How to Get the Shelter Key in Deltarune Chapter 3

In Deltarune Chapter 3, players will uncover hidden secrets while advancing through each round of Tenna’s game show. There are special items scattered throughout the chapter that can be gathered to unlock a unique ending for the final scene. The Shelter Key is one of three essential items needed to reveal the secret boss in Deltarune Chapter 3. Although the third chapter’s secret confrontation may not be as thrilling as Jevil or Spamton, it’s an experience you won’t want to skip.

In Deltarune Chapter 3, locating the Shelter Key and hidden items becomes straightforward once you know their hiding spots, but finding a starting point for the search can be challenging without guidance. To obtain the Shelter Key and other items, you must achieve an S-rank in every round of Tenna’s game show as well. Be cautious not to miss this key, or you might accidentally lock yourself out of the secret boss encounter. Here’s all the essential information you need.

How to Get the Shelter Key in Deltarune Chapter 3

In the thrilling world of Deltarune Chapter 3, I managed to unlock the mysterious Shelter Key by acing Tenna’s game show on my second round with an S-rank score. This hidden minigame rewarded me a special privilege – access to an exclusive changing room reserved for top-tier competitors. Interestingly, this very same room is where the elusive Ice Key can be found.

If you find it challenging to accumulate sufficient points for an S-rank in round two of Tenna’s TV Time game show, consider using the camera function to snap photos of enemies that suddenly emerge from trees. These enemies reappear infinitely whenever you move in and out of a particular area, so try walking on and off screen to make them appear repeatedly.

If you’ve previously obtained the Ice Key, the method for acquiring the Shelter Key remains similar. Venture into the S-rank chamber, engage in conversation with the NPC standing by the door, and proceed to the room housing the vintage gaming console from yesteryears. There, you’ll encounter another mini-game, with the coveted Shelter Key as its reward upon completion.

In this Zelda-esque mini-adventure, your task is to eliminate all the foes you encounter. First, retrieve the sword hidden within a cavern, then start your mission. As soon as you accumulate enough experience points to level up twice, hop on a raft and journey as far north as possible. Eventually, you’ll come across a sandbar with a blue door situated at its left extremity. Use the Ice Key to unlock this entrance.

Inside, there are additional foes to eliminate. You’ll stumble upon an enigmatic message urging you to “stick with the figure in a white robe.” While it’s crucial to remember this advice, for now, keep progressing. At level three, you can fell the orange obstacles obstructing your path. After passing these, you’ll encounter a white entity that will start shadowing you. This mysterious being emits ice whenever you strike with your sword, enabling you to freeze adversaries and maneuver them to solve button conundrums.

Ultimately, you’ll encounter a junction. At this point, you should “stick with the figure in a white robe.” There’s only one accurate path through the labyrinth of crossroads, and the white creature will cease following you if you veer off course. If the creature continues to accompany you, then you’re on the right track. Use the guidance of the white-cloaked figure to find the blue door at the end of the maze.

In the next step, use the Ice Key to unlock the door. Beyond lies a pitch-black expanse. Spend some time exploring, and you’ll eventually come across the Shelter Key on the ground. At this juncture, the minigame concludes, signaling that it’s now time to proceed with Tenna’s game show and finish Chapter 3 of Deltarune.

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2025-06-06 09:44