How to play Thor in Marvel Rivals: Abilities, ultimate & top tips

As a seasoned gamer with decades of experience under my belt, let me tell you about my encounter with the mighty Thor in Marvel Rivals. This God of Thunder is not just a character from a comic book; he’s a force to be reckoned with on the battlefield!

In the Marvel Rivals game, Thor assumes the role similar to Venom and Hulk as a Vanguard character. Here’s a summary of key information regarding the Asgardian deity in this season:

In the Marvel Rivals game, when you’re controlling Thor, it’s crucial to keep your enemies nearby because Thor excels in close-quarters fighting. This strategy allows characters like Hawkeye, Black Panther, or Moon Knight to inflict maximum damage, potentially leading to victory in the round for you.

So, here’s a complete breakdown of Thor’s abilities and tips on mastering his playstyle.

Thor’s weapon

Weapon Stat What it does
Mjolnir Bash Casting: Single-cast Spell Field
Range: 4m
Attack Interval: 0.6s
Damage: 45
Wield Mjolnir to strike enemies. When Awakened, Thor can launch lightning arc waves to deal damage

Charlie Intel

Thor’s abilities in Marvel Rivals

Ability Stat What it does
God of Thunder (Q) Casting: A persistent spell field that generates a one-time spell field upon expiration
Range: The sustained spell field is cylindrical, measuring 8m in radius and 20m in height, whereas the one-time spell field has an 8m spherical radius
Height: 9m
Duration: 1.5s
Damage: The sustained spell field lasts for 0.5s, dealing 40 damage, while the one-time spell field deals 220 damage
Energy cost: 3100
Soar upwards and smite the ground after charging for a duration, inflicting damage on enemies within range
Storm Surge (L Shift) Casting: Charged Dash
Max charge time: 2s
Dash distance: No charge: 10m; Full charge: 20m. When carrying an enemy, the ranges are 6m with no charge and 13m with full
Damage: No Charge Damage: 40; Full Charge Damage: 60
Thorforce cost: 1
Hold to spin Mjolnir before dashing forward and knocking back enemies
Lightning Realm (E) Casting: Persistent Spell Field
Range: 5m spherical radius
Max duration: 4s
Damage: Deal 40 damage when enemies cross the boundaries
Cooldown: 12s
Special effect: For each enemy within the spell area, 1 point of Thorforce is restored. Enemies that cross the boundary will be Slowed by 30%
Summon lightning that restores Thorforce based on the number of hit enemies
Awakening Rune (F) Casting: Ability Enhancement
Projectile Speed: 60 m/s
Attack interval: The first three stages last for 0.4s each, while the fourth stage lasts for 0.8s
Range: 3m spherical radius
Duration: 5s
Damage: The first three stages last for 0.4s each, while the fourth stage lasts for 0.8s
Max Shield duration: 2.5s
Thorforce cost: 3
Special effect: Inflict damage over time on nearby enemies
Consume Thorforce to enter the Awakened state, granting Bonus Health and enhancing Mjolnir Bash
Hammer Throw (right mouse button) Casting: Launch a single-target projectile that returns after a delayed hit
Projectile Speed: The projectile travels outward at a speed of 60m per second and returns at a speed of 80m per second
Max distance: 24m
Damage: Outward Projectile Damage: 70; Returning Projectile Damage: 30
Thorforce cost: 1
Critical hit: No
Throw Mjolnir forward which then returns
Thorforce (Passive) Max Thorforce: 3
Thorforce Recovery Speed: 5s per Thorforce
Bonus health per Thorforce: Each point of Thorforce consumed grants 100 Bonus Health, while abilities that consume 3 points of Thorforce grant 200 Bonus Health
Bonus max health: 200
Mjorlnir Bash energy recovery per Thorforce: 5s
Thorforce consumption cooldown: 1.5s
Consume Thorforce to gain Bonus Health. Landing Mjolnir Bash on an enemy instantly recharges Thorforce

Team-Up abilities

Ability Stat What it does
Odinson Reborn (Passive) Respawn Health %: 80%
Bonus health: 50
Respawn Delay: 1.5s
When Hela lands a final hit in defeating an enemy, she can instantly resurrect Loki and Thor in the respawn phase, or grant them bonus health if they are still alive
Thunderous Deity (Passive) Team-Up Bonus: +100 Max Health Thor infuses Thorforce into Storm and Captain America, granting them an electrifying enhancement. With an electrifying enhancement, Storm can unleash a lightning barrage. With an electrifying enhancement, Captain America gains a Movement Boost, and his shield is imbued with thunder power, electrocuting nearby enemies

How to play Thor in Marvel Rivals

To get the most out of Thor’s abilities, prioritize rapidly assembling the Thunder Strike team (Thorforce), as this is vital for frequently activating his Runic Awakening skill. This skill not only boosts your resilience but also enhances your damage and provides long-range attack options, making it a key component of Thor’s repertoire.

Charlie Intel

To create Thorforce, focus on hitting main attacks and utilizing abilities against adversaries, ensuring a close proximity. Proper management of resources in the Lightning Realm will ensure you can consistently replenish Thorforce, allowing for timely activation of the Awakening Rune whenever necessary.

In two crucial scenarios, the almighty Thor, the God of Thunder, proves exceptionally beneficial. He can swiftly evade peril by soaring skyward, thereby dodging incoming harm, or he can instigate battles effectively by plunging into the enemy’s rear lines, thus causing disarray in their battle formation.

Because Thor is close to the opponents, it’s crucial to always keep track of your team’s location and make sure they can see you so they can offer support. If you ever find yourself in a difficult situation, you can count on Storm Surge to help you break free and reposition successfully.

Once you’ve grasped the skills to excel with Thor, take a look at optimal controller configurations and PC settings for increased frames per second (FPS) to rule battles in Marvel Rivals.

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2024-12-16 20:06