As someone who’s spent countless nights in the eerie world of Phasmophobia, I can confidently say that these spectral encounters are as unpredictable as they are terrifying.
In the game called Phasmophobia, there are 24 distinct spirits, each having unique abilities and clues that aid in identifying their kind. Some levels offer three pieces of evidence for identification, whereas Nightmare and Insanity provide just two and a single clue, respectively.
You could also attempt to guess which ghost it is, even without any proof, but having a good understanding of various ghost characteristics will help you narrow down your choices when solving the contract. Regardless if you’re playing on Nightmare or Insanity, familiarizing yourself with what to watch for once you’ve gathered all available evidence can significantly streamline the process. Certain ghosts in Phasmophobia are more straightforward to identify due to their apparent abilities, while others may employ tactics that aren’t immediately obvious from the game journal.
Banshee
- Ultraviolet
- DOTS
- Ghost Orbs
- Hunt threshold: 50% sanity (only for target)
In the game Phasmophobia, Banshees are a fascinating type of ghost. Unlike other ghosts, they single out one random player in the lobby and focus solely on pursuing that chosen player. This means they won’t hunt if their target is not at 50% sanity or below. During the hunt, they will disregard all other players if their chosen target is within a building. Once their initial target has been eliminated, they move on to a new one.
To recognize a Banshee, it’s best to employ a Parabolic Microphone and tune in for their distinct, eerie wail. Moreover, they are known for orchestrating more spectral singing occurrences.
Demon
- Ultraviolet
- Ghost Writing
- Freezing Temperatures
- Hunt threshold: 70% sanity (Any sanity when using ability)
Demons are among the more terrifying types of spirits due to their ability to pursue you regardless of your mental state. They can initiate a pursuit whenever they wish, even if you’re at peak sanity. Therefore, if you find yourself being pursued as soon as you step through the front door, it’s likely that you are encountering a Demon.
As a fan, I appreciate that Demons have a quicker respawn rate compared to other spirits. Typically, most ghosts can initiate a hunt every 25 seconds, but Demons manage it in just 20 seconds. Moreover, they can even start a hunt sooner after being smudged, while other ghosts have to wait 90 seconds before another hunt can begin. Fortunately, crucifixes offer extended protection against Demons, as they cover almost twice the normal range compared to other spectral entities, making them an invaluable asset in defending against these speedy specters.
Deogen
- Spirit Box
- Ghost Writing
- DOTS
- Hunt threshold: 40% sanity
As a fan, I’ve come to realize that Deogen’s keen senses make it impossible for me to evade them. They possess an astounding speed when they can’t spot me, but their movements become almost sluggish once they do. This unique trait makes Deogens easily identifiable during a pursuit, as I can usually outrun them and they will inevitably track me down.
This spectral entity is accompanied by an unusual sound effect akin to a Banshee’s wail. When you utilize the Spirit Box, there’s approximately a 30% likelihood that a deep rumbling noise will emit instead of the typical responses from this type of ghost, as found in evidence. Deogens are consistently identified by their presence on the Spirit Box, with the exception of the ‘No Evidence’ scenario, offering another straightforward method for recognition.
Goryo
- EMF 5
- Ultraviolet
- DOTS
- Hunt threshold: 50% sanity
In the game Phasmophobia, Goryos can be quite frustrating spirits to handle due to their elusive nature. It’s simple to overlook their traces, as you can spot their DOTS evidence only through a camera, never when you’re actually in the same room. Fortunately, DOTS evidence is compulsory unless you’ve chosen the ‘No Evidence’ option, so if you’re facing a Goryo and keeping an eye on your camera, you’ll likely catch a glimpse of it.
If a ghost isn’t switching up its haunted rooms, it’s likely that you’re dealing with a Goryo, as they tend to move around quite a bit. However, it can be tricky to spot this pattern due to their roaming nature.
Hantu
- Ultraviolet
- Ghost Orbs
- Freezing Temperatures
- Hunt threshold: 50% sanity
One method to recognize if you’re encountering a Hantu is by noticing that they are unable to turn on the fuse box. Their preference for cold environments often leads them to turn off the power more frequently. Interestingly, extremely cold temperatures can be a clear sign of a Hantu, so if you’re playing at Nightmare or Insanity difficulty levels, expect this condition.
In addition, Hantus are known to emit a spectral breath during their hunt, with the caveat that this occurs only when the fuse box is switched off. This implies that if an electrical outage coincides with a ghostly pursuit, one may observe a faint mist emanating from the spirit as it moves about the house. Furthermore, contrary to popular belief, Hantus do not accelerate upon spotting you; instead, they tend to move more leisurely in warmer areas of the dwelling and swifter in the colder zones.
