How to Unlock Every Memento in Civilization 7

One notable aspect that sets Civilization 7 apart is its high degree of customizability for each Leader. Players have the freedom to select their preferred Civilization for their Leader, and they can also choose distinctive bonuses known as Mementos. Each Memento bestows an ability on the Leader who selected it, which could potentially offer a substantial advantage within the game when utilized effectively.

In this tutorial, we’ll walk you through understanding and utilizing Mementos in Civilization 7. You’ll learn how to activate their slots and ultimately collect all 97 Mementos. Initially, it might seem complex, but once you unlock your first Memento slot, the process will become clear.

How to Unlock and Use Mementos in Civilization 7

In the beginning of a Civilization 7 game, players will observe that each Leader comes with two empty Memento slots. To activate and utilize Mementos in Civilization 7, gamers first need to unlock these slots so they can choose a Memento that aligns with their preferred strategy.

Players gain access to the initial Memento at Level 2 on the Foundation Path. The second one becomes accessible when they reach Level 5. To advance their level on the Foundation Path, players need to accomplish Foundation Challenges. In total, there are 265 challenges available, and XP will be awarded based on each challenge’s degree of difficulty.

On the Foundation Path and with each Leader, there are distinct hurdles and perks to encounter. By progressing and elevating Leaders and the Foundation Path, gamers can unlock exclusive Mementos, as well as various entertaining benefits such as customizing their Civilization 7 profile banner with unique options.

Full Civilization 7 Mementos List

In the game, once gamers have accessed a Memento slot and some Mementos, they may apply it to their Leader prior to starting a new game. This action confers beneficial traits, enhancing the chances of achieving victory. Here is a list of all the Mementos that players can unlock in Civilization 7, along with an explanation of their in-game functions:

1. The Great Library of Alexandria – Boosts Science and Culture outputs while reducing Gold expenditure on maintaining City Centers.
2. The Magna Carta – Increases the rate at which your civilization’s units learn new technologies and reduces the cost of building Wonders.
3. The Declaration of Independence – Provides bonuses to Production, Gold income, and unit combat strength when fighting barbarians or other civilizations.
4. The Bill of Rights – Enhances happiness within cities and increases the rate at which Great People are produced.
5. The United Nations Charter – Reduces the likelihood of wars between civilizations and provides bonuses to diplomatic relations with other leaders.
6. The Manhattan Project – Speeds up research into Atomic Theory, increasing the potential for a Nuclear Age victory.
7. The Apollo 11 Moon Landing – Grants bonuses to Space Science and Space exploration, making it easier to reach outer space milestones.
8. The Great Wall of China – Provides additional defense to cities near the border and reduces the rate at which barbarians attack your civilization.

