As a seasoned adventurer with countless treasures tucked under my belt, I can confidently say that navigating through Kidnapper’s Cave in Dragon Quest 3 Remake is quite the rollercoaster ride! From battling Antguzzlers to outsmarting Robbin ‘Oodlums, every step of the way is filled with excitement and challenges.
Following the conquest of the second significant fortress in the Dragon Quest 3 Remake, gamers embark on their subsequent significant mission: securing a ship. Yet, prior to marking this larger objective as accomplished, players need to gather some black pepper for the King of Portoga. This quest for black pepper will lead players to Baharata and eventually to the game’s third major dungeon, the Kidnapper’s Cave.
A Comprehensive Guide to the Kidnapper’s Hideout in Dragon Quest III HD-2D Remake
Where to Find Kidnapper’s Cave in Dragon Quest 3 Remake
The Kidnapper’s Cave can be found a bit northeast from Baharata, nestled in a conspicuous mountain nook marked on the map. To get there, start by crossing the bridge to the south of Baharata, then head eastward. After crossing the initial bridge, keep an eye northwards along the river; you’ll eventually spot another bridge at a distance. Your primary objective is to reach this second bridge.
Following the bridge, head west amidst the trees until you spot the cave entrance nestled in the adjacent hillside. Step into the cave to commence your journey through the dungeon.
Near the entryway of Kidnapper’s Cave, there lies a Hidden Nook. Keep an eye out for the distinctive golden-brown tree that stands apart from its neighbors. Should you venture there under the cover of darkness, you might encounter and befriend two magical Mushroom Sorcerers.
Kidnapper’s Cave Level B1 Walkthrough – Dragon Quest 3 Remake
As I delve into Kidnapper’s Cavern, it becomes apparent that the initial subterranean level is a vast network of compact chambers linked by intricate passageways. If you’re in a hurry to conquer this lair, you can breeze through this section fairly swiftly. Here’s the quick route I found:
Kidnapper’s Cave B1 Main Path:
In my gaming adventure, instead of dashing straight towards B2, I’d advise you to tread carefully. Upon entering the cave, delve into the second-to-last chamber below you, then veer eastward into the next chamber. From there, make your way down to the final row and move east again. That should take you right to the exit leading to B2. The red arrow on the map should help guide you along the main path.
Kidnapper’s Cave Friendly Monster:
There is one Friendly Monster in Kidnapper’s Cave. If you head west from the entrance chamber, you’ll find a Cannibox variant (Lecter for us) in the third chamber you enter. We had a Monster Wrangler in our party, so it is unclear if there were any capture caveats. If they try to escape, try using musk, or return with a Monster Wrangler or Thief.
All Treasure in Kidnapper’s Cave B1:
At this stage, you might have an ally capable of casting the ‘Peep’ spell. Whenever you reach a chest, remember to utilize this magic. If the chest appears red, it likely conceals a Mimic variant. These chests will be added to our treasure list because they are recognized as such when employing the ‘Nose for Treasure’ (Thief Ability).
There are ten treasure items on B1:
- Treasure 1 – Chest (Enemy): Cannibox
- Treasure 2 – Chest: Care Riviere
- Treasure 3 – Chest: Mini-Medal
- Treasure 4 – Chest (Enemy): Cannibox
- Treasure 5 – Chest: 484 Gold Coins
- Treasure 6 – Buried: Care Ring
- Treasure 7 – Barrel: Seed of Wisdom
- Treasure 8 – Barrel: 337 Gold Coins
- Treasure 9 – Chest: Iron Helmet
- Treasure 10 – Barrel: Magic Water
Kidnapper’s Cave Level B2 Walkthrough – Dragon Quest 3 Remake
At B2 level, the route becomes quite straightforward as indicated by the map. There lies a main room to the south, and it has a circle of yellow marking its entrance. Generally speaking, if you encounter such a yellow circle, it’s a sign that your objective for the quest is linked to whatever the yellow ring is encompassing.
Just before reaching the last room, navigate towards the northwest corner of area B2. Up there, you’ll discover a compact chamber housing four treasure chests. After gathering them all, you are free to return to the lower chamber in the south.
How to Free Gopal and Tanaya:
As soon as you enter the lower chambers through the door, you’ll find yourself face to face with four mischievous Robbin ‘Oodlums. Given that they tend to act together, it would be wise to employ any spells or abilities designed for groups. In this situation, Crackle, being an ice-based ability, would prove quite effective since these creatures are vulnerable to it.
After they are defeated, take some time to recuperate and make use of any healing or revival items. Look for a hanging pouch filled with gold in the northwestern corner of the room, attached to the wall. When you’re ready, proceed south towards the final chamber. In this final chamber, you will encounter Gopal and Tanaya who are confined in separate cells.
Before moving on, interact with the barrel that lines the wall near the eastern cell. Inside you’ll find a Sage’s Elixir, which you can use to replenish 80 MP.
Go to the latest spot marked by the yellow circle, where you will discover a device mounted on the wall. Engage with this device to set free Gopal and Tanaya.
Leaving the area, Robbin ‘Ood will suddenly emerge, causing everyone to pause. Engage in conversation with the bandit and brace yourself for another battle against him.
How to Beat Robbin ‘Ood…Again:
Once more, ‘Robbin ‘Ood’ will be joined by three ‘Robbin ‘Oodlums’. As previously, the lesser hoods are vulnerable to ice. However, ‘Robbin ‘Ood’ is susceptible to fire. A sound approach in this case would be for the hero to initiate the battle by targeting ‘Robbin ‘Ood’, while the rest of the party focuses on the ‘Oodlums’.
It’s highly advantageous to have spellcasters in your team, as they can effectively cast group spells that simultaneously affect all Robbin ‘Oodlums. Once they are subdued, deploy three team members to concentrate their attacks on Robbin ‘Ood, while one member manages healing and boosting abilities. This strategy should swiftly conclude the encounter.
All Treasure on Kidnapper’s Cave Floor B2:
There are six treasure items on floor B2:
- Treasure 1 – Chest: Iron Axe
- Treasure 2 – Chest: Prayer Ring
- Treasure 3 – Chest: Elfin Elixir
- Treasure 4 – Chest: Suit of Full Plate Armor
- Treasure 5 – Pouch: 1,760 Gold Coins
- Treasure 6 – Barrel: Sage’s Elixir
All Enemies in Kidnapper’s Cave – Dragon Quest 3 Remake
Monster Name | Weakness |
---|---|
Antguzzler | Wind |
Bag O’ Laughs | None (Use Physical attacks) |
Catula | Ice, Lightning |
Hoodie | None |
Lump Mage | Electricity |
Shade | Various (Each is random) |
Robbin ‘Oodlums | Ice |
Robbin ‘Ood | Fire |
How to Get Black Pepper in Dragon Quest 3 Remake
Following their rescue of Gopal and Tanaya, and their return to Baharata, it will be revealed that Gopal has run out of black pepper – a discovery that would have been incredibly vexing if not for the subsequent events. Fortunately, Gopal directs you towards Alltrades Abbey, located north of Kidnapper’s Cave.
Heading north from Kidnapper’s Cave, Alltrades Abbey is hard to overlook. Upon entering the building, there’s a merchant with a quest symbol floating above him. Talk to him, and he will hand you some black pepper. With this in hand, you can now exchange it for a ship with the King of Portoga.
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2024-11-28 11:15