Highlights
- Kingdom Come: Deliverance 2 aims for historical authenticity, with real events and step-by-step activities for immersive gameplay.
- Game world reacts to players in detailed ways, from dirty clothes to historical accuracy like the 1403 night sky constellation.
- Thoroughness in historical accuracy includes educated guesses for details like a burned down town hall with an astronomical clock.
As a history enthusiast and avid gamer with a deep appreciation for authenticity in my games, I am thoroughly excited about Kingdom Come: Deliverance 2. The level of detail and historical accuracy that Warhorse Studios is aiming for is simply astounding. From the step-by-step activities to the detailed reactions of the game world, every aspect seems meticulously crafted to immerse players in the Medieval era.
Despite the fact that there’s no way to fully replicate historical accuracy when it comes to Middle Ages history, Warhorse Studios aims for Kingdom Come: Deliverance 2 to be as true-to-life as possible. This is why the sequel’s narrative is based on real historical events and why activities like alchemy require a systematic approach, fostering an environment that encourages immersion into both the game and its historical context.
Indeed, the enjoyment of many role-playing games hinges on how the game world interacts with the player. Just like its predecessor, Kingdom Come: Deliverance 2 promises a substantial amount of this immersion. The game is designed to respond to players who are wandering around in filthy attire or no pants, while crouching or performing unusual actions will undoubtedly catch attention. This type of game immersion also overlaps with historical accuracy at times, thanks to the intricate details that breathe life into the game. Tobias Stolz-Zwilling, PR Manager for Warhorse Studios, shared this sentiment during an interview with Game Rant in Kutna Hora, The Czech Republic, stating, “I believe KCD focuses on the minor details.” Occasionally, these small details may go unnoticed by players.
KCD2’s Night Sky Comes Directly From 1403
In my excitement as a fan, let me share an intriguing detail about the studio’s dedication to historical accuracy in Kingdom Come: Deliverance 2. Warhorse Studios, in their quest for authenticity, even scrutinized the night sky of the year 1403! Now, I must clarify that it’s only ‘somewhat accurate’, but they meticulously checked the night sky and identified the star constellation that would have been visible during the game’s events. Although players might not spend their time scrutinizing the night skybox in Kingdom Come: Deliverance 2, this fact testifies to the team’s diligence in striving for even minor, possibly overlooked details to be historically correct.
In the year 1403, we peered at the night sky and attempted to envision its appearance during early summer, then searched for a specific star constellation in that region. This isn’t vital information for players directly, but those who catch on will appreciate it deeply.
Occasionally, historical reconstructions and informed assumptions are necessary, as demonstrated by the town hall in Kuttenberg that was destroyed post-historical events but was still integrated into the game. The only fact known about it is that it housed an astronomical clock. To create an accurate representation of this structure for the game, Warhorse Studios researched similar astronomical clocks in the Czech Republic and even broader Europe when necessary. They collaborated with the city, the studio’s historian, and various national institutions to make an educated guess about its design.
The final product promises to be something exceptional and distinct, as Kingdom Come: Deliverance 2 strives to offer an engaging action RPG experience that appeals universally, while also catering to history enthusiasts by providing an immersive historical atmosphere. It’s important to note that these two aspects are not mutually exclusive; players can appreciate both without even realizing it, such as when admiring the night sky in-game.
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2024-08-21 13:43