How to Complete Merchantburg in Dragon Quest 3 Remake (Yellow Orb)

As a seasoned gamer delving into the remastered world of Dragon Quest 3, I’ve found that snagging the elusive Yellow Orb can be quite a challenge. While the process itself isn’t overly complex, pinpointing where to start can leave even the most determined players scratching their heads. Just like many other pieces of vital information scattered throughout DQIII Remake, if you don’t chat with the right Non-Player Character (NPC), you might never learn the secret at all. In this guide, let me walk you through the steps to acquire the Yellow Orb in the Dragon Quest III HD-2D Remake.

In my gaming adventures, I stumbled upon a significant location, not formally named Merchantburg in the game, though it was referred to differently in earlier editions of Dragon Quest 3. Initially, this town appears as ‘???’, but an intriguing aspect is that its name derives from the merchant you hire and later depart from. If I choose to name my merchant Christopher, the town transforms into Christopherburg. My quest involves cultivating and developing this village, a task that will eventually lead me to obtain the elusive Yellow Orb.

Where to Find Merchantburg ??? In Dragon Quest 3 Remake

After securing Black Pepper for the King of Portugal and obtaining a ship, you will be able to discover and reach the town of Merchantburg. If your quest markers are enabled, you’ll notice a Merchantburg quest icon in the northeastern part of the map. Interestingly, you can sail westward from the coast and eventually arrive at the easternmost tip of the eastern continent.

When Should I Visit Merchantburg?

It’s possible to explore each place and gather the orbs in any sequence, but it’s highly recommended to settle in Merchantburg as soon as you acquire the ship. This is due to the fact that the town requires a significant amount of time to expand before you can obtain the Yellow Orb.

If you set up Merchantburg promptly, you’ll have the opportunity to gather the other orbs as you wait, returning to the town whenever it’s necessary.

How to Get the Yellow Orb in Dragon Quest 3 Remake

How to Establish Merchantburg in Dragon Quest 3 Remake:

Before setting off for Merchantburg, it would be wise to first stop by PALS in Aliahan and recruit a new merchant to join your party. It’s best to reach the town swiftly and try to minimize any drawn-out battles since you’ll now have a fresh team member traveling with you.

Upon reaching Merchantburg, step inside the sole building you encounter. Inside, you’ll find an elderly man with dreams of founding a new settlement. However, he lacks a Merchant to make it happen. Here’s where you can propose your own Merchant as a potential candidate. Your designated Merchant will then depart from the group and establish a business within the town. This is when the name of the future town will be officially chosen.

Returning to Merchantburg:

After setting up the town, proceed with the advised path of obtaining the Purple Orb from Orochi’s Lair and the Blue Orb from Gaia’s Navel. As you accomplish these missions, you will begin receiving messages instructing you to go back to Merchantburg.

In Merchantburg, your business will progress through five distinct phases of expansion. Every time it expands, you’ll get an update notifying you to revisit and oversee your merchant. Upon your first four visits, the town will gradually expand, eventually culminating in the construction of a substantial club.

As you leave the cabaret, don’t forget to tell the security guard the name of your merchant. They might try to overcharge you significantly for some gold.

During your fourth encounter, you might start observing that your Merchant seems to be growing increasingly arrogant, causing some discontent among the townsfolk. This could signal the approaching end of his rule over the town. Yet, it’s also a sign that you’re nearing the stage where the Yellow Orb will become accessible.

How to Get the Yellow Orb:

During your last visit, it would be best to arrive after dark. Upon entering, you’ll find that the Merchant is absent from his residence. Upon further investigation inside, you’ll uncover that the townspeople have overthrown him and imprisoned him in a cell located within a house situated south of the Merchant’s home. The town has taken control, with the former Merchant now held captive therein.

Step inside that building and have a chat with the local merchant. They’ll fill me in on what’s been going on, and eventually hand over a hint about where I can find the elusive Yellow Orb. After our discussion is done, I’ll head back to their place. Upon returning, I should notice a quest marker hiding behind the couch. I’ll sneak over there and give the ground a good ol’ interactive tap, revealing the hidden location of that coveted Yellow Orb.

For the majority of players, it’s expected that they will discover the Yellow Orb near the end, as you can locate the Red Orb at the Pirates’ Den, the Green Orb in Theddon, and the Silver Orb within the Maw of the Necrogond or the Necrogond Shrine.

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Most players will probably find the Yellow Orb second to last; you can discover the Red Orb at the Pirates’ Den, the Green Orb in Theddon, and the Silver Orb within the Maw of the Necrogond or the Necrogond Shrine.

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2025-01-06 08:53