Jinn
- EMF 5
- Ultraviolet
- Freezing Temperatures
- Hunt threshold: 50%
In the game Phasmophobia, Jinns are fascinating spectral entities that stand out due to their unique characteristic – they’re the sole ghost type that can’t manipulate the fuse box. They serve as the opposite of Hantus in this regard. Interestingly, when they spot you during a hunt, their speed significantly amplifies compared to other ghosts, making them more elusive and challenging to deal with.
To determine if a Jinn is present, set your Electromagnetic Field (EMF) detector near the fuse box and observe. If the device shows an EMF reading without any corresponding power outage, it might suggest that you are encountering a supernatural entity like a Jinn.
Mare
- Spirit Box
- Ghost Orbs
- Ghost Writing
- Hunt threshold: 40% sanity in the light/60% sanity in the dark
The spirits dislike brightness, as indicated by their decreased mental stability at higher light levels. When it’s nighttime, a Mare will begin hunting once your sanity drops to 60%, which suggests that they are more likely to turn off the lights more frequently.
The unique talent of the Mare is its knack for quickly turning off a light right after it has been turned on, which is an excellent sign that you’re interacting with one. If you’re playing at a harder level, they tend to rearrange the ghost rooms more frequently as they hunt for the darkness.
Mimic
- Spirit Box
- Ultraviolet
- Freezing Temperatures
- Hunt threshold: Any
In Phasmophobia, mimic ghosts don’t possess unique powers, but instead adopt the behaviors of other spectral entities they encounter. Consequently, distinguishing a mimic from other ghost types can prove quite challenging.
Regardless of the situation, they’ll consistently generate Ghost Orbs. So, if you encounter Ghost Orbs as proof, it would be wise to look for other signs attributable to the Mimic. If you find four distinct types of evidence, then it’s a Mimic for sure. On lower difficulty settings where evidence isn’t emphasized, it can be simpler to identify them because Ghost Orbs will show up even in No Evidence mode.
Moroi
- Spirit Box
- Ghost Writing
- Freezing Temperatures
- Hunt threshold: 50% sanity
In the game Phasmophobia, the Moroi is considered the most terrifying ghost. If you find it difficult to maintain your mental stability, this specter becomes even more fearsome as its speed increases dramatically during hunts as your sanity decreases. Furthermore, much like the Deogen, if you hear the Moroi, a curse will be inflicted upon you.
A marked individual may experience rapid decreases in mental stability at an accelerated rate. This phenomenon serves as a key indicator of whether you’re encountering a Moroi entity. Utilize a parabolic microphone to hear its unique sounds or communicate through a spirit box, simultaneously monitoring your sanity level. After some time spent in darkness, observe if your sanity drops significantly. If it does, chances are you’re dealing with a Moroi. It’s more straightforward when you can compare the rate of sanity loss between different players.
Myling
- EMF 5
- Ultraviolet
- Ghost Writing
- Hunt threshold: 50% sanity
A Myling appears much like an ordinary spirit, but its unique trait lies in its silent approach. These ghosts are extraordinarily quiet, almost to the point of being undetectable unless they’re very close by. This makes them relatively easy to spot if you keep a keen ear and find a suitable hiding place. To identify one, simply listen while it prowls; if you can’t hear it moving around when it’s in the same room as you, then it’s likely a Myling.
As a gamer, I found that employing the Parabolic Mic is quite handy when trying to detect ghostly entities. You see, these spectral beings tend to produce more audible disturbances than their counterparts, though the noises can be rather unpredictable. Therefore, relying solely on the mic might not always be the most reliable approach. Instead, it’s wise to keep an ear out for footsteps and eerie sounds while the ghost is on the prowl – that seems to provide a more solid lead in my gaming experience.
Obake
- EMF 5
- Ultraviolet
- Ghost Orbs
- Hunt threshold: 50%
In the game, The Obake is a character that transforms as it hunts and leaves peculiar five-fingered or double-thumbed marks behind. If you’ve chosen the mode with evidence, your character, Ultraviolet, will encounter The Obake, and these unusual handprints can serve as a clue to its presence, except when you’re playing on ‘No Evidence’ mode. This is the most effective way to detect this ghost in the game.
Without concrete proof, you’ll have to observe it during its hunting spree, as it alters its spectral forms while doing so. For instance, it might initially appear as a spooky infant ghost, then transform into a large man with an axe, before reverting back to the infant ghost. This transformation occurs swiftly, so you must stay alert and focused.
