Summary
- Recent data shows that the Super Nintendo‘s Audio Processing Unit speeds up over time and runs even faster as the console warms up.
- Findings confirm that SNES consoles in 2025 run faster than their original specifications.
- The increase in APU speed may slightly affect the pitch of notes, but it’s unlikely to impact gameplay.
It appears that over time, the renowned Super Nintendo Entertainment System is operating more swiftly, according to recent findings by gamers. They’ve discovered that the Audio Processing Unit (APU) within this console runs at a faster pace compared to past years. Additionally, these observations suggest that the SNES’s APU accelerates as it heats up, piquing the interest of players.
The Super Nintendo Entertainment System (SNES) hosted a variety of original games such as “F-Zero”, along with fresh installments in longstanding series like “Super Mario” and “The Legend of Zelda”. This 16-bit home console made its debut in 1990, revolutionizing the gaming world by offering enhanced graphics and superior sound quality compared to the NES. Although it was eventually overshadowed by 3D consoles, the SNES boasts timeless classics that remain relevant today. Remarkably, instead of fading into obscurity, the SNES seems to be gaining momentum.
TASbot, a user on the Blue Sky platform, organized a survey to accumulate data showing that Super Nintendo Entertainment System (SNES) consoles run quicker as they grow older. Gamers were instructed to execute the smpspeed ROM test by lidnariq on their SNES devices and report back their findings. After collating data from 143 distinct users, TASbot determined that SNES consoles tested in 2025 surpassed the original specifications for speed. Furthermore, the survey supports the theory that the console operates faster as it heats up, with DSP rates rising from 31,965 to 32,182 Hz, an increase of 217 Hz. Although the results are conclusive, TASbot emphasized that it remains uncertain how much this speed enhancement influences Super Nintendo games.
The SNES Audio Speeds Up as the Console Heats Up
Based on 143 responses, the SNES DSP rate averages 32,076 Hz, rising 8 Hz from cold to warm. Warm DSP rates go from 31,965 to 32,182 Hz, a 217 Hz range. Therefore, temperature is less significant. Why? How does it affect games? We do not know. Yet. See docs.getgrist.com/fpwWkqDcnxXR… for more. [image or embed] — TASBot (@tas.bot) 6 de marzo de 2025, 20:10
7 Hz difference between room temperature and warmed up on my console. [image or embed] — blizzz (@blizzz.ovh) 26 de febrero de 2025, 20:16
On the poll’s webpage, TASbot outlined that when the APU (Advanced Pulse Code Modulator) operates at a quicker pace, there’s a possibility for notes to be played at a higher tone. Addressing worries about how an elevated temperature might influence speedrunners on the Super Nintendo Entertainment System, TASbot alleviated doubts by stating it is extremely improbable, although further examination is required.
For those old-school gamers who still own a Super Nintendo, they can conduct the same test and observe the outcomes directly on their devices. It’s important to note that any gameplay alterations are seemingly imperceptible. On the other hand, enthusiasts of retro gaming without access to the original console will be delighted to learn that Nintendo Switch Online has recently incorporated three additional SNES games: Fatal Fury 2, Super Ninja Boy, and Sutte Hakkun. Now, subscribers can enjoy these classic SNES games, along with numerous others, on their Nintendo Switch.
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2025-03-10 23:15