Key Takeaways
- Dying Light 2
focuses on parkour over combat, but hidden Easter Egg weapons like a throwable soccer ball add fun to the game. - Pan of Destiny and Left Finger of gloVa are comedic weapons with limited use, best collected after the main campaign.
- Cyber Hands 2177 is an Easter Egg nod to
Cyberpunk 2077
and not a practical weapon, but gives bragging rights to players.
As a seasoned survivor of the post-apocalyptic wasteland that is Dying Light 2, I can confidently guide you through this intricate series of tasks. First things first, my friend, you’ve got to descend four levels from the roof and locate a green terminal box. Give it a good yank on those cables, then hop onto the veranda and search for that elusive red terminal box. Connect the cables there, flip the switch, and voila! A secret door awaits your entry.
In Dying Light 2, you might notice that weapons, particularly firearms, are not as common, given the game’s emphasis on parkour, platform-style challenges, and map exploration. The combat element takes a back seat in this game, but with persistence, you can discover some effective weapons hidden across the game environment.
In addition to the regular assortment of ranged, blunt, and edged weapons, you’ll encounter a few secret “Easter Egg” weapons and items. Unlike the standard arsenal, these aren’t overpowering; instead, they’re more like jokes. However, they’re enjoyable to gather and keep, even if some of them have minimal practical use. There’s also a valuable hidden item that allows you to achieve infinite durability for your weapons. Easter Eggs are quite prevalent in contemporary games, so it’s no wonder you’ll find some in Dying Light 2.
8 Flying Broom
Be A Witch
In the game Dying Light 2, one of the most enjoyable hidden features is a broom that lets you fly! To get hold of it, you’ll need to do a bit of jumping and climbing, starting from the peak of the VNC Tower – but remember, you’ll have to open up this area before you can reach it.
The trick is to look down from the roof of the VNC Tower and locate the rooftop that has a crane on it. Then, use the glider to get to this rooftop, and climb up the crane. At the top of the crane are some blue mushrooms. By interacting with the mushrooms, the player can trigger a parkour challenge. However, it can take a fair few interactions with the mushrooms to trigger this challenge. The player is given the flying broomstick to help with the challenge, but they will lose it once they complete it. However, it can be used to explore hard-to-reach areas while the player has access to it. It’s a shame this isn’t a more permanent item.
7 The Hover Board
Everyone Can Be Marty McFly
People who’ve seen the iconic Back To The Future films are probably reminded of the scene where Marty McFly rides a hoverboard during a chase in the town square. It’s possible that the hoverboard was incorporated into Dying Light 2 as a nod to this memorable moment.
To obtain this elusive item, the player must initially navigate their way into the Central Loop zone. Upon arrival, they’ll embark on a quest titled “Let’s Waltz.” Within this area lies the Church of Saint Thomas Apostle. Inside, there’s a brain-teaser involving electrical wiring connections. If they ascend the church tower and tune in to Fatin and Tolga’s radio broadcast, once it concludes, the hoverboard will materialize.
6 It’s Me… Marian! Shoes
Jump Higher Wearing These Shoes
These “It’s Me… Marian!” shoes are quite enjoyable, and surprisingly handy for navigating jumping challenges in the game Dying Light 2. They’re also rather simple to acquire, making them a must-have addition to your virtual footwear collection!
To explore the Lower Dam Ayre region, players should first find their way there. Upon arrival, they’ll spot a crane with a sizable crate dangling from it. They must ascend the crane and search for a door hidden on the side of the crate. This door is currently locked, requiring them to pick it open. Once inside, they’ll discover a music player and some cushions. After listening to the music until its completion, a present will materialize. Inside this gift lies the It’s Me… Marian! jump shoes.
5 United In Fun – Everyone Can Play
Throwable Soccer Ball Weapon
- Stats: None
In the game Dying Light 2, this Easter Egg weapon is quite unusual compared to other items. Once you’ve followed the necessary steps to acquire it, a blueprint will be provided which can be crafted using 369 Scrap. What you’ll end up with is not your typical weapon, but rather a soccer ball instead.
Locating the place where you need to retrieve the item is quite straightforward. Once the game character has gained access to the Trinity District, they can freely roam around and search for the Community Soccer Field in its northern area. There, they will notice a soccer ball lying on the ground close to some goalposts.
After achieving 9 goals by maneuvering the soccer ball past the goalposts, ensuring to exit the Trinity Zone after each goal, a colossal, jovial undead figure emerges upon scoring the last one. Defeating this creature rewards the blueprint for the “United in Fun – Everyone Can Play” Accessory. With 369 Scrap, you can construct this item, and placing it on the ground summons a soccer ball that bounces off zombies and roams around the game world.
