In addition to launching the Legacy of The Forge DLC for Kingdom Come Deliverance 2 today, they’ve also rolled out update 1.4, a substantial update brimming with hundreds of repairs and enhancements.
Gamers playing on consoles will notice the update as “Kingdom Come Deliverance 2 Version 1.040” (“Full Version 1.040.000”). This new version also incorporates additional features beyond the usual bug fixes.
There’s a lot to take in, so read on for the complete patch notes.
Kingdom Come Deliverance 2 Latest Update Features Additions and Improvements via Patch 1.040/1.4
Animals
– Loading the game no longer occasionally causes animals to flee.
Balancing
Altered the Infantry Polearm Perk: Now, it boosts your polearm combat skill by 5 points when you’re using a polearm in battle, and it lowers an opponent’s defensive capabilities, reducing their ability to perform precise blocks, counter-attacks, or expert strikes.
– Halberds are now almost twice as durable.
– Henry has been re-taught how to cook eggs.
– Increased the time it takes for alcoholic drinks to spoil.
– Increased the quality of the Trollbane hammer.
– Leek and Parsnip now have stats and an icon.
In Kuttenberg shops, there’s been an expansion of the variety of plates available, with some options also being introduced in the open world.
– Slightly nerfed stats of the Brunswick set and other Twitch/PROS items.
– Standardised icons of some food items.
Blacksmithing
– Improved alignment at smithy anvils.
Codex
– Fixed missing Smelters codex page.
Combat
– All polearm combos now require only three moves.
– Fixed rotating enemy scabbards.
– Fixed walking animation while charging an attack with a polearm.
Crime
– Added sounds for indulgence payment.
– Corrected arrest dialogue.
– Each spoonful of food stolen from a kettle is now reflected in the final amount.
– Items stolen with the Thief’s Eye perk are not confiscated outside of their location of origin.
– Looting or killing bandits is no longer listed as a crime.
– Pursuing guards now investigate in a better direction.
After successfully passing a skill check, the player is now free from accusations of repeating the theft, as they have retained the item.
Daily life
– Adjusted the scribe’s table in Troskowitz.
– Improved NPC navigation around chicken coops.
– Improved settling in Bylany.
– Improved settling in Rabstein.
– Fewer drunken NPCs now wander around Kuttenberg.
– The player can now open the door of the rented room at the Emperor Charles Tavern in Kuttenberg.
Dialogues
– Fixed passerby NPCs colliding with player during dialogues.
Dice
– Fixed error when giving up in a dice game while the opponent was scoring.
– Fixed probability of values thrown with Saint Antiochus’ die.
Environment
Players experience recurring issues with getting trapped at various spots in Grunta, Trosky, Suchdol, Maleshov, and other areas.
– Fixed terrain alignment at the smithy anvil in Devil’s Den.
– Fixed water barrier in Kerchak pond.
– Horse can no longer enter Bozena’s alchemy hut.
Fast travel
– Added new fast travel point near Sigismund’s camp.
Horse riding
– Fixed horse capsule breaking after multiple collisions.
– Fixed conflict between autopilot and focus camera, which caused choppy camera movement.
– Fixed horses sliding when colliding with certain obstacles.
Horse trading
– Extended the period during which a stolen horse remains in the sales area at a horse handler’s.
Mutt
– Fixed timers related to marking objectives for your dog.
PROS
– Item stats for the Warhorse purpoint and the Cutpurse’s gambeson are no longer switched.
– Polished and updated the model of Patron’s coat.
Photo mode
– I incorporated a more comprehensive settings menu featuring choices like effects adjustment, camera customization, day-night setting control, and precision tweaks.
– Photo mode action keys can now be overridden in keybinding settings.
– Photo mode is no longer blurry when drunk.
– Visual effects of the Dollmaker poison no longer persist in photo mode.
Random events
– Adjusted a caravan spawn point near Troskowitz.
– Bandits now attack the player if standing nearby.
– Fixed event horses not reacting to damage when their rider is dead.
– Henry can now surrender in the pillory random event while standing near the pillory NPC.
In simpler terms, Henry is now not facing charges for the death of a prisoner who was attempting to escape and was subsequently killed by guards during an incident at the pillory.
– Prisoners in the pillory now react to being hit by a pebble.
Rented rooms
– Fixed issue with inaccessible but paid rented room after level switch.
– Trespass will not be triggered if the player stays longer than they paid for.
