As a dedicated gamer, I just wanted to share some exciting news about my favorite game, InZOI by Krafton. They’ve rolled out a fresh hotfix recently, and it brings a few tweaks to our favorite world. One particular change catches my eye – it now affects how characters in the game meet their natural end. These updates are live right now, and I can feel the anticipation building as I grow even more emotionally invested in each of my characters, knowing that their journey won’t be cut short prematurely.
In essence, these updates modify the timing for when the concept of natural death can be applied to a Zoi, and they also include some fixes aimed at minimizing instances of the system crashing.
In a Steam post, Zois shares that they won’t meet an early end due to natural causes; instead, they’ll live until they reach seniority. The reasoning behind this is to give players ample time to develop a deeper bond with Zois before the emotional farewell. After all, isn’t a touch of heartache part and parcel of any meaningful love story?
Earlier, a Zoi character might have perished due to natural reasons at a comparatively young age given plausible chances. Yet, we consider it equally crucial that the creators get ample time to forge connections with their characters and deeply engage in their narratives.
This alteration does have one condition attached, however. The modification is applicable solely to newly generated Zois from the time the update becomes active, and it can only be implemented through fresh save files. As a result, your current save file may not undergo significant changes following this adjustment.

Instead, let me emphasize the smaller adjustments that require attention first. For instance, we’ve found and fixed a bug that left clothes unwashed after cleaning. To maintain cleanliness, this specific issue has been resolved.
They managed to fix an issue where the game would occasionally crash under certain conditions, but they didn’t offer any additional details about the problem or its solution. So… thanks for letting me know? It seems like reading through these kinds of bug reports can sometimes feel a bit like dealing with cryptic messages, especially when there’s not much more information provided. Is this a hint that I should brush up on my detective skills? Or perhaps a sneaky way to keep us all guessing and on our toes?
At Krafton, the development team has acknowledged that some players are encountering E01 and E04 errors while uploading content to Canvas. For now, there aren’t any solutions available, but they are actively investigating the issue. Updates will be provided as more information becomes available.
Players React To InZOI Aging Adjustments – It’s Not Enough

As a gamer diving into InZOI, I’ve found that the recent update left me feeling somewhat satisfied, yet craving for something more substantial. The changes made are generally well-received, but there’s an undercurrent of enthusiasm for even bigger improvements to come.
Discussions among fans on the InZOI subreddit have converged on a common idea, and it’s an idea that appears feasible: they want to have the option to turn off character aging.
One fan suggests, “I require a setting for characters to grow older or ‘Aging On’ option.” They explain, “Otherwise, it’s challenging to create machinima with constant character deaths.
“I’m sad,” says another. “I was thinking we finally got increased lifespan.”
It appears that InZOI is moving in a favorable trajectory, focusing on increasing player interaction with their Zois and fostering deeper connections. However, judging by the feedback from players, there seems to be an even greater desire for this from the gaming community itself – more time, affection, intriguing storylines, and overall enjoyment of InZOI.
It appears as though InZOI’s current state is quite representative of its overall situation at the moment. It has all the essential components and a solid foundation, yet there are still some minor adjustments required to transform it into the game that everyone envisions.
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2025-04-01 22:39