4 Pan Of Destiny
Fry Up Some Unded
- Level: 1
- Damage: 10
The “Pan of Fate” functions as a throwable weapon that behaves like a boomerang because it always returns to you. However, it inflicts minimal damage. Its primary purpose seems to be for humor in the game, as it offers no real advantage during gameplay. It’s best to collect it after completing the campaign, as it becomes easier to obtain post-campaign.
Near the climax of the main plot, you’ll encounter a substantial Water Pumping Station in the Newfound Lost Lands, controlled by the Renegade group. Your task is to enter the station, then search for a concealed room behind a wooden barricade. This secret room is located on the highest floor, which can only be reached by ascending a sequence of ladders. Once you’ve managed to gain entry into this hidden area, look for the staircase and proceed upwards.
In due time, you’ll find a room with an orange-colored tent. Inside that room, locate the chicken coop. This particular chicken is capable of speech and offers the “Space Cock” side mission. To finish this mission, follow the trail of the electronics module, hidden in a distinct vehicle located in the Southeastern part of the Sunken District. Deliver this item back to the talking chicken, and it will reward you with the blueprint for the Pan of Destiny. With 369 Scrap, you can craft this valuable artifact.
3 Left Finger Of GloVa
Just Point And Fire
- Level: 1
- Damage: 80
- Ammo: 16 shots, cannot be reloaded
The peculiar tool known as the ‘Left Finger of gloVa’ offers quite an entertaining experience. Essentially, it functions like a finger-shaped miniature super shotgun, but its usefulness is somewhat restricted. It holds only 16 rounds and cannot be reloaded after exhausting those shots. Despite its limitations, in critical situations, it can prove to be handy.
As a gamer, I found it quite challenging to obtain this weapon because if you haven’t finished the “Broadcast” quest yet, you’ll have to tackle the tricky ascent of scaling the VNC Tower. However, completing the “Broadcast” mission is a breeze and grants you access to an elevator that whisks you right up to the rooftop. Much less frustrating, wouldn’t you agree?
On the roof, the player should leap towards the smaller section of the rooftop where the broadcasting antenna is attached. There, they will discover a green terminal with a detachable wire. Subsequently, they must descend two levels and attach the cable to the red terminal box located there. Afterward, they should repeat this process by connecting the cable from the green terminal on the same level to another red terminal that’s two floors lower.
4 stories beneath the rooftop, the player can find a green terminal box with multiple wires connected to it. They should carefully remove each of these wires and then descend to the balcony located immediately below, where they’ll search for a red terminal box. Once found, connect all the disconnected wires to this new box, and press the red button adjacent to it. This action will unlock a previously sealed door for the player.
Moving forward to the final, less challenging step. Inside the room, beyond the door, you’ll find a cozy bed. To progress, take a moment and rest on this bed, eventually drifting off to sleep. This action will magically transform the Techland poster on the wall into blueprints for the Left Finger of gloVa.
2 Cyber Hands 2177
A Nod To Mantis Blades From Cyberpunk 2077
- Weapon Type: Knuckleduster
- Strength: 49
- Durability: 40
It must be said that the Cyber Hands 2177 are not a great weapon. They are an Easter Egg only, and based on Mantis Blades from Cyberpunk 2077. Any player going after this weapon should understand that it will be for bragging rights only. The best time to find the Cyber Hands 2177 is at the same time as getting the Left Finger of gloVa, as both require heading to the roof of the VNC tower.
On the tower’s rooftop, first move towards the southern wall edge, where you’ll locate the glider. Then, search for a nearby roof with an antenna on it. Utilize the glider to reach that particular roof. Notice the vents pointing skywards on this roof; ascend them using your character’s movement. Once you’ve ascended sufficiently, utilize the glider again to travel to the adjacent rooftop.
Up on the last rooftop, you’ll find a Non-Player Character (NPC) called Liquidator. This character provides the blueprint for creating the Cyber Hands 2177. To manufacture these hands, it will cost you 369 Scrap units.
1 Weapon Durability Korek Charm
Grants Everlasting Weapons
Although not a weapon, the Weapon Durability Korek Charm is worth including on this list because it is useful for outright stopping a weapon from degrading over time. The best way to get this Charm is to look for it at the same time as the Left Finger of gloVa, as it is in the same room. Follow the steps in the section related to the Left Finger of gloVa to find this room.
Upon entering the room, survey all the cushions and locate the one featuring a red lantern design. Sit down on that particular cushion first. Afterwards, rise up and circumnavigate the room in a counterclockwise direction, seating yourself on each cushion as you go. When you’ve finished, the Korek Charm blueprint will be placed on the coffee table right in the center of the room. This artifact can boost any weapon’s durability by 500 points and has an unlimited number of uses. Undoubtedly, it’s a valuable item to have.
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2024-08-31 04:54