Reputation
– Fixed indulgence box lowering player’s reputation.
Shield painting
– Fixed an issue where a symbol was not unlocked upon earning the An Old Friend achievement.
Shop
– Fixed inability to add the first highlighted item to the basket immediately after opening a shop
Skills & perks
– Adjusted buff icon of the Belligerent Brawler perk.
– Improved UI notification when gaining hidden perks.
Reduced the slightly elevated statistics for the perks known as Pebbles and Herring, previously found in Good Old Pebbles and Red Herring.
Takedowns
In other words, Non-Player Characters (NPCs) won’t pull out their weapons when you are already engaging in a knockout or stealth kill move.
Tutorials
– Opponents now start practice fights in defense.
UI
– Introduced flexibility for user interfaces (elements appear only when necessary); this feature is adjustable within settings.
– Controller haptics no longer react to NPCs using mortar and pestle.
– Fixed craftsmanship level information when wearing items that provide a craftsmanship buff.
– Improved UI navigation on ultrawide screens.
– Improved controller feedback while Henry’s stamina is low.
– It is now possible to select multiple items for drying in the smokehouse.
– New font implemented for traditional Chinese.
Displayed a notification window when the player’s save game capacity is reached, informing that utilizing Saviour Schnapps will replace the oldest saved game.
– Quick access menu action keys can now be overridden in keybinding settings.
– Removed the New Game button from the menu after death to prevent accidental playline overwriting.
– Scrolling in the journal no longer moves the map when using controller.
Upon clicking the Help screen’s close button with the mouse, the player is now free to select any dialogue option they prefer.
When you begin a fresh game using a mouse, instructional buttons will appear, and for those playing with a controller, they become visible upon opening the inventory.
Visuals
– Implemented HDR display output.
– Implemented Intel XeSS Super Resolution 2.0.
– Fixed NPC clothing physics while riding horses.
– Minor improvements in the detail and visual quality of certain clothing items.
Miscellaneous
– Fixed the interactive hare skin item.
– Improved drunken guard animations.
– Improved NPC movement through difficult terrain.
As a gamer, I can now customize my gear once I open my inventory for the first time after it’s been adjusted due to circumstances beyond my control, such as completing a quest or taking a bath.
– Removed an obsolete item in the Nebakov Mill.
Kingdom Come Deliverance 2 Quest Fixes in September 9 Update
Ars Dimicatoria
– Adjusted placement of quest NPCs during the tourney, when not fighting.
– Adjusted the barrier during the tourney.
– Fixed issue with Menhard and Arne drinking from duplicated tankards during a tavern dialogue.
Resolved a problem that prevented Arne from being summoned as reinforcements during the Ransom quest, following its successful conclusion.
As an enthusiast, I recently resolved a problem that occurred within the captivating open-world game I’m playing. It seems that one of the non-player characters (NPCs) was found to be sitting comfortably on Menhart’s chair, obstructing the beginning of a quest dialogue. Now, the game runs smoothly again!
– Resolved a problem that prevented players from receiving healing upon joining the tournament, even though Menhard suggested otherwise.
Rectified a problem that, if Arne was stopped from joining his duel during the tournament, might have resulted in the quest becoming unresolved.
– Fixed delayed behaviour of Menhard and Arne going to the tavern after starting the quest.
Back in the Saddle
– Henry now sits next to Klara during the entire dialogue.
Bad Blood
– Improved NPC reactions to crime after the player helps them.
Bellatores
– Fixed Cumans attacking Posy too early, before finishing the attack plan dialogue.
Bird of Prey
– Added rewards for the player after speaking with Hans Capon.
Brunswick
– Brunswick’s coif is no longer shown while reading.
– Fixed multiple environment issues.
– Fixed colision of Pray and Open interactors on the third treasure.
Canker
– Friendly NPCs now help fight the monk’s crew and no longer report the player to the guards.
Civitas Pragensis
– Fixed an edge case of NPCs and horses teleporting incorrectly.
– Infinite fader no longer occurs at the end of the Italian Job main quest.
– Polished dialog animations with Erik.
Combat Training
The player is now allowed to exit the designated zone once they have donned Tomcat’s attire, prior to the commencement of training.
– Tomcat no longer fines Henry for assaulting him after completing the masterstrike tutorial.
Combat
– Fixed transition between animations when holding a polearm and throwing stones.