Memento Perk How to Unlock
Inscribed Sling Bullet
  • +1 Military Attribute Point
  • Reach Level 2 on the Foundation Path
Complaint to Ea-nasir
  • +1 Economic Attribute Point
  • Reach Level 2 on the Foundation Path
Treaty of Kadesh
  • +1 Diplomatic Attribute Point
  • Reach Level 3 on the Foundation Path
Groma
  • +1 Expansionist Attribute Point
  • Reach Level 3 on the Foundation Path
Shakokidogu
  • +1 Cultural Attribute Point
  • Reach Level 4 on the Foundation Path
Antikythera Mechanism
  • +1 Scientific Attribute Point
  • Reach Level 4 on the Foundation Path
Sword of Brennus
  • +400 Gold for every Settlement returned in a Peace Deal
  • Reach Level 5 on the Foundation Path
Lydian Lion
  • +200 Gold per Age at the start of an Age
  • Reach Level 6 on the Foundation Path
Imago Mundi
  • +3 Sight instead of +1 for Scout’s Search & Lookout Abilities
  • Reach Level 7 on the Foundation Path
Corpus Juris Civilis
  • Start with one extra Social Policy Slot
  • Reach Level 8 on the Foundation Path
The Travels of Marco Polo
  • +50 Gold for every 100 tiles explored by your Units
  • Reach Level 9 on the Foundation Path
Equestrian Figure
  • +50 percent Reduction in Commander Recovery Time
  • Reach Level 14 on the Foundation Path
Pochteca Backpack
  • 5 Range for all Trade Routes
  • Reach Level 19 on the Foundation Path
Colada & Tizona
  • +2 Combat Strength for Units adjacent to 2 or more enemy Units
  • Reach Level 24 on the Foundation Path
Shisa Necklace
  • Gain 100 Influence when you become Suzerain of a City-State
  • Reach Level 29 on the Foundation Path
Agincourt Arrowhead
  • +1 Movement for Ranged Units
  • Reach Level 34 on the Foundation Path
Garuda Statue
  • +1 Population to your smallest Settlement every time you start a Celebration
  • Reach Level 39 on the Foundation Path
The Art of War
  • +10 percent Commander XP
  • +50 percent Commander XP when your Commander is within the Command Radius of a higher level Commander
  • Reach Level 44 on the Foundation Path
Royal Game of Ur
  • 10 percent Science when outpaced in Tech by at least half of the other Leaders
  • 10 percent Culture when outpaced in Civics by at least half of the other Leaders
  • Reach Level 49 on the Foundation Path
Takoba
  • +1 Combat Strength for all Units in Plains and Desert
  • Reach Level 2 with Amina
Kwalkwali
  • +1 Gold per Age for each Resource assigned to Cities
  • Reach Level 5 with Amina
Rawani
  • +3 Combat Strength to a Unit’s next attack after they destroy an enemy Unit
  • Reach Level 9 with Amina
Chakra
  • +1 Food in the Capital for every 5 excess Happiness
  • Reach Level 2 with Ashoka, World Renouncer
Gold & Sapphire Flowers
  • Gain 100 Food in the Capital when you spend an Attribute Point on the Expansionist Attribute Tree
  • Reach Level 5 with Ashoka, World Renouncer
Diamond Throne
  • During a Celebration, +1 Happiness per Quarter per Age
  • Reach Level 9 with Ashoka, World Renouncer
Chanda-Mahasena
  • +5 Combat Strength against Fortified Districts for all Units during a Celebration
  • Reach Level 2 with Ashoka, World Conqueror
Silk Uttariya
  • +2 Production per Age in Cities with positive Happiness
  • Reach Level 5 with Ashoka, World Conqueror
Lion Capital
  • Commanders receive +50 percent XP during a Celebration
  • Reach Level 9 with Ashoka, World Conqueror
Corona Civica
  • +1 Settlement Limit per Age but increases the cost of Convert to City by 50 percent
  • Reach Level 2 with Augustus
Breastplate
  • +2 Food per Age in Towns
  • Reach Level 5 with Augustus
Clipeus Virtutis
  • +1 Production in the Capital for every Town
  • Reach Level 9 with Augustus
Bifocals
  • Gain 50 Influence after researching a Tech or Civic Mastery
  • Reach Level 2 with Benjamin Franklin
Kite & Key
  • 10 percent Science towards researching Tech Masteries
  • Reach Level 5 with Benjamin Franklin
