Bring to Dampé) |
Complete 8 Challenges | Second Mastery accessory |
Complete 11 Challenges | Heart Piece 2 |
Complete 14 Challenges | Final Mastery accessory |
Complete All Challenges | Green Tunic |
Blank-Slate Battle Walkthrough – Echoes of Wisdom
In your initial encounter at Slumber Dojo, you’ll find a test unlike any other, establishing the rules from the get-go. Since you can’t bring external items, you’re forced to improvise with what’s within your dreamscape – similar to Metal Gear Solid or The Legend of Zelda gameplay. This self-contained environment significantly increases the difficulty level compared to a regular battle. For this fight, there’s no need to fret about selecting a loadout.
Upon stepping into the room initially, there will be an Octorok on your left side. Further ahead lies the main chamber housing a Spear Moblin, some Keese, and a Deku Baba. The crucial natural element to utilize here is a rock.
- Learn the Rock Echo, use it to defeat the Octorok, then Learn the Octorok Echo.
- Place at least two Octorok to focus on the Keese.
- Use Bind to pull the Deku Baba’s head.
- Place multiple Octorok to focus on Moblin.
Caromadillos’ Revenge Walkthrough – Echoes of Wisdom
This task starts off with Zelda standing on one side of a room, barricaded from a sizable horde of Armadillos (Caromadillos) and a Level 2 Darknut, who are all located on the other side.
Initially, avoid pressing a button on the ground that drops the barriers. Instead, choose your preferred long-distance combat Echo and use the summoning feature (hold ‘Y’ instead of tapping) to position it beyond the bars. A Lynel Echo is particularly effective in eliminating enemies swiftly.
In certain instances, the Darknut may refuse to fall. If you find yourself in such a situation, wait until the Caromadillos have been vanquished, then hit the button and move forward.
Flow of Battle Walkthrough – Echoes of Wisdom
The Battle Flow task might seem a bit puzzling initially when you first encounter it. Essentially, it consists of two waterways divided by a barricade, with Zelda starting at the bottom. Your objective is to navigate up both sides, eliminating all adversaries along the way. Feel free to employ any Echoes or Items to overcome this challenge.
Due to a higher concentration of enemies on the right, it’s usually wise to start there first. If you’ve acquired the Zora Flippers, they could prove useful if you encounter water, which is quite possible. Moving up the right side, you’ll come across two Strandtula and two Sea Urchin enemies. You can utilize the empty web strands of the Strandtulas to progress as far north as possible.
For swift and effective elimination of foes on the right side, consider wielding the Mighty Bow while assuming Swordfighter stance. Employing Echoes may sometimes be inefficient due to their delay, as there’s no option to hasten them if they fail to strike quickly enough.
On the left, navigate using wooden planks drifting northward. Three Deku Baba types inhabit this area. Overpower them swiftly by employing the ‘Bind’ technique to detach their bulbs. The most demanding aspect is maneuvering across, which might require a few tries before getting it perfect.
Blank-Slate Battle: Wind Walkthrough – Echoes of Wisdom
Upon entering the arena, you’ll find a variety of items presented to you, but remember not to be overpowered by them.
In essence, all you truly require for this encounter is the tool called Bind. Despite engaging in a fight devoid of any additional items, the impact of using Bind becomes negligible as it effectively maneuvers each adversary towards the central abyss. This tactic performs exceptionally well, often concluding the battle within half a minute.
Moblins’ Revenge Walkthrough – Echoes of Wisdom
This is one of the easiest Slumber Dojo challenges, as it allows you to use all your Echoes.
As soon as the game begins, unleash your strongest Echo, then transition into Swordfighter mode. With your potent Echoes, you could complete this task within just a few seconds, under 10 to be precise.
Floating on Fire Walkthrough – Echoes of Wisdom
With “Floating on Fire,” you gain the ability to utilize all your Echoes and gear, however, you’re prohibited from employing any Smoothies or Potions during this state.
In this scenario, Zelda begins on a central island amidst a sea of molten lava. Foes are positioned along the arena’s perimeter, while two peculiar creatures called Tweelus lurk within the fiery depths. To tackle this challenge effectively, consider employing an Ice Wizzrobe that can float anywhere it pleases, coupled with Swordfighter Form to wield the formidable Bow of Might.
From the center, make sure you check around you in a full 360 degrees. If you are missing an enemy, there is a Fire Keese that likes to hang out on the outer edge of the arena.
A Shock in the Dark Walkthrough – Echoes of Wisdom
In a fresh twist, Zelda encounters a situation where she’s prohibited from utilizing any potions or drinks. Fortunately, she still has the ability to employ her Echoes.