Damsel in Distress
Resolved an problem that caused all loot from the mill to be freely accessible during a temporary absence of its inhabitants.
Resolved a problem that prevented the mill residents from returning after refusing assistance to the women in the shed.
Dancing with the Devil
– Added colision at the Maleshov stables roof.
– Improved balancing in the Maleshov tower through opponent stats and armour.
– Fixed issue with the Hardbought Mercy achievement.
– Improved music in the planning polylogue.
– Improved navmesh at Malesov.
– Quest now progresses normally after the archers are dealt with.
– Zizka now wakes up after falling unconscious and the quest can progress as intended.
Divine Messenger
– Enemy soldiers are no longer immortal.
– Zizka is now always present in the final dialogue.
Dragon’s Lair
– Fixed the soldiers leaving during the second round of fighting.
Easy Riders
– Fixed Hans walking off into the sunset if player ran through the reeds and hit the washerwoman.
– Fixed a tight spot in the rock maze where players could get stuck.
Enough!
– Paskal now has proper dialogue options at all points during the activity.
Exodus
– Fixed NPCs getting stuck without behaviours during the attack on the backyards.
– Resolved a problem that caused certain Non-Player Characters (NPCs) to still appear at the end of a quest, despite the player leaving them behind during the journey.
– Fixed improper hit reactions from attackers on the wall.
– Fixed various spots where player could jump out of the quest area.
– Improved overall music design during the quest.
– Improved reaction times of the enemies in the tavern.
For Victory!
– Fixed an animation of Ulrich dying, that could potentionally fail to trigger.
– Fixed animations of NPCs sitting during the feast.
– Fixed collisions near the barricade during the battle.
– Fixed consistency when completing the objectives related to looting of the blacksmith’s chest.
– Fixed multiple small inconsistencies between subtitlles and voice over in English.
– Fixed objective marker pointing to dead Osina.
– Fixed player being able to give Capon weapon/armor multiple times.
Enhanced dueling equilibrium: Zizka sustains more damage to the head, yet exhibits a slight edge in overall combat power. In hardcore mode, Zizka’s strength is amplified further.
In this duel, Zizka is vulnerable to head shots but generally stronger overall. When playing in hardcore mode, Zizka becomes even more formidable.
– Improved bandit behaviour during the quest.
– Killing soldiers is now counted as enemies killed, not civilians killed.
– The player can no longer leave the area of the main fight during the quest.
Forbidden Fruit
– Quest markers and objectives now consistently indicate the correct area.
– Scribe Gaibl now provides clues to help finding saltpetre if Gravedigger’s objectives are failed.
– Using Mutt to attack an NPC during the quest will now cause the quest to fail.
Fortuna
– Bandit no longer runs away calling for guards.
– Henry cannot open the alchemy inventory until he receives the objective to do so.
Frogs
– Improved NPC reactions to being seen spicing up Alshik’s snack.
Handsome Charlie
– The charcoal burners no longer attack Henry after the quest is finished.
High Toll
– Fixed an issue where the player could break the quest by luring the soldiers outside their camp.
Hunger and Despair
– Allies are no longer beaten to death while trying to take halberds.
– Fixed Capon being half naked in the first cutscene.
– Fixed allies not attacking the enemies right away.
– Fixed issue with several people not sitting in the after battle polylogue.
– Fixed the fire in the first cutscene.
– Fixed the theatre background during battle.
– Fixed the wounded soldier who was stuck underground.
– It is now possible to give the stray dog meat to Devil even if Henry didn’t agree.
– Polished the shooters under the ramparts during battle.
– Removed a possibility that Henry will overeat himself on found food.
In Vino Veritas
– Balanced score for weed picking for the Under The Straw Hat activity.
– Fixed a wrong voiceline in the dialogue with Havel.
– Fixed failure conditions for the Under the Straw Hat activity after Jeronym’s death.
– Removed redundant trespass area on the vineyard.
Into the Underworld
– Goatskin no longer disappears from the map if you load an older save.
– Henry’s line is no longer skipped when asking about Kunzlin.
– Path to the secret room is accessible to Henry and all NPCs.
Invaders
– Fixed Cumans using swords in the fist fight.
After resolving the skirmish at the edge of the village with the Cumans and accomplishing necessary goals, the village is now safe from further Cuman attacks.
– Fixed quest failing after the player helps Jasak and wants to talk to Vasko.
– Fixed the Cumans just hanging around after the quest is completed.