Oni
- EMF 5
- Freezing Temperatures
- DOTS
- Hunt threshold: 50%
The spirit known as Oni aims to terrify you severely prior to any actual attempt at physical harm. This spirit participates in more supernatural activities than most others, yet there’s an intriguing twist: it doesn’t have the ability to perform the ‘airball’ event. This is the occurrence where a ghostly orb appears to pass through the air and collide with you, accompanied by a spooky ‘haaaa’ sound effect when it makes contact.
When Oni are on the prowl, they often blink faster than most other spirits as a distinguishing feature. This rapid blinking is one method to help recognize an Oni. Additionally, they become noticeably active when players are present, making it essential to spend more time observing to accurately identify Oni using these characteristics.
Onryo
- Spirit Box
- Ghost orbs
- Freezing Temperatures
- Hunt threshold: 60% sanity (any if firelights are blown out)
In the game Phasmophobia, Onryo is one of the most recognizable spirits due to its distinctive test. Here’s how you can identify it: Gather three candles, light them up, and place them beside a crucifix within the ghost’s room. If all three candles get extinguished swiftly and the spirit starts chasing immediately afterwards, then you are encountering an Onryo.
Interestingly enough, fires can serve as a protective measure against Onryos since they don’t venture close to flames. So, remember to be cautious when lighting campfires, such as the ones on maps like Camp Woodwind, especially when dealing with an Onyro.
Phantom
- Spirit Box
- Ultraviolet
- DOTS
- Hunt threshold: 50% sanity
Dealing with this ghost is challenging during its hunt since it’s hard to follow due to its extended blinking pattern. Phantoms have such lengthy blinks that you often lose sight of their movement for nearly half of the time, yet this same trait makes them easily recognizable.
In photographs, Phantoms are not visible. However, if you capture an image at any given moment, that photograph would be classified as a three-star ghost picture, despite the absence of the ghost in the image itself. Interestingly, capturing the photo during a ghostly occurrence will make the ghost vanish instantly; however, you might still hear the sounds it was producing during the event.
Poltergeist
- Spirit Box
- Ultraviolet
- Ghost Writing
- Hunt threshold: 50% sanity
As a gamer, I’ve noticed that poltergeists have a knack for tossing objects around. They’re particularly skilled, launching single items much farther than other spectral entities. What makes them really dangerous is when they hurl multiple items simultaneously. If that happens, keep your wits about you because your mental fortitude will take a hit faster than usual.
The best way to identify these ghosts (and arguably the most fun) is to grab items from around the house and stack them in a pile in the ghost room. If the pile explodes in all directions, then you’re no doubt dealing with a Poltergeist. Otherwise, just be aware of whether or not the ghost is particularly inclined to throw things everywhere while it hunts.
Raiju
- EMF 5
- Ghost Orbs
- DOTS
- Hunt threshold: 65% sanity (in the presence of electronic equipment)
These spirits can be quite frightening when they’re around electronic devices, as they tend to move much faster while searching if there are any nearby. Fortunately, this behavior provides an easy method for detection. To verify their presence, turn on items such as DOTS Projectors, cameras, and flashlights, place them near the suspected ghost room, then hide and listen for changes in speed. If the speed increases around that area and subsequently slows down to normal, it’s probable that you’re dealing with a Raiju.
Keep in mind that they tend to hunt sooner if electronic devices are around, so it would be wise to have some incense on hand as they can move quite swiftly once the hunt begins.
Revenant
- Ghost Orbs
- Ghost Writing
- Freezing Temperatures
- Hunt threshold: 50% sanity
In the game Phasmophobia, Revenants are arguably the most frightening type of ghost to encounter due to a chilling rule: if they catch sight of you, it means game over for your character. Interestingly, when they don’t see you, they move quite slowly; however, once they spot you, their speed significantly increases. They differ markedly from Deogens in this aspect, and fortunately, they do not possess the ability to instantly locate your position like Deogens do.
As a seasoned gamer, I’ve found an effective trick for spotting these spectral foes: If you notice a ghost is moving at a snail’s pace while hunting, chances are you’re dealing with a Revenant. But remember, peeking your head out could lead to a swift capture! Stay hidden and stay alive!
Shade
- EMF 5
- Ghost Writing
- Freezing Temperatures
- Hunt threshold: 35% sanity
Shades are timid spirits that don’t show any activity when you’re present. They neither interact with objects nor hunt; instead, they prefer to remain unnoticed. A simple method to determine if a ghost is a Shade is by sitting in the haunted room with a burning candle and observing for any signs of it extinguishing the flame. If there’s no such incident, then you’re most likely dealing with a Shade.