Stepping into the dimly lit arena for the first time, I find myself enveloped by shadows. Although I could ignite an Ignizol or any other source of fire-lighting to illuminate the space, it’s not really required. Instead, utilizing my ZL function to pinpoint enemies in the darkness proves more effective. With a potent Echo summoned as my ally and switching to Swordfighter Form, I swiftly dispose of my foes in the gloom.
In the arena, you’ll encounter two obvious electric foes. Additionally, there will be an Armos statue positioned centrally. Remember to aim your attacks at its rear side.
Ultimately, you’ll find the spider resembling a blue mushroom nestled on a ledge to your left within the room. This is where all the foes reside in this dimly lit space.
Blank-Slate Battle: Ice Walkthrough – Echoes of Wisdom
At the Slumber Dojo, the Ice version of the Blank-Slate Battle: Test stands out as one of the most difficult trials. In this particular test, Zelda is unable to use any of her usual equipment, not even the trusty Ice Spikes she’s accustomed to.
Multiple approaches can be taken to conquer this task, but this particular strategy led us to an extraordinary result.
- When you first enter the chamber, Learn the Brazier Echo on the left.
- Use Bind to push the first Freezard off the edge.
- Place a Brazier in the open slot between ice blocks near the next Freezard. This will destroy it.
- Use Braziers to melt the ice blocks on the left side of the next Freezard, then place one directly next to it.
- After turning left, push the first ice block forward, then push the right block so that it obstructs the view of the Freezard on the right.
- Push the last ice block so it obstructs the Freezard to the north.
- Learn the Table Echo, then climb the boxes and place a Brazier next to the Freezard on the right,
- Place a Table in front of the next ice blocks, allowing you to climb them and place a Brazier behind the next Freezard, There should only be three Freezards left.
- Jump on the table and push the ice block in front of the Freezard on top of the stack.
- Place a Brazier next to the Freezard on the ground.
- Push the ice block that is aligned with the Freezard on the left, so its view is obstructed,
- Use Bind to grab the Freezard on top of the stack, then drop it off the edge.
- Go around the back of the final Freezard and use Bind to drop it, or use a Brazier.
Revenge from the Skies Walkthrough – Echoes of Wisdom
The “Revenge from the Skies” challenge at Slumber Dojo is made simpler for players like Zelda, who will not be using potions but will retain access to their Echoes.
Here’s a more conversational approach: Let’s call upon a potent Echo for help first. Once we have it, we can take down every airborne foe with the Powerful Bow of Might. This method is expected to be very efficient.
Blank-Slate Battle: Final Walkthrough – Echoes of Wisdom
Last Stand at Slumber Dojo: The Final Test – This will be the ultimate battle for Zelda, a test she must face alone without any assistance. Although it’s challenging, it won’t be as difficult as the Ice trial.
Since it launches missiles, a good initial strategy would be to hurl stones at the Fire Octopus situated in the back corner of the lower section first. Once you’ve figured out this tactic, you can use Fire Octo Echoes to eliminate the Buzz Blob, Ghost Specter, and Keese.
Use Bind to move the Ghirro into the flames of the Fire Slug on the upper level.
Once you have several Echoes at your disposal, ascend to the peak and station any one of them on the colossal Goponga Flower. Once it’s in position, use Bind to summon a Level 2 Deku Baba.
Lastly, use a Buzz Blob to quickly take out the Fire Slug.
Trial of Flame and Ice Walkthrough – Echoes of Wisdom
In the “Trial of Flame and Ice,” Zelda is prohibited from consuming any beverages, but she’s free to utilize all her Echoes instead.
In this battle, there are two Dark Freezards that can be quite bothersome if they approach you. But take note, they will only become active when either you or an Echo come near them. The arena also houses a Sword Moblin at level 3 in the middle, accompanied by two Fire Octos and a Lizalfos at level 2 to complete the lineup.
Initially, call forth a powerful Echo to distract the Moblin. If you possess a Lynel, now would be ideal to utilize it. In its absence, opt for a Level 3 Sword Moblin or Darknut Lv 3 instead. Subsequently, we switched to Swordfighter Form to swiftly eliminate the Fire Octopuses. This action drew the attention of the Freezards.
If possible, employ the Bow of Power to eliminate the Freezards from a secure distance. Since your High-Level Echo could draw notice, maintain the summoned creatures if they’re defeated. Once the Freezards are subdued, approach whatever remains. Use Bind to immobilize any remaining dangers for your Echo to finish off. If you still have energy, feel free to eliminate them yourself instead.
Wizzrobe Gathering Walkthrough – Echoes of Wisdom
The Wizzrobe Gathering challenge allows Zelda to only use her Echoes, no drinks or potions.