Judgment Day
– Fixed Hanush and company not moving if the player distanced himself from them while leaving.
– Improved multiple animation and environmental issues.
– Fixed initials on the reforged sword.
– Fixed incorrect item counts which were created at times.
Kuttenberg Tournament
– Adjusted when the quest ends and when the tournament disappears at the end of the event.
– Fans no longer react to player injury with unrelated open-world reactions.
As an enthusiastic fan, I took it upon myself to tackle an exciting challenge! You see, there was this hiccup in our favorite game where the master character wasn’t responding appropriately when a player attended their initial tournament and decided to leave right from the get-go. So, with my passion burning bright, I fixed that very issue, ensuring that every entry into the tournament gets the attention it deserves from the master, regardless of early departures.
– Fixed an issue wh/ere non-participating fighters would randomly stand behind those attending.
– Fixed an issue where the player could potentially die during a tourney fight.
– Fixed an issue preventing the player entry into the arena after arriving late.
– Fixed an issue where the end of the player’s fight would duplicate bandages in the inventory.
– Fixed an issue where the use of long timeskips would not affect tourney behaviours accordingly.
Modified the game so that a timeskip will now consistently conclude when the player is required to engage in another battle.
– Fixed an issue where the tourney would get stuck if the player stayed away for too long.
– Fixed impoper objective notifications popping up if player missed the tourney.
– Quest now properly reacts to progress in main story quests that lock open-world access.
– Quest now properly reacts to day/time changes caused by other quests.
Laboratores
– Fixed the Trosky castle shadows in cutscene.
Last Rites
– Adjusted animation transition of Prague axemen attacking the front gate.
– All enemy NPCs now die at the gate event.
– Cutscene now starts after the ladder is knocked down even if Godwin never left the battlements.
– Fixed riflemen sometimes not making a sound when shooting.
– Fixed duplicate appearance of an objective marker after loading the initial save.
Last Will
We found and dealt with a glitch where players could call their horse during a duel, which would result in an instant loss for them.
Like Old Times
– Dialogue with Capon by the camp is no longer active if noticed by a soldier.
Lost Honour
– Fixed a soft block where the player had to wait unnecessarily to talk with Jezhek
Mark of the Brotherhood
Corrected a problem occurring when the Guild sword was seized prior to the commencement of a mission, preventing the objective from initiating correctly.
– Guild sword can now be forged at fourth quality.
Master Schindel’s Toys
– Fixed a part of a dialogue with Goatskin that had no following reaction.
– Fixed an issue where the player could not talk to Goatskin again about the hidden stash.
Materia Prima
– Fixed the bed at the mill so the player can now sleep and save there.
Miri Fajta
– Added dried herbs as appropriate healing items for Bohush.
– Fixed a broken objective if the player picked up Marika’s scarf before starting the quest.
– Fixed order of journal entries.
Mutt
– Fixed non-interactive prompt when placing lurk on wolves.
– Improved dialogue cameras when talking to Mutt at the end of the quest.
– Mutt now runs away after being hit with a sword multiple times.
As a gamer, I’ve just discovered that my mission doesn’t succeed unless I manage to keep Zlata alive until we have a chat. Once that conversation takes place, I can advance and wrap up the quest successfully.
– Wolves no longer attack the player after reloading a save made after finishing the quest.
Necessary Evil
– Fixed multiple visual issues in torturing dialogue.
– Improved dialogue with Thrush after player comes from Semin.
Opus Magnum
- Fixed fail conditions for the quest caused by Kreyzl’s death.
Oratores
– Fixed missing Brabant in some quest sections that prevented progress through the main story.
Popinjay Shoot
Corrected a problem that allowed players to interact with Master Nary during the competition, causing the competition to be disrupted.
– Fixed issue with guards potentionally interfering with the competeion.
Post Scriptum
– Changed clothes of the miners.
– Fixed an impossible Impression skillcheck with Markolt.
Ransom
– Fixed an issue with Mikesh and Kozliek reinforcements in Ransom.
Reckoning
– Adjusted some facial and dialogue animations in Aulitz’s dialogue.
– Removed Capon’s plate chausses from the soldiers in the camp.
– Various environmental fixes.
Seeking Justice
– Fixed an improper camera during the healing dialogue.
– Fixed quest not failing after point of no return.
– Fixed the door of scribe Tyc’s office closing on its own when he’s killed or knocked out.
