Larian Comments on Divinity’s Combat System and Whether It Will Be Turn-Based or not

Swen Vincke, the CEO of Larian Studios, has confirmed that their next RPG, Divinity, will continue to use the turn-based combat system that fans have come to expect. Some players worried Larian might be changing to a different combat style after the game’s announcement, but Vincke quickly reassured them that turn-based gameplay will remain a core feature.

After the huge success of Baldur’s Gate 3, Larian Studios faces high expectations with their next project, Divinity. Fans who have followed the studio and the classic RPG genre will know Divinity, with the last installment being Divinity: Original Sin 2 in 2017. Interestingly, the announcement of Baldur’s Gate 3 actually led many players to revisit Divinity: Original Sin and its sequel. Larian has always been known for turn-based combat, and Baldur’s Gate 3 felt like a culmination of that expertise. However, with the new Divinity title suggesting a fresh start, some wondered if Larian might explore real-time RPGs. But it appears they’re sticking with turn-based gameplay for now.

Swen Vincke Says Divinity is Staying Turn-Based, Just Like Baldur’s Gate 3

Following the announcement of Divinity at The Game Awards, Larian CEO Swen Vincke told Bloomberg that their next game will continue to feature turn-based combat. Vincke described it as a chance for the studio to really push its creative boundaries, building on everything players loved in their previous games, but taking it even further. While details are still early, Vincke hopes this new project won’t take as long to develop as Baldur’s Gate 3 (which took six years). This is encouraging news for fans who enjoyed Larian’s previous work, as they’re sticking with a gameplay style they’ve mastered with the Divinity series.

Turn-based combat is a core part of what many fans expect from games like Divinity and Baldur’s Gate 3. It’s become a signature feature for the studio Larian, and changing it could significantly alter their identity. However, not everyone enjoys turn-based battles, even well-executed ones. While it’s good to see Larian staying true to their style with a potential Game of the Year winner, it’s a shame that some players might miss out on their next RPG simply because of this choice. Larian has the ability and resources to create a large-scale RPG with more traditional combat after Baldur’s Gate 3, and it’s possible they’ll explore different styles in the future, but it doesn’t seem like a likely change in the near future.

Fans hoping Larian Studios would explore new games after the success of Baldur’s Gate 3 might be pleased. Larian previously announced they’re working on two projects simultaneously, and that hasn’t changed with the Divinity reveal. We don’t know when the other game will be announced, but it will be interesting to see if Larian uses it to try something different. Divinity seems to be their way of continuing with the style of games they’re known for, while potentially allowing them to experiment with new ideas elsewhere. However, this is just an educated guess at this point.

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2025-12-16 22:36