In this fight, you’ll encounter three types of Wizzrobe: Fire, Ice, and Electric. Feel free to call forth any Echo that suits your playstyle. We opted for a Fire Wizzrobe because it shares the same skills as the opponent. Zelda should wield the Bow of Might in Swordfighter Form whenever possible.
The Fire Wizzrobe can swiftly handle Electric and Ice Wizzrobes, but it isn’t ideal when dealing with its counterpart. A better strategy might be to call an Ice Wizzrobe instead. However, for optimal results, switch to Swordfighter Form and keep firing arrows. You should be able to wrap up the battle quickly, earning a fantastic reward in the process.
All Titans’ Gathering Walkthroughs – Echoes of Wisdom
In the game “Echoes of Wisdom,” there are three gauntlets known as the Titans’ Gathering, located within Slumber Dojo. These gauntlets line up the bosses from each significant dungeon for a series of consecutive battles against Zelda. Since she has previously defeated these bosses in their respective dungeons, this challenge serves as a recap. Here, we will discuss strategies for each boss, but be aware that more challenging versions of Lynel or Darknut Lv 3 may join the fray, making these encounters less difficult than the initial battles.
Titans’ Gathering Walkthrough:
This gauntlet showcases the final bosses from the initial three dungeons: Suthorn Ruins, Jabul Ruins, and the sacred grounds of Gerudo.
- The Seismic Talus is the first boss in the gauntlet. This boss has a small orb that moves locations on its body. Zelda or an Echo can attack the orb directly, or use Bind to pull it from the body. Once pulled, Zelda can attack for a few seconds.
- Vocavor, the second boss, has a vulnerable area on its back. When you first start, the entire arena is underwater. Use an Echo like Chompfin to aggressively target the vulnerable area. When it drops, use Swordfighter Form to attack it from the ground. This strategy works when parts of the arena are drained. Use Swordfighter Form to attack the top in dry areas, Chompfins when underwater.
- Morgryph is a mole-like enemy that features a sandpit arena. If you have the Gerudo Sandals, put them on at the start of the fight. Morgryph is always vulnerable, so using a Lynel, or another high-level Echo can shorten this fight immensely. When Morgryph flies, use arrows. When it goes underground, summon a large object like a Lava Rock for it to run into.
The Titans’ Gather Again Walkthrough:
This gauntlet encompasses the three temples hailing from the Lands of the Goddesses: the Temple of Eldin, Temple of Faron, and Temple of Lanayru.
- Volvagia is the dragon-like boss of Eldin Temple. The only vulnerable area of this boss is the green orb around its neck. Whenever it pops up after flying into the lava, target the orb. Sometimes, if you cause enough damage, the orb will burst, offering a very small window to attack Volvagia’s body before it descends.
- Gohma is the spider-like boss of Faron Temple. This boss is more annoying than anything, mostly due to Echoes of Wisdom‘s less-than-stellar lock-on mechanism. Gohma has three green crystals on its legs which are vulnerable to lightning damage. Here, you want to summon an Electric WIzzrobe to target these points on the body. When all three crystals are hit, Gohma falls to the ground, completely vulnerable. Summon your best Echo at this time and attack with Swordfighter Form. You’ll have to repeat this process at least twice.
- Skorchill is the boss of Lanayru Temple. Skorchill’s helmet is the focus of this fight. Make sure you have the Fire and Ice Wizzrobes, as they will be your weapons here. The first phase is the Ice Helmet, so use the Fire Wizzrobe to target it. It takes 3 hits to destroy each helmet. The second phase is Fire Helmet, so use the Ice Wizzrobe. The final helmet switches back and forth, and you’ll have to use the visual clues. After each helmet is destroyed, Skorchill is briefly vulnerable to physical attacks.
The Final Titans’ Gathering Walkthrough:
In this last test, you’ll face off against all six past bosses simultaneously, and then straight after, you’ll encounter Ganon in Hyrule Castle.
- Ganon is the same fight from Hyrule Castle at the game’s midpoint. Echoes don’t seem to be a huge help here, as even Lynels are defeated almost immediately by Ganon. Your best bet is to come with plenty of energy-replenishing Smoothies, like the Salted Milky Smoothie (Rock Salt + Fresh Milk) and use Swordfighter Form throughout as much of the fight as possible. That’s not to say that Echoes are useless, they just won’t be quite as helpful as other fights. Ganon still uses the same attacks, so the strategy will remain the same as Hyrule Castle.
After successfully conquering each task, the coveted prize – the Green Tunic – will be rightfully yours, a goal many strive towards.
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2024-10-14 12:35