In Civilization 7, there are numerous strategies to emerge victorious. You could opt for the scientific path and deploy a satellite, choose the cultural route by flooding the planet with your artifacts, showcase your military strength through Project Ivy, or conquer the world solely using wealth as your weapon.
In Civilization 7, Military Victory differs significantly from Domination Victory. The former is achieved when you accomplish a specific goal and end the game, whereas the latter involves eliminating every other civilization on the map, marking your dominance as the most powerful empire ever established.
How to Achieve A Domination Victory
To conquer and dominate in Civilization 7, the goal is straightforward: eliminate all other civilizations from the game. This means taking control of every foreign settlement by either destroying them or assimilating them into your empire, and ensuring no opposition can challenge your authority. While stating this objective may seem simple, executing it successfully, particularly on higher difficulty levels, can prove to be a challenging endeavor.
Early Game Domination

One potential challenge when aiming for a dominance victory is its lengthy completion process. There’s a high probability that if a player postpones their global conflict until the modern era, one of their opponents might achieve a different victory condition first, effectively stealing the victory even if they possess the military power to eventually control the planet.
A strategic approach to prevent this situation could be by aiming for an early victory through dominance instead. This type of win occurs when all other civilizations are eliminated, and it can be achieved during the Exploration Age as that’s when the necessary Distant Lands become accessible to the player. It isn’t possible in Antiquity because these lands aren’t available to the player during the game’s initial age.
Modern Age Nuclear Warfare

If players find themselves unable to complete the game prior to entering the modern era, they might consider joining the Manhattan Project and harnessing the potential of Weapons of Mass Destruction (WMDs) for strategic benefits. While developing such weapons can be laborious and demanding, it’s worthwhile to invest time in the background as a powerful nuclear arsenal could prove advantageous during the later stages of the game due to its immense destructive power.
As a fervent admirer, I find an intriguing parallel: The process of unleashing nuclear force and achieving the military victory condition seems to require roughly the same duration. Yet, the triumph of symbolic victory pales in comparison to the exhilaration of reducing my adversaries to ashes.
Best Leaders for A Domination Victory in Civ 7

Picking the right mix of civilization and leader is crucial when embarking on an extended military campaign, as wars can be costly and funding them against multiple civilizations on the map may prove challenging. The game offers numerous strong military leaders, but those particularly effective for a Domination Victory are listed below:
1. Alexander the Great (Greece) – Known for his swift conquests, he excels at rapid expansion and city raids.
2. Genghis Khan (Mongolia) – His unique ability to move armies faster allows him to strike quickly and decisively, making him a formidable force on the battlefield.
3. Boudica (Celts) – Her powerful warrior women units and increased unit combat strength make her an excellent choice for a brutal and relentless campaign.
4. Hannibal (Carthage) – His ability to train elephant units provides additional firepower, while his stealth capabilities can help catch enemies off guard during surprise attacks.
5. Ramses II (Egypt) – With his powerful chariots and improved city defenses, he is a strong choice for both offense and defense in a military campaign.
- Napoleon: Maintaining a good cash flow is very important for battle maniacs, and Napoleon gives the player a way to get gold based on the animosity that other civilizations feel towards him. As you’ll be waging wars from quite early on, it shouldn’t be difficult to make other civilizations dislike you.
- Xerxes: Xerxes lets you get money from the settlements you capture. The more settlements you capture, the more money you make. Additionally, he gives increased strength to units when fighting in neutral or enemy territory, which is incredibly powerful when you’re the one declaring wars.
- Machiavelli: A leader that thrives off of betrayals and surprise wars, Machiavelli pushes the focus towards the diplomatic side of the war to an extent. However, diplomacy helps you get support for your war, which lets you win them more easily.
- Harriet Tubman: There’s nobody quite as powerful as Harriet Tubman when it comes to battling civilizations that declare war on you. If you maintain a couple of forward base camps, annoy your neighbors every now and again, and keep a large military, it won’t be long before the people around you start challenging your authority and waging war on you. Additionally, the movement bonuses that your troops get are fantastic for logistics.
- Charlemagne: One issue that players can run into when waging multiple wars is managing diplomacy well enough to stave off war weariness, keep support from your people, and maintain happiness in your empire. A happy empire is a productive empire after all. Charlemagne gives buffs to cavalry and grants a powerful happiness boost that can be very helpful when fighting on multiple fronts.
Military Legacy Paths

Generally, the game encourages players to explore and interact with the world, engaging in conflicts with other civilizations and spearheading campaigns bolstered by the fierce determination of their leaders. Throughout each era, the gameplay evolves slightly, introducing unique types of points. In the initial stage, it’s primarily about seizing settlements. Later, it involves capturing settlements located far away. And in the final phase, players earn points for conquering settlements that adhere to opposing ideologies.
Essentially, if your goal is to follow a military-focused legacy and achieve military victories, it’s not wise to destroy any civilizations. Keep in mind that fewer civilizations mean fewer cities to conquer. Conversely, the more civilizations there are, the simpler it becomes for you to triumph through military conquest.
Age | Path Name | Requirement | Golden Age |
---|---|---|---|
Antiquity | Pax Imperatoria | Earn 12 Legacy Points. Each settlement you found is worth one point, and each one you capture is worth 2. | Gain an Infantry Unit in every settlement you conquered last age. |
Exploration | Non Sufficit Orbis | Earn 12 Non Sufficit Orbis Points. Settling in distant lands gives one point, while capturing or converting distant land settlements gives two points. | Gain an Infantry Unit and a Ranged Unit in all of your Distant Land Settlements |
Modern | Ideology | Gain 20 Ideology Points. Capturing a settlement gives two points, while capturing a settlement with opposing Ideology gives three points. | – |
Modern Age Military Legacy Path
The World Revolves Around Ideology

In Civilization 7’s modern age military legacy path, players must pass through three essential stages and reach three key achievements. Upon successful completion of these steps, the game’s victory condition is unveiled, granting players a significant advantage in their quest to win.
- Prerequisites: Research the Political Theory Civic and any Ideology Civic. Then, research the Technology: Flight.
- Milestone One: Gain 6 Ideology Points. Capturing a settlement gives two points, while capturing a settlement with the opposing Ideology gives three points.
- Milestone Two: Gain 12 Ideology Points.
- Milestone Three: Gain 20 Ideology Points.
Once you’ve achieved all three milestones, you’ll gain access to the “Manhattan Project” world wonder. Construct it, and you’ll progress to “Project Ivy,” which serves as the ultimate victory condition in the game. Upon completion of this project, a cinematic sequence will play, leading to your victory through the military route.
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2025-03-10 17:15