If you’re feeling somewhat daring, consider entering a dimly lit room with a crucifix, as this could potentially test your nerves. If the ghost does not appear during your presence, then it might be indicative that what you’re dealing with is indeed a Shade.
Spirit
- EMF 5
- Spirit Box
- Ghost Writing
- Hunt threshold: 50% sanity
This kind of spirit lacks any exceptional powers compared to others. They possess standard investigation limits, and distinguishing them from other entities can be quite challenging during gameplay on lower evidence levels of difficulty.
A reliable method to determine if a ghost is a Spirit is to burn incense during its supposed haunting activity, then settle down with a timer, ready for another occurrence. Unlike other ghosts, Spirits require a three-minute gap before they can hunt again after being incensed, unlike the typical 90 seconds. Keep in mind that you should repeat this test several times since some ghosts might not be in the mood to hunt occasionally, and there’s always the possibility of being deceived.
Thaye
- Ghost Orbs
- Ghost Writing
- DOTS
- Hunt threshold: Up to 75% sanity
If your sanity level is exceptionally high and you haven’t discovered the ghostly chamber yet, and the spirit is incredibly swift, you’re encountering a Thaye. This entity possesses an intriguing feature: as time passes with them in the room, they grow older, and their hunting speed increases proportionately to their age.
Owning a Ouija Board as an eerie artifact offers one of the most intriguing methods to uncover a spirit known as a Thaye. To initiate the process, during the game’s onset, you can employ the Board to inquire about the ghost’s age. Subsequently, spend some time in the ghost’s chamber, and ask it for its age again. If the reported age alters, it suggests a Thaye. Alternatively, if no change occurs, you may embark on several spirit-seeking expeditions while taking brief pauses to listen carefully for any alteration in the spirit’s speed.
The Twins
- EMF 5
- Spirit Box
- Freezing Temperatures
- Hunt threshold: 50% sanity
In the game Phasmophobia, Twins engage with objects more frequently compared to other ghost types since they essentially embody two spirits in one entity. Fortunately, even though they function as one, you won’t have to confront two separate ghosts during their hunt. However, there are distinct signs that will help you identify if it’s the Twins you’re dealing with.
Initially, each Twin exhibits a distinct pace in their hunting activities. Therefore, if one Twin seems slightly quicker and the other slightly slower during the pursuit of the ghost, you’re likely dealing with Twins. Additionally, watch for ‘Twinteractions’ on your activity monitor, which is essentially a spike on the red line signifying they have interacted with something simultaneously. However, be cautious as they can appear outside the ghost room when initiating a hunt, making it challenging to keep tabs on them.
Wraith
- EMF 5
- Spirit Box
- DOTS
- Hunt threshold: 50% sanity
Wraiths are a teleporting type of ghost that can manifest right next to you when they start to hunt, so while they’re fairly easy to identify, they’re also quite dangerous. To check if you’re dealing with a Wraith, throw a ton of salt down on the floor in the ghost room. If it never gets walked through, then it’s a Wraith.
Yokai
- Spirit Box
- Ghost Orb
- DOTS
- Hunt threshold: 80% sanity (when using voice chat nearby)
To avoid provoking a Yokai while gaming, it’s best to keep your conversations quiet or minimize them altogether, as these spectral beings tend to grow agitated by loud chatter. Excessive noise can cause them to become more active and interact more with in-game objects, potentially leading to unwanted encounters.
As a fascinated observer, I find it intriguing that during their hunting spree, these Yokais have a rather limited hearing range. This gives me an exciting advantage; I can step into another room and call out to one of these spectral beings. If it doesn’t promptly pursue me, then I’ve skillfully identified the ghost!
Yurei
- Ghost Orbs
- Freezing Temperatures
- DOTS
- Hunt threshold: 50% sanity
In the spooky world of Phasmophobia, I’ve learned that a Yurei stands out among other spectral foes due to its unique behavior towards doors. Unlike other ghosts, it’s got this uncanny knack for closing doors fully, leaving them sealed tight. If another spirit tinkers with the door, it might only nudge it open or shut slightly. But a Yurei? It’s got the strength to slam that door shut completely.
If you notice that being near a door when it suddenly slams shut causes a noticeable decline in your mental well-being (up to 15% at times), and the ghost appears to have a peculiar fondness for doors, frequently interacting with them rather than other objects, then there’s a good chance you are encountering a Yurei.
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2024-09-24 01:05