
Hytale has received its first significant update since launching in early access, adding dinosaurs and several other new features. The game, developed by Hypixel Studios, has been a major topic in the gaming world due to its challenging development. Hypixel started working on Hytale in 2015, and Riot Games later supported and acquired the project in 2020. Despite being canceled in June 2025, the story of Hytale didn’t end there.
After Riot Games cancelled Hytale, Simon Collins-Laflamme, the founder of Hypixel Studios, worked with them to buy the game back. The deal closed in November 2025, and Collins-Laflamme announced a quick launch for fans through early access. Hytale officially released as a standalone game on January 13th, quickly earning praise from both players and critics for its gameplay and world design. Now, the game has received a significant update, adding lots of new content, including several interesting creatures.
Hytale Launches Its First Major Update
Image via Hypixel Studios
On January 17th, Hytale launched its first big update, bringing a massive 80 changes to the game. The most exciting addition is dinosaurs, now roaming the tropical jungles, along with other new characters. While these characters currently have basic behavior, the developers plan to add unique personalities for each of them later. The update also includes a variety of smaller improvements, like new visual and sound effects, and more ways to customize your character. To find the new dinosaurs, players will need to explore uncharted areas of the game, as they won’t appear in places you’ve already discovered.
The first update for Hytale brings several improvements and new dinosaurs! Crafting backpacks is now simpler – you can make a basic backpack with just Tier 1 Workbenches, and upgrade it using Tier 2. The update also reduces the amount of Leather needed for backpacks and speeds up Leather processing. Plus, many bugs and crashes have been fixed, including issues with in-game commands.
Image via Hypixel Studios Hytale Has Been One of Gaming’s Biggest Comeback Stories
The return of Hytale is remarkable, especially considering how shocking its original cancellation was in the gaming world. When Riot Games announced they were putting the game on hold, fans were upset and many asked the studio to make the game’s code publicly available. The news even caught the attention of indie developers, including the creator of Stardew Valley, who offered to help bring the game back to life.
Image via Hypixel Studios The strong initial response to Hytale suggests a promising future as Hypixel Studios officially restarts development on the game. Simon Collins-Laflamme recently announced the pre-purchase campaign was incredibly successful, providing enough funding to support development for the next two years. Hypixel Studios has also hinted that Hytale might eventually be released on PlayStation 5 and Xbox Series X/S. Following its long-awaited release, the future looks very bright for Hytale, and Hypixel Studios seems poised to make it a major success in the indie gaming world.
Hytale Patch Notes – Update 1
We’re excited to launch the first update for Hytale! This release includes fresh content, plus a number of bug fixes and improvements to make the game even better. We plan to continue releasing updates frequently to address any problems and keep improving your experience.
World & Environment
- Added dinosaurs and other NPCs to populate the underground jungles. They currently use placeholder behaviours and are a work in progress.
Important: To find these new characters, the game environment needed an update. You’ll need to create new, unexplored parts of the world to encounter them.
- Devastated Lands sewers now have proper atmospheric effects and creature spawns.
- Areas beneath volcanoes now use volcanic environmental effects.
- Fixed entity placements, textures, and interiors in Feran villages.
- Removed an invisible filler block behind the bench in the Forgotten Temple.
NPCs & Creatures
- Added knockback resistance to NPCs that previously did not have it.
- Fire-themed NPCs and creatures should now be immune to fire damage. However, they’ll still catch on fire for now.
- The Crystal Earth Golem’s combat behavior and spin attack have been improved.
- Skeletons should no longer take drowning damage.
- Kweebecs should now be immune to the environmental damage caused by cactus and brambles.
- Replaced Trork Shaman placeholder summon animation.
- Added proper loot tables to Kweebecs and Trorks in the Whisperfrost Frontiers.
- Livestock should no longer climb on top of the Chicken Coop.
- Cautious wildlife predators, such as the Fox, should no longer engage players unless attacked.
Crafting, Items & Farming
- The Backpack and its upgrades are now easier to obtain:Base backpack now requires a Tier 1 Workbench (down from Tier 2).
- Base backpack cost reduced to 8 Medium Leather (down from 16).
- Upgrading the backpack for the first time now requires a Tier 2 Workbench (down from Tier 3).
- Light, Medium, and Heavy Hide now take 10 less seconds to process into Leather.
- Crafting benches can now pull materials from chests within 14 blocks horizontally (up from 7) and 6 blocks vertically (up from 4).
- Processing benches now display item tooltips in the upgrade requirements panel.
- All raw fruits and vegetables should now only grant Health Regen I. Cooking them grants additional benefits.
- Dropped items should no longer get stuck on the side of blocks.
