Journey to the Savage Planet Sequel: Revenge of the Savage Planet Announced

Journey to the Savage Planet Sequel: Revenge of the Savage Planet Announced

Highlights

  • Sequel titled Revenge Of The Savage Planet was announced during Gamescom’s preshow.
  • Developed by Raccoon Logic, the game strands players on an alien planet due to unfriendly company practices.
  • Anticipate a gameplay trailer on Aug. 21’s Xbox Livestream,

As a seasoned gamer with over two decades under my belt, I can’t help but feel a rush of nostalgia upon hearing about the upcoming sequel to Journey to The Savage Planet, titled Revenge Of The Savage Planet. You see, I was one of those early adopters who jumped on board when this gem dropped in 2020. It wasn’t perfect, but it certainly scratched that itch for some good old-fashioned alien exploration and action.


A follow-up to the 2020 game, “Journey to The Savage Planet,” was recently unveiled during the pre-show event at Gamescom.

Under the title “Revenge of the Savage Planet“, the game is currently being crafted by Raccoon Logic, a reincarnation of the initial studio that was previously acquired and closed by Google earlier this year.

The brief reveal trailer had no gameplay, but still gave us a solid view of some of the creatures we can expect. Aside from large-headed raccoons, sprinting green parrots, and kickable sentient mushrooms, you can expect butt-faced monkeys.

Speculation regarding the sequel’s release started in May when its title was officially registered with the Canadian Intellectual Property Office. Later on, in July, the developers posted a request for actors for “amusing in-game advertisements.”

No release date was given, but we can expect a gameplay trailer during Aug. 21’s Xbox Livestream.

A Smorgasbord Of Alien Action

Journey to the Savage Planet Sequel: Revenge of the Savage Planet Announced

Exploring the Uncharted World could be likened to an experience that falls midway between a family-friendly Far Cry and a slightly mature version of No Man’s Sky before its updates.

The storyline, while functional, wasn’t delved into deeply, leaving the gameplay mechanics to carry much of the responsibility. However, it had the possibility to satirically critique corporatism and capitalism in a humorous way reminiscent of the style found in ‘Outer Wilds’.

Adventurers were dispatched to ARY-26, a verdant world brimming with life, where their mission was to investigate and catalog it for possible human settlement and discover a means of fuel to journey back. As the explorers delve deeper into the planet, they acquire additional tools and unlock new regions, all in the fashion reminiscent of Metroidvania games.

Playing the game felt much like the experience in No Man’s Sky, with discovering new creatures and venturing across the planet. However, that comparison ended when combat was introduced.

Most aficionados of the original game seemed to share the same criticism: the fighting sequences felt uninspired and seemingly added as an afterthought. In general, battles concluded effortlessly, with bosses appearing almost comically simple to defeat; it’s hard not to notice that those bright yellow spots are difficult to avoid for a prolonged period.

Still, the original was a great indie success by all accounts. Raccoon Logic has a great first game to build on, and if they take all the feedback from the first, an even better sequel.

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2024-08-20 23:38