In Civilization 7, the Civics Tree offers a variety of Diplomatic Actions to the players, which can be employed to either strengthen or strain their interactions with other players within the game. Certain civics open up opportunities for cooperative endeavors, while others grant access to more challenging options such as sanctions and espionage activities.
Understanding how to thwart espionage is crucial in Civilization 7, as adversaries may employ it to pilfer Technologies, gain an edge during conflicts, and uncover valuable secrets that could tilt the game in their favor. This guide assists players in learning how to effectively combat spies in Civ 7, helping them safeguard themselves against underhanded opponents.
How to Prevent Espionage in Civilization 7
In the game of “Civilization VII,” players have the ability to use their Influence points to dispatch spies for intelligence-gathering or theft from other civilizations. However, these inquiries frequently result in a high probability of being detected, and unless they take precautions, they won’t realize they’ve been targeted until after they’ve endured an espionage assault. Fortunately, there are strategies available to players to thwart such activities.
In Civilization 7, players should work towards discovering the Counter Spy Technology and subsequently carry out a Diplomatic Spy Counteraction against the ruler who appears to be planning to infiltrate their settlements with spies, to minimize the risk of espionage.
How to Unlock Counter Spy in Civilization 7
In Civilization 7, you can acquire the Counter Spy capability as a Diplomatic Action option. This feature can be unlocked through research in the Exploration Age section of the Civics Tree. To access this ability, players need to first research the Authority Civic, which will only become available once the Piety Civic has been unlocked.
Once authority is established, gamers can take steps to safeguard themselves from potential spies. To combat spies in Civilization 7, players should initially access the Radial Menu and pick a Leader. Then, within the Espionage section, they will find the “Counter Spy” option that they can select to initiate this action.
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In the Exploration Era, a Counter Spy operation lasts for 20 rounds and requires 80 Influence points. In the Modern Era, it takes 120 Influence points and lasts the same duration. Importantly, players can only conduct a Counter Spy action against another player on a single occasion. This means they need to carefully consider whom they suspect may be planning to spy on them first.

Executing a Counter Spy Action against another leader will significantly extend the duration of an espionage attempt, raise the cost of Influence per turn, increase the chances of discovery, and lower the chances of mission success.
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2025-02-09 20:36