- Torches and other handheld light sources can now be placed on the ground when equipped in the Utility Slot while wielding a pickaxe or a hatchet.
- Pickaxes and hatchets are now only swung when using the primary action.
- Corn now gives 1 Essence Of Life instead of 4 when exchanged in the Farming Bench as it was previously misconfigured making it better than higher tier crops.
- Fully grown Cauliflower and Pumpkin no longer drop regular seeds when broken by hand or with any tool
- Fully grown Eternal Crops no longer drop eternal seeds when broken by hand or with any tool
- Wood Logs now display their respective “wood type”
- Example: Oak Log will display “Hardwood” in It’s Tooltip.
- When a crafting recipe previously required a type of “Trunk” this is now displayed correctly as “Log” instead.
- Example: “Hardwood Trunk” is displayed as “Hardwood Log” in the recipe requirements.
- When a crafting recipe requires a specific Log Type (Such as Hardwood) the tooltip now displays which Trees can drop that type of Log
- Example: “Softwood Log” will display “Banyan, Beech and Aspen” in It’s tooltip.
- Woodcutter’s Block no longer displays as “Dev” item quality, and no longer has it’s un-used processing bench interaction it is now a decorative furniture block that can also be crafted in the Furniture Bench.
Audio & Visual Effects
- New hit and break sounds for stone.
- New hit and break sounds for ores with additional layered effects.
- Horses now properly play running sounds while mounted.
- Torch burn loop replaced with a softer ambient sound.
- Adjusted volumes for cocoon breaking, pig, piglet, and warthog sounds.
- Reduced pitch variation on sword swings.
- Added new ore breaking particles.
- Added fruit eating particles. More to come later for other food types.
- A new particle effect now appears above an NPC’s head when absorbing their memory.
- Updated health potion visual effects with new glitter, glow, and spiral particles.
- Fixed rope offset when held in hand.
- Fixed hand positioning for various plants, flowers, and foliage.
UI, Performance & Quality of Life
- You can now sleep starting at 7:30 PM.
- Added an information panel explaining the Memories system when interacting with The Heart of Orbis for the first time. Can be viewed again by clicking on the ‘?’ in the top-left corner of the Memories UI.
- Toggle Fullscreen, Switch HUD, and Take Screenshot can no longer be bound to mouse buttons.
- The game now warns when launching pre-release versions or opening worlds from different versions.
- Field of view while sprinting is now limited to 160° to prevent hyper-drive effect.
- Cancelling LAN server discovery now works correctly.
- The interaction system now handles server lag spikes better.
Character Customization
- New eye types: Cat Eye, Demonic Eyes, Goat Eye, Reptile Eye.
- New mouth options: Large Mouth, Tiny Lips.
- New hair color: Lavender.
- Reworked Bangs hairstyle and brightened Dark Brown color.
- Featherbound Hood is now correctly showing for the Supporter edition.
Combat & Balance
- Weapon attacks should now check for line of sight.
- The regular Burn effect now generally deals less damage. Burn applied by lava remains unchanged.
- Cactus and brambles now deal the Environmental damage type.
Commands & Server
- Fixed argument order for teleport commands. /tp
- Give command now supports specifying item durability.
- Whitelist and ban commands now support both online usernames and offline UUIDs.
- The server now uses “Bottleneck Bandwidth and Round-trip propagation time” (BBR) congestion control for QUIC.
- Improved authentication and session token error handling.
Bug Fixes & Stability
- Fixed a misconfiguration that allowed weapon Charged Attacks to not consume Stamina correctly when swapping to another hotbar slot at the right time.
- Fixed signature ready sound playing incorrectly in adventure mode.
- Fixed regular expression parsing in /replace command.
- Fixed an issue where signature attacks could be used without signature energy.
- Fixed some items allowing longer interaction ranges than intended.
- Fixed fluid flow behavior when stacking water sources.
- Fixed crash when using non-English folder names for screenshots.
- Fixed crash when selecting certain hairstyles with variants.
- Fixed crash caused by corrupt cached avatar previews.
- Fixed crash when the memories plugin fails to load.
- Fixed an issue where rewards from restoring memories were granted too early and did not match the correct number of memories required.
- Fixed “waiting for chunks” taking too long at
- Fixed crash when updating player model.
- Fixed localization loop affecting Norwegian language users.
- Fixed race condition in instance teleport that caused entity removal and re-add issues.
- Fixed session refresh for singleplayer servers.
- Fixed various issues with crop growth where certain crops like Tomatoes would not grow correctly, chunks are now saved when a farming block updates.
Extras
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2026-01-17 21:43