As a seasoned gamer with countless hours under my belt, I can confidently say that Cloak and Dagger are a dynamic duo in Marvel Rivals that requires a deft touch to master. Their unique blend of healing and damage output makes them versatile characters who can turn the tide of any battle.
If you’re on the lookout for a multi-talented Strategist within Marvel Rivals, opting for Cloak and Dagger could be highly beneficial. However, it’s crucial to thoroughly understand and effectively utilize their skills and ultimate move to truly tap into their maximum capabilities.
Cloak and Dagger provide a special gameplay experience by enabling you to alternate between two characters, each boasting unique skills. Unlike other heroes, they stand out due to their dual character kit setup.
They’re an excellent choice due to their versatile usefulness. They can heal teammates, attack enemies, weaken foes, or provide chances for swift escapes. Their variety in playstyle offers numerous opportunities for decisive actions and crucial rescue situations.
Cloak’s weapon
Weapon | Stats | What it does |
---|---|---|
Darkforce Cloak | Casting: Cylindrical Spell Field Special Effect: Attacks will target the nearest enemy to the crosshair, dealing damage Damage: 75/s Range: 20m Ammo: Infinite Critical Hit: No |
Inflict continuous damage on an enemy |
Cloak’s abilities in Marvel Rivals
Ability | Stats | What it does |
---|---|---|
Eternal Bond (Q) | Casting: Persistent Spell Field Damage: 30/s Healing amount: 220/s Range: A cylindrical spell field with a 4m radius and 15m in length Duration: Each dash lasts for 5s Energy Cost: 3400 |
Perform three rapid dashes, healing allies and damaging enemies along the path |
Light’s Embrace (L Shift) | Casting: Instant Cast | Switch to Dagger |
Terror Cape (E) | Casting: Spell Field Special Effect: The spell field advances along the casting path Damage: 55 Blinding Duration: 1.5s Range: Visibility is obstructed beyond 10m Vulnerability Duration: 3s Range: 6m width, 4.5m height Movement speed: 20 m/s Max distance: 25m Cooldown: 12s |
Deploy a Veil of Darkforce to damage enemies upon touch, applying Blind to narrow their sight and Vulnerability to amplify damage received |
Dark Teleportation (right mouse button) | Casting: Persistent Spell Field Special Effect: Allies within the area gain Invisibility and Movement Boost Duration: 2s Range: 10m spherical radius Cooldown: 12s |
Enshroud nearby allies in the Darkforce Dimension, plunging them into the Phased state, making them untargetable and invisible to enemies and granting them a Movement Boost |
Team-Up ability
Ability | Stats | What it does |
---|---|---|
From Shadow to Light (Passive) | Team-up bonus: 15% Healing Boost | Cloak & Dagger can inject light and dark energy into Moon Knight to create a Light & Dark Realm where Moon Knight can become Invisible |
Dagger’s weapon
Weapon | Stats | What it does |
---|---|---|
Lightforce Dagger | Casting: Single-cast projectile that generates a spell area upon impact Special Effect: The projectile features an attraction effect, pulling in the closest target to the crosshair and creating a spell field upon impact. This spell field provides healing effects Damage: 15 damage per round Healing per hit: 10 per hit Area of Effect Healing: 18 per hit Range: 8m spherical radius Fire rate: 2.27 hits per second Ammo: 12 Critical Hit: No |
Unleash a bouncing Lightforce Dagger to damage enemies and heal nearby allies |
Dagger’s abilities in Marvel Rivals
Ability | Stats | What it does |
---|---|---|
Eternal Bond (Q) | Casting: Persistent Spell Field Damage: 30/s Healing Amount: 220/s Range: A cylindrical spell field with a 4m radius and 15m in length Duration: Each dash lasts for 5s Energy Cost: 3400 |
Perform three rapid dashes, healing allies and damaging enemies along the path |
Shadow’s Embrace (L Shift) | Casting: Instant Cast | Switch to Cloak |
Veil of Lightforce (E) | Casting: Spell Field Special Effect: The spell field advances along the casting path Healing Amount: 45 Healing Boost: 15% Duration: 4s Range: 6m width, 4.5m height Movement Speed: 20 m/s Max Distance: 25m Cooldown: 12s |
Deploy a Veil of Lightforce to heal allies upon touch and grant them a Healing Boost |
Dagger Storm (right nouse button) | Casting: Single-cast projectile with delayed impact that also generates a spell field Healing Amount: 55/s Duration: 6s Range: 5m spherical radius Cooldown: 15s |
Launch a volley of daggers, creating a Healing Over Time field in the impact area |
Team-Up ability
Ability | Stats | What it does |
---|---|---|
From Shadow to Light (Passive) | Team-up bonus: 15% Healing Boost | Cloak & Dagger can inject light and dark energy into Moon Knight to create a Light & Dark Realm where Moon Knight can become Invisible |
How to play Cloak and Dagger in Marvel Rivals
Mastering Cloak and Dagger efficiently involves striking a balance between inflicting damage and providing healing, along with knowing the optimal moments to switch between these roles. In situations where your team is having trouble staying alive or if you’re the only healer, prioritize utilizing Dagger’s abilities. The Dagger Storm ability creates a healing zone that restores health gradually, making it an indispensable asset during team engagements.
In challenging locations or when your team is close together, her Lightforce Veil is incredibly useful. This skill emits healing in a specific direction and can be vital during crucial situations. When utilized together, these skills can provide substantial healing, but remember their cooldown periods are significant. Use them tactically, particularly if your team is already at an advantage in a fight.
When feasible, alternate between using these skills, unless your team is in a critical predicament. If you’re the only healer, you’ll need to thoughtfully decide when to employ each ability. In games like Marvel Rivals where roles aren’t locked, you might sometimes encounter teams with an excess of DPS heroes. If you’re being attacked by flankers and there’s no protection, hold onto the healing dome for yourself to survive until you can change to Cloak.
Cloak excels in situations involving enemies flanking, due to his brief period of invincibility. His Dark Teleportation enables him to swiftly evade danger or aid allies under fire, and this power also expands your view of the battlefield. However, keep in mind that if teammates are reloading or attacking while within the shadowy effect, it will vanish.
The Terror Cape of Cloak enhances his defensive strategy against flankers. By obscuring enemies’ view and weakening them with a penalty, this ability also boosts the damage they receive. Consequently, it becomes simpler for your team to swiftly defeat these opponents.
In terms of Cloak and Dagger’s final ability, it works optimally for capturing objectives. The trail it generates harms enemy players in close proximity while healing allies, making it beneficial to deploy on a disputed location or payload. However, remember that although you can move as you create the path, you remain exposed, so be mindful when activating the ability to prevent being eliminated during its use.
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2024-12-23 21:06