In a variety of ways, there are numerous battle royale games available for fans of the genre. However, many attempts to replicate the success of popular titles have ultimately failed. I’ve delved into PUBG, H1Z1, and Apex Legends in the past, spent considerable time on Call of Duty: Warzone and Fortnite, and even battled in the final circle to secure victory royales and collect skins. Despite the initial thrill, the excitement of battle royale games has waned over time for me. Instead of feeling the rush or anxiety when I’m the last survivor in my squad, I find myself feeling indifferent towards the pressure due to winning too many matches.
Over time, my dwindling passion for the battle royale genre has caused me to feel less excited about Battlefield 6‘s Firestorm mode compared to how I would have felt years ago. I didn’t get a chance to enjoy the temporary BR mode in BF5, grew weary of Warzone‘s dependence on Verdansk and Rebirth island, and feel like I’ve fallen too far behind to jump back into Apex Legends. Consequently, I assumed I would pass on Battlefield 6‘s foray into a similar type of gameplay. However, the news that its storm will instantly kill players has sparked my curiosity. As I’ve pondered it more, I’ve come to understand that all the BR games I’ve played have a common problem that this design choice aims to address: the issue of campers in the storm.
Among all the battle royale modes I’ve played, none have captivated me more than the one in Black Ops 4, titled Blackout. Unfortunately, it suffers from a cheating issue and has seen a decline in players because it’s an older game that requires payment to access.
The Battle Royale Genre’s “Rat” Strategy Has Grown Old

Battle royale games start off with a relatively relaxed atmosphere where players gather loot and engage in minimal combat. However, as time passes, the gameplay intensifies as competitors are forced to confront each other due to encroaching danger zones. These areas could be filled with gas, energy, or fire, urging players to seek out enemies before they’re all pitted against one another. Regrettably, some battle royale players have mastered the art of winning by avoiding confrontations as much as possible, which was entertaining at first but has since become tediously common over time.
Instead of amassing powerful weapons to engage in fierce battles with opponents, these types of gamers prefer stockpiling healing items. By doing so, they can persist longer than combat-focused players, taking refuge in corners or Fortnite’s bushes. If they manage to team up with similar battle royale enthusiasts, their ally can serve as an additional health resource or provide tools like Call of Duty: Warzone’s gas masks, enabling them to last even longer than relying solely on their own loot. However, games in the battle royale genre have tried to diminish the effectiveness of this strategy, such as by increasing storm damage as matches progress. Unfortunately, it’s quite frequent to observe this tactic and find it excessively effective throughout a match, as riding the storm essentially neutralizes its intended threat.
Battlefield 6’s Firestorm Means Instant Death, and That’s an Instant Win

It seems that the repetitiveness of the intensity-lacking battles in battle royale games has made them less engaging for me. However, if my assumption is correct, then the upcoming Battlefield series installment should cater to my needs. In preparation for BF Labs testing for the Battle Royale mode in Battlefield 6, EA published a detailed blog post discussing various aspects of the anticipated experience, including:
- Battlefield 6’s battle royale map, which will have “a diverse array of tactical Points of Interest” with “distinct layouts and themes.”
- Vehicles, ranging from common transport options to “unclockable” and “powerful” armored vehicles.
- Tactical destruction, which will function just as it does in Battlefield 6’s multiplayer.
- Class traits like in multiplayer, which can be leveled faster via collectible Intel Cases or the completion of Missions, which seemingly work like Call of Duty: Warzone’s contracts.
- Second chance tools like the Support class’s revives and a “mobile redeploy” mechanic.
Initially, I was not particularly drawn to Battlefield 6’s Battle Royale mode. But the unique aspect of Ripple Effect being dubbed “the deadliest ring in BR” caught my attention. Unlike other games where players can dart in and out for cheap kills using low visibility, Ripple Effect ensures a fair play by instantly killing players upon touching the storm. This change promises a more thrilling and speedy gameplay experience in the long run. With every circle brimming with players now, the early and mid-game phases of matches will be less tedious. In fact, I might find myself playing Battlefield 6’s BR mode more frequently, switching between its multiplayer playlists, the battle royale, and Battlefield Portal regularly.
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2025-09-14 00:28