Glass Armonica
  • 10 percent Science and Happiness for you and your ally when in an Alliance
  • Reach Level 9 with Benjamin Franklin
Eagle Banner
  • Cities gain 5 percent bonus Science Efficiency per Great Work they contain (maxes out at 25 percent)
  • Reach Level 2 with Catherine the Great
Potemkin’s Sword-Knot
  • +1 Movement for Commanders
  • Reach Level 5 with Catherine the Great
Great Imperial Crown
  • Cities gain +5 percent Science per Great Work on display (maxes out at 25 percent)
  • Reach Level 9 with Catherine the Great
Joyeuse
  • +2 Happiness per Age for every Cavalry Unit
  • Reach Level 2 with Charlemagne
Globus Cruciger
  • +50 Influence when you spend an Attribute Point on the Diplomatic Attribute Tree
  • Reach Level 5 with Charlemagne
Tencendur
  • +1 Movement for Cavalry Units
  • Reach Level 9 with Charlemagne
Brush & Scroll
  • +5 percent Growth Rate in Cities for every Specialist in that City (maxes out at 25 percent)
  • Reach Level 2 with Confucius
Altar Set
  • +1 Culture and Gold from Specialists
  • Reach Level 5 with Confucius
The Analects
  • +1 Science per Specialist
  • Reach Level 9 with Confucius
Walking Stick
  • +1 Science per Age on Military Buildings
  • Reach Level 2 with Friedrich, Oblique
Order of the Black Eagle Badge
  • Gain 50 Production when you spend an Attribute Point on the Militaristic Attribute Tree
  • Reach Level 5 with Friedrich, Oblique
Krone von Friedrich I
  • +2 Combat Strength for All Units when using Coordinated Attack or Focus Fire
  • Reach Level 9 with Friedrich, Oblique
Flute
  • +1 Culture per Age on Military Buildings
  • Reach Level 2 with Friedrich, Baroque
Voltaire’s Edits
  • Gain 50 Culture when you spend an Attribute Point on the Culture Attribute Tree
  • Reach Level 5 with Friedrich, Baroque
Anti-Machiavel
  • +2 free War Support on all wars declared against you
  • Reach Level 9 with Friedrich, Baroque
Lantern
  • A Migrant appears in the Capital whenever you complete an Espionage Action without being detected
  • Reach Level 2 with Harriet Tubman
Satchel
  • If a Settler is defeated, it respawns in your Capital after 3 turns (Standard Speed)
  • Reach Level 5 with Harriet Tubman
Sidearm
  • +3 Combat Strength to your Units below 50 percent health
  • Reach Level 9 with Harriet Tubman
Royal Mace
  • +1 Gold per Age for each imported Resource
  • Reach Level 2 with Hatshepsut
False Beard
  • +2 Culture on Wonders
  • Reach Level 5 with Hatshepsut
Uraeus
  • +10 percent Culture if you have the most Wonders
  • +10 percent Production towards constructing Wonders if you don’t
  • Reach Level 9 with Hatshepsut
Golden Seal Stone
  • +1 Influence per Age on Science Buildings
  • Reach Level 2 with Himiko, Queen of Wa
Dotaku
  • Gain 50 Science when you spend an Attribute Point on the Scientific Attribute Tree
  • Reach Level 5 with Himiko, Queen of Wa
Yasakani no Magatama
  • +2 Science per Age for every Technology Mastery completed
  • Reach Level 9 with Himiko, Queen of Wa
Yata no Kagami
  • +20 Culture per Age at the start of every Celebration
  • Reach Level 2 with Himiko, High Shaman
Sakaki Branch
  • +25 percent Production towards constructing Happiness Buildings
  • Reach Level 5 with Himiko, High Shaman
Kusanagi no Tsurugi
  • +3 Culture and -1 Science per Age on Happiness Buildings
  • Reach Level 9 with Himiko, High Shaman
Traveller’s Sandals
  • Gain 10 of the corresponding yield whenever you spend an Attribute Point
  • Reach Level 2 with Ibn Battuta
Merchant’s Saddle
  • +1 Movement and Sight for Scouts, Merchants, and Settlers
  • Reach Level 5 with Ibn Battuta
The Rihla
  • +1 Culture, Gold, Happiness, and Science per turn per Age for each Attribute Tree in which you have points
  • Reach Level 9 with Ibn Battuta
Queen’s Jewelry
  • +2 Gold on Natural Wonders
  • Reach Level 2 with Isabella
Ballestilla
  • +1 Sight for Naval Units