So It Begins…
– Fixed animation glitch when soldiers placed ladders.
– Fixed issue with the defender’s incorrect daycycle, which triggered the attack too early.
Speak of the Devil
– Fixed Henry not moving his head during the parley dialogue.
Spoils of War
– Fixed text placeholders appearing in dialogue options.
– Quest no longer fails during “Defend myself!” objective after killing villagers.
Striped Tonies
– Fixed cameras for the initial dialogues when Henry is drunk.
– Fixed issue with Frantzek initiating chat when he could not see the player.
– Fixed issue with Vlach not using his badge during a dice minigame.
Taking French Leave
– Fixed Capon‘s behaviour when heading to the horses.
– Fixed alarm timer at Maleshov.
– Fixed issue with rain in Secret passage.
– Improved crime information spreading at Maleshov.
– Improved crime resolution, when Vavak was surrendering.
– Improved environment around Maleshov stables.
– Improved generated keys for Maleshov soldiers and civilians.
– Improved ledge in Malesov Secret passage.
– Improved resolving of crimes after Cutscene, that happened before Cutscene.
– Improved volumetric fog in Cutscene with Bergov at Maleshov.
The Blacksmith’s Son
– Fixed an issue where the tutorial could not be started after loading certain older saves.
The Devil’s Pack
– Fixed Hans being able to free himself from the pillory.
– Fixed Loyza standing up during the examination.
– Fixed game over screen getting triggered during other main quests.
– Fixed no objectives being active under certain conditions.
– Fixed the “Bring the bow to the dice players” objective getting started at the wrong time.
– Fixed the “Find Ranyek in the sewage” objective instantly failing after being started.
– Fixed the “Return to Kubyenka” objective getting started at the wrong time.
– Fixed villagers getting insta-killed when quickly leaving the fight with Adder.
– Fixed wife of the butcher gossiping about her dead husband.
– Improved cameras during the drinking dialogue with the gang.
The Feast
– Tougher enemies during Henry’s part of The Feast skirmish.
The Fifth Commandment
– Fixed journal entries at the end of the quest.
– Fixed visibility of used sequences in multiple dialogues for better clarity.
After completing the main storyline, there is no longer a quest giver icon for Katherine, nor any dialogue available.
– More autosaves added during the quest.
– Quest journal now updates correctly after quest fails.
– Thaddeus is now present in the room when the cutscene ends.
– The player can return to talk to Strnad now and continue the quest.
The Finger of God
– Added barrels with arrows during the battle.
– Aqua Vitalis is available as a potion option.
– Corpses can no longer be dropped behind the quest borders.
– Fixed Bejk’s behaviour after defeating him in a fight.
– No crime arrest on Henry for previous quest killings.
– Pipe shooting minigame no longer skip
– Weapon and quiver properly displayed in cutscene.
The German’s Treasure
– Disassembling a wall can now trigger a disturbance crime when caught in the act.
– Fixed an issue where certain objectives still remained active even when the quest ended.
The Heirloom
– Dialogue with Chernik can now be triggered after failing all the skillchecks.
– Fixed dialogue repetition when talking to Drat.
The quest does not progress correctly when a save file is reloaded from another part of the quest or after completing the main storyline, causing it to fail.
Loading a save file from an earlier point in the quest or after concluding the main story may cause the current quest to malfunction and ultimately fail.
– Fixed quest updating after quest fails.
– Fixed remaining active quest marker after quest fails.
– Mikush can no longer be killed or knocked out before the polylogue at the door.
– Next objective now appears upon leaving the area upon making the quest NPC to surrender.
The Hermit
– All active objectives are now aborted once the quest fails.
– Fixed multiple objectives throughout the quest.
– Fixed quest journal entries.
– Improved crime reactions during the quest fight.
– Knights no longer attack the player.
– Konrad no longer attacks the player during or right after timeskip.
– Konrad no longer reacts as a crime witness during the incident
– The objective “Find the hermit’s grave” no longer starts if the player already has the sword.
The action “Engaging with the Hermit” becomes active, provided that the player has not yet discovered the sword.
The Italian Job
– Fixed multiple issues related to music and visuals.
The King’s Gambit
– Fixed dialogue options in Franta Kuldaun’s crime dialogue.
– Fixed the Maleshov horse disappearing upon loading a save.
– Fixed the missing Anna of Waldstein objective marker again.
