As a seasoned Civilization 6 veteran with countless hours spent navigating the intricate world of ancient empires, I can confidently say that water sources have always played a pivotal role in my cities’ prosperity. The strategic importance of fresh water cannot be overstated – it’s like the lifeblood of your civilization!
As soon as gamers start playing Civilization 6, they need to keep several aspects in mind. One crucial factor that significantly impacts the evolution of a player’s city is Housing, which dictates a city’s ability to expand based on its populace size. The more Housing a city possesses, the longer it can accommodate its citizens without hindering population growth.
In Civilization 6, players aiming to establish a city with more residential areas should consider settling close to readily available sources of water. This tutorial instructs players on identifying whether a potential site is near a water body and estimating the amount of housing it can offer.
How to Find Fresh Water in Civ 6
Regardless of the specific location, gamers playing Civilization 6 often prefer to establish their cities close to sources of fresh water, aiming to find a settlement with maximum housing potential.
Fresh water resources like rivers, lakes, and oases are the sole providers of fresh water in Civilization VI. While rivers and lakes may pop up almost anywhere on the game map, oasis tiles will only emerge within deserts.
Players who struggle to recognize certain game tiles can utilize the Settler Lens, a tool available in the “Lenses” menu situated atop the mini-map positioned in the lower left corner of the screen.
Water Sources in Civ 6
In Civilization 6, cities established near freshwater sources start with more housing. Specifically, when you found a city next to a water source, it gets 5 units of Housing. Other tiles offer less Housing initially, but some can still provide a good amount. Here’s how much Housing each tile adjacent to a water source receives upon city creation in Civilization 6:
Housing Upon Settling City | Water Source |
---|---|
5 |
|
3 |
|
2 | None |
In Civilization 6, if a player’s settling tile doesn’t have a water source, they’ll initially get 2 units of Housing. However, there are several methods to boost Housing in the game. For instance, players can construct Aqueducts and farms, choose Policy Cards that provide additional Housing, or research technologies that increase Housing.
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2024-09-14 16:03