If you’ve captured them for a minute, monsters in Monster Hunter Wilds are legally allowed to leave

In Monster Hunter Worlds, instead of attacking monsters like a wild animal as soon as your guide gives the signal, you can capture them humanely. This involves setting up a pitfall or shock trap first, followed by darting the injured creature with tranquilizer bombs when its health is low. The effectiveness of this method depends on how much you’ve already weakened the monster, and in some cases, repeatedly attacking it might be considered crueler.

It appears that you momentarily exhausted the monster, but it quickly regained its energy. This was confirmed on the game’s subreddit by a surprised hunter when the Nu Udra, the colossal squid and top predator of the game’s third region, emerged from its short rest and swiftly vanished, similar to a director yelling “cut!” after a scene.

Fun fact: captured monsters just get up and leave within a minute of napping from r/MonsterHunter

As a gamer, I’m making my way through this game’s extensive 20-hour narrative, or what they call the story mode. I haven’t reached the level yet where I can delve into the intricacies of resource optimization for capturing creatures, and that’s usually where the fun begins. Normally, such mechanics are revealed once you complete a quest, but this game takes its time to introduce you to these concepts. If you’re just exploring the open world on your own, though, you might occasionally spot a creature scamper off.

In this game world, some Reddit users have proposed theories regarding why there are no cages or pens for the octopi in The Wilds: the main theory is that since resources are limited during expeditions, there aren’t enough facilities to keep brutalized octopi confined. Instead, it’s suggested that when you approach a target creature, your handler quickly notes information and then lets it go. As for where the parts you collect come from, it’s best not to ponder over it; they might be provided by the guild or some other source.

To be honest, it seems to me that Capcom could have taken additional steps to maintain the immersive experience. Perhaps they could have had some scholars hurry in and take notes or, even better, kept the monster restrained for longer than a minute. I mention this because Wilds appears to be teeming with intricate details during my current gameplay.

As a dedicated fan, it seems you’re suggesting that you can incorporate adorable animations and detailed leaf-crunching scenes, but a brief study pop-up is beyond the realm of possibility? Frankly, I’ve advocated for efficiency and smart shortcuts in the past, so I’m more than willing to compromise on this point.

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5. Artisan Weapons in Monster Hunter Wilds: Equipment for the Final Stages

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2025-03-10 14:47