– Improved NPC reactions during the Kuttenberg council if the player has committed a crime.
The Lion’s Den
– Added Victory screen when killing a large number of soldiers in Sigismund’s camp.
– Added hit protection for Stephen Crow during the ambush.
– Fixed infinite fader before the final ambush cutscene.
– Fixed issue with Henry standing up during the bath dialogue with Katherine.
– Fixed issue with Stephen Crow reporting murder during the ambush.
– Fixed issue with Stibor not appearing in the trial dialogue when he was knocked out beforehand.
– Fixed issue with guards not being able to enter Ditrich’s tent.
Revise the issue to indicate that “The option to request assistance from Katherine about the guard is no longer available, although initially it was.
– Fixed issue with unlocalized strings appearing in dialogue with Hans.
The Magic Arrow
– Adjusted dialogue reputation changes.
The Mouth of Hell
– Crime indicator no longer remains indefinately on the screen after knocking out Taras Mura.
Instead, once the player has paid the compensation or successfully passed the skill check, the NPCs will cease their aggressive actions towards the player.
– The dead cows no longer stand up after fast traveling and skipping time.
– The quest can be now started by talking to the priest.
– The quest will now fail if Henry kills one of the villagers during the fight.
The Peasant Revolt
– Fixed an issue where certain objectives wouldn’t properly fail during quest NPCs death.
The Spark
– Balanced the reward which is given at the beginning of the quest with the previous one.
– Fixed issue with Henry being teleported to conversation with Goliath after loading any save.
– Fixed issue with the fire still burning and miners just standing in the way after the explosion.
– Fixed issue with miners trying to go into the collapsed mine.
– Fixed lights in the mine.
– Fixed the endlessly mourning NPC.
– Improved NPCs behaviour when Whisker comes for reinforcements.
The Stalker
– Fixed “New quest” icon still being active on Katherine after accepting her quest.
The Sword and the Quill
– Photo mode no longer stops the in-game dialogue from initiating.
The Thieves’ Code
– Fixed remaining quest marker when the dialogue with Hog ends.
– Fixed trespass in front of the Greaser’s house.
The Thunderstone
– Adjusted quality of the Ramhead mace so it now drops in higher quality significantly more often.
Tragedy in Danemark
Rectified a problem that prevented Miller’s family from making a timely escape when a bandit was discovered in their attic.
Troubadours
– NPC hands no longer clip through the table while talking and sitting at the table.
Via Argentum
– Christian no longer mentions making a deal with Buresh under specific conditions.
– Fixed final dialog logic.
– Henry no longer starts a confrontation with Hermann from the start.
– Improved lighting in Horschan’s mines.
– Responding to guard barks from a distance doesn’t display debug lines.
Victimised
Revised the game to ensure that a prompt with text no longer appears when players wander too far from Margaret.
Wedding Crashers
– Added a journal entry if Kreyzl died.
– Fixed conditions for betting on duelists.
– Fixed conditions for other quest dialogues during the wedding.
– Fixed unfocused camera in polylogue with Lord Capon and the concubine.
– Removed blood from NPC after duel before the wedding ceremony cutscene.
In my perspective, even though I’m tying the knot with a concubine, my standing and esteem across the entire region remains largely unaffected.
Yackers’n’Fash
– NPCs no longer attack Henry after the fistfight.
Today, not only is there a new title update, but you can also get your hands on the second DLC for Kingdom Come Deliverance 2 titled “Legacy of the Forge.” Information and a trailer for this exciting expansion are available below.
According to the announcement: “In Legacy of the Forge, Henry joins Kuttenberg’s blacksmith guild, which allows him to inherit an ancient forge that was once trained in by his adoptive father, Martin. Inside this forge, Henry discovers a dream his father and companions had held years ago: restoring the city’s clock tower. However, before they could finish, the group disbanded, leaving the forge in ruins. It is now up to Henry to carry on the legacy, rebuild the forge, gain respect, and reunite Martin’s old colleagues – each a master craftsman whose expertise and tales are essential to fixing the clock. Players can look forward to approximately 15 hours of new storyline, filled with mysteries, camaraderie, and unexpected turns.
The game “Legacy of the Forge” is currently on sale at a price of $13.99. If you already have the Expansion Pass, you’ll get the new content automatically.
Expect that Warhorse might release another patch, given the size of this one, to address any problems that may arise after today’s update.
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2025-09-09 18:51