Summary
- InZOI’s declining player count may be partially due to Zois’ irrational behavior causing in-game tragedies.
- Players are urging Krafton to revamp NPC autonomy and the Karma system to mirror The Sims for better gameplay.
- Despite initial hype, InZOI’s player base has dropped by 90%, prompting the need for fundamental game mechanic improvements.
Players of InZOI have expressed that one of the significant disadvantages in gameplay is that Zoi, the character, cannot take care of themselves independently. Since its early access debut, the Korean life simulator has encountered numerous waves of criticism from the gaming community, feedback that has largely aided developer Krafton in enhancing their ambitious project. Nevertheless, certain player concerns, such as those related to Zoi’s behaviors, seem to necessitate a more profound reevaluation of InZOI’s game mechanics.
Presented as a competitor to “The Sims 4“, the game “InZOI” experienced a surprisingly robust debut in early access, reaching over 80,000 players at its peak. Yet, this number significantly decreased. Currently, it hovers around 7,000 players, indicating a approximately 90% decrease. Many enthusiasts attribute this decline to two primary factors. First, the game’s inability to meet the high expectations set by the initial hype that attracted many players out of curiosity and led to strong opening sales. Second, technical issues and flaws in the gameplay have probably dissuaded numerous players.
One reason that might be causing a decrease in players for the game “InZOI” is the seemingly illogical actions of Zois. Reddit user Bravozuluzero posted on the game’s forum, describing how they were disturbed when they found out that Zois can’t survive without player intervention. They shared stories about families reaching a breaking point and others who supposedly died due to lack of sleep or hunger. Other players have expressed similar frustrations, calling for the developer to fix the game’s faulty self-reliance system.
InZOI NPCs Seemingly Have a Flawed Autonomy System
On previous occasions, the Zois game series has faced criticism from the community. More recently, it has come to light that in the game “InZOI’“, NPCs can be kidnapped with minimal or no repercussions. For instance, a video demonstrates a player coaxing a child NPC close to a school into their car, and the child obliges without questioning or showing fear. Some players have even tried to take other players’ babies, but they found that the parents remained indifferent.
Players are urging Krafton to revamp the NPC behavior and Karma system within InZOI, suggesting a system more similar to The Sims could be more logical. They believe that such a system would allow NPCs to follow routines, take care of themselves, and still be vulnerable to accidents and random events. While the current setup in InZOI, particularly with the Smart Zoi function, has the ability to create complex scenarios, players argue that it often leads to undesirable, distressing, and unfortunate outcomes. However, some find comfort in the fact that InZOI is still in early access, which means the developer may address these concerns before the game’s official release.
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2025-04-22 10:44