John Carpenter’s Toxic Commando Preview: Blasting from the Past

The game titled “John Carpenter’s Toxic Commando” maintains a classic style, which some may find appealing while others might consider it outdated. While titles like “Left 4 Dead” are currently inactive, and “CoD Zombies” frequently experiences fluctuations, “Toxic Commando” seems reluctant to deviate much from its roots in the spray-and-pray gameplay style popular during the Xbox 360 era, which could potentially lead to controversy.

In simpler terms, the game called “Toxic Commando” follows an old-school format of cooperative shooter games. It allows players to explore vast maps and complete tasks while battling waves of zombies. Although it may not appear uniquely different, it’s certainly efficient in delivering a fun gaming experience.

As a gaming enthusiast, I immersed myself in the world of Toxic Commando for approximately six hours, tackling multiple missions from its initial stages. While there were minor bumps along the way, I emerged from the game with a sense of exhilaration and contentment. If Saber Interactive manages to hit the mark with the final release, Toxic Commando could potentially fulfill a long-standing wish for many gamers: a meaty cooperative shooter campaign that steers clear of the usual live-service trappings like battle passes and intrusive microtransactions.

Toxic Commando Is Unpretentious Fun

The term “Campy and pulpy” suitably captures the essence of the game Toxic Commando. In

Instead of focusing on the narrative, Toxic Commando primarily emphasizes destruction and chaos. Throughout various levels, players engage in missions filled with primary objectives as well as additional tasks. For example, you might be assigned to protect a structure at a specific rendezvous point; however, before reaching that destination, you have the opportunity to investigate multiple other locations of interest. There, you can gather upgrade materials, vehicles, new weapons, and supplies that provide temporary advantages such as setting up a barbed wire barrier or fixing mounted turrets.

The game offers two key aspects: story missions provide multiple chances for both character advancement and combat encounters, and there are instances where gameplay unexpectedly evolves, adding an element of surprise. For example, during one mission, I was assigned to transport a specific vehicle to a drop-off point, but it got damaged. Caught in zombie-infested territory with no other options, I had to abandon the car and travel on foot to a place where I could find repair materials. This unexpected turn of events altered my game progression and strategy, resulting in an experience that was far from what I anticipated, and pleasantly so.

In the game Toxic Commando, one minor flaw in its free-form mission structure is that there are excessive dialogue prompts. Characters often urge you to move quickly toward the main goal, which can be frustrating since the game encourages players to discover the world at their leisure. A rephrased version could be: “Toxic Commando’s open-ended mission design has one drawback: excessive dialogue from characters that repeatedly push you towards the main objective. This can be irritating when the game wants you to take your time and explore.

As a gaming enthusiast, I’ve got to admit that “Toxic Commando” truly shines when it comes to the thrilling action it delivers in every moment. The gunfights are intense and exhilarating, while the driving mechanics are impressively deep with each vehicle boasting unique abilities. These differences make certain vehicles more effective for specific missions, and finding that perfect ride can turn the tide of a game session. Plus, there’s nothing quite like mowing down zombies in a beefy pickup truck!

The game features progression over the long term, divided into four distinct skill trees for each character class. These trees encourage players to accumulate experience points by taking on specific challenges or rewards based on difficulty level. While the structure seems solid, some find the individual upgrades rather ordinary and uninspiring. Similarly, the guncrafting aspect is well-designed but lacks unique elements; it’s reminiscent of what you’d find in Call of Duty, offering a functional yet straightforward experience.

Toxic Commando Still Has Some Wrinkles to Iron Out

In summary, the game Toxic Commando appears to have potential, yet it still needs refinement. It has a few peculiar quirks, such as the inclusion of friendly fire in a game that’s already chaotic, which can be perplexing. However, the main issue is its technical performance. I ran this game on a PC equipped with an RTX 4060 and AMD Ryzen 7 5800x, which should be capable of handling games like Cyberpunk 2077 at high settings, at least 60 FPS. Unfortunately, Toxic Commando didn’t perform well on my system, far from the level of performance delivered by Cyberpunk 2077.

While playing the preview build of Toxic Commando, I found it challenging to customize the graphics settings. Even with DLSS on Ultra Performance, my frame rate often dropped below 30, making the game almost unplayable at times. This inconsistency doesn’t give me much optimism about the game’s performance.

If Saber Interactive manages to address and rectify the current issues with the game ‘Toxic Commando’ prior to its 2026 release, there is a high probability that it will offer an excellent multiplayer experience. Given the limited number of quality cooperative shooters currently available, we can only cross our fingers in hopes that it delivers a strong finish.

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2025-08-26 01:20