  • Reach Level 5 with Isabella
Padrón Real
  • +100 percent yields on Natural Wonders, if you are working the most Natural Wonder tiles
  • +2 Combat Strength for Naval Units if you are not
  • Reach Level 9 with Isabella
Forget-me-not
  • Gain 10 Happiness per Age for completing Narrative Events
  • Reach Level 2 with José Rizal
Ophthalmoscope
  • +25 percent Celebration duration
  • Reach Level 5 with José Rizal
Noli Me Tángere
  • +10 percent to Science, Culture, and Gold for each Legacy Path completed in this Age
  • Reach Level 9 with José Rizal
Letter to Adrienne
  • +2 Happiness per Age for each Social Policy slotted in your Government
  • Reach Level 2 with Lafayette
Hermione Model
  • +1 Movement to all Naval Units
  • Reach Level 5 with Lafayette
Tricolor Cockade
  • +2 Culture and Happiness per Age in the Capital for every Tradition, but not Policy, slotted into your Government
  • Reach Level 9 with Lafayette
Discorsi Sopra Livio
  • Costs opponents 50 percent more Influence to reject your Diplomatic Actions
  • Reach Level 2 with Machiavelli
Dell’Arte della Guerra
  • +5 Gold per Sanction you have active per Age
  • Reach Level 5 with Machiavelli
Il Principe
  • Declaring a Formal War decreases relationship with all untargeted Civilizations by 25
  • Reach Level 9 with Machiavelli
Portrait of Josephine
  • +2 Gold per Age for every Leader you are Unfriendly or Hostile with
  • Reach Level 2 with Napoleon, Emperor
Green Colonel’s Jacket
  • +1 Gold per Age per Trade Route doubled if you have the highest number of Trade Routes
  • Reach Level 5 with Napoleon, Emperor
Crown of Napoleon
  • Gain 100 Gold per Age when a Formal War is declared against you
  • Reach Level 9 with Napoleon, Emperor
Artilleryman’s Gloves
  • +1 Culture per Age for every Army Commander Level
  • Reach Level 2 with Napoleon, Revolutionary
Bicorne Hat
  • +1 Movement for Infantry Units
  • Reach Level 5 with Napoleon, Revolutionary
Legion d’honneur Grand Eagle and Cross
  • Units in a Command Radius heal +10 HP after defeating an enemy Unit
  • Reach Level 9 with Napoleon, Revolutionary
Topayauri
  • +1 Food per Age in Districts adjacent to Mountains
  • Reach Level 2 with Pachacuti
All-T’oqapu Tunic
  • +3 Sight for Scouts adjacent to Mountains
  • Reach Level 5 with Pachacuti
Mascapaycha
  • +1 Gold and Food from Specialists in tiles adjacent to Mountains
  • Reach Level 9 with Pachacuti
Poteskwate
  • +1 Food per Age in Settlements for each City-State you are Suzerain of
  • Reach Level 2 with Tecumseh
Warclub
  • +1 Combat Strength for all Units for every City-State you are Suzerain of
  • Reach Level 5 with Tecumseh
Wampum Belt
  • +1 Production per Age in Settlements for each City-State you are Suzerain of
  • Reach Level 9 with Tecumseh
Kiem
  • +1 Science for every Commander Level
  • Reach Level 2 with Trung Tac
Ankus
  • +1 free War Support on all wars
  • Reach Level 5 with Trung Tac
Dong Son Drum
  • Declaring war against another Civilization grants a Celebration
  • Reach Level 9 with Trung Tac
Scythian Battle-Axe
  • +1 Gold per Age for every Commander XP earned
  • Reach Level 2 with Xerxes, King of Kings
Lotus Blossom
  • +4 percent of your Gold income as additional Science and Culture
  • Reach Level 5 with Xerxes, King of Kings
Golden Sceptre
  • +3 Gold per Age for each other Civilization’s Settlement you have conquered
  • Reach Level 9 with Xerxes, King of Kings
Incense Censer
  • +2 Culture per Age for every active Trade Route
  • Reach Level 2 with Xerxes, the Achaemenid
Gold Fluted Phiale
  • +1 Trade Route Limit with all other Leaders
  • Reach Level 5 with Xerxes, the Achaemenid
Chalcedony Seal
  • +3 Culture and Gold for Unique Buildings and Improvements if you have three or more Unique Buildings or Improvements
  • Reach Level 9 with Xerxes, the Achaemenid

Read More

2025-02-06 16:21