Space Marine 2 has consistently been improving since its launch with fresh maps, weapons, and customization options. However, if recent rumors are accurate, it might soon introduce a new Techmarine character class. If these leaks prove true, this could significantly alter both the PVE and PVP gameplay modes, but it remains undisclosed how developer Saber intends to incorporate this change.
For quite some time now, gamers have been discussing the possibility of new character classes within the game, and if indeed the Techmarine exists, it would likely be the first among several new introductions. The developer has a multitude of paths to explore, and with Space Marine 2, there’s no scarcity of units to choose from in the Adeptus Astartes’ arsenal.
The Techmarine Leak Is Exciting, but Confirms Very Little About the Class
Researchers have been delving into the latest 7.0 “Trygon” update for Space Marine 2, uncovering numerous intriguing hints about missions, adversaries, and equipment that seem to suggest the upcoming Horde Mode, a new PVE gameplay experience. Among these discoveries is a solitary mention of “EngineerPVE”, along with the ability “SpawnWithShoulderGunBolter”.
In the realm of the Warhammer 40,000 universe, a character carrying a weapon on their shoulder would be recognized as a Space Marine Techmarine. These individuals receive training not only from their specific chapters but also the Adeptus Mechanicus. Techmarines are the custodians of their chapter’s arsenal, responsible for maintaining vehicles, weapons, and most crucially, performing rituals to placate the temperamental machine spirits. They stand out due to their distinctive equipment, which includes servo arms, shoulder-mounted guns, and cog-toothed axes.
As a dedicated Warhammer 40K fan, I can’t help but feel excited about the prospect of a Techmarine class in Space Marine 2. The hints dropped so far are intriguing, yet leave much to my imagination. Whether the Techmarine will be a playable character with unique abilities (perks) or an NPC with specific traits built into the game’s engine remains to be seen. Either way, I eagerly await more details about this potential addition to the Space Marine 2 roster!
What New Classes Could Saber Add to Space Marine 2?
If Techmarine joins as a fresh class, it’s bound to spark conversation about potential additions to Saber’s content lineup in the future. There are numerous 40K tabletop miniatures that could potentially become classes, and here are some likely candidates. Remember, Saber may use names for these classes that differ from their tabletop counterparts; Bulwark and Bladeguard, for instance, are just examples of the miniatures themselves.
Apothecary
Among the highly anticipated classes for Space Marine 2 is undeniably the Apothecary. These individuals safeguard a chapter’s gene-seed and offer final rites to fallen comrades in battle. They naturally assume a supportive role, tending to wounded brothers on the frontlines and preserving the chapter’s lifespan. Although different chapters may assign their Apothecaries differently, such as the Blood Angels’ Sanguinary Priests, they all carry out similar tasks, providing emergency care and ensuring the chapter’s continuity.
In the upcoming game Space Marine 2, an Apothecary’s curative abilities might significantly alter the PVE meta. Currently, Bulwark characters handle this job using their banners, so Saber will need to devise strategies to circumvent this redundancy. Instead of offering direct healing, they could concentrate on resuscitating teammates and administering stat-enhancing stimulants. Additionally, there are different types of Apothecaries, like the Biologis branch, which might adopt a bio-warfare strategy.
Chaplain

In the captivating universe of Warhammer 40,000, I, a devoted fan, find myself consistently drawn to the enigmatic figure of the Chaplain. Clad in black power armor that gleams with purity seals and crowned with a skull-faced helm, they are an unmistakable sight on the battlefield. As someone who has delved into the game’s campaigns, I can attest to their presence – their impassioned speeches before the clash of arms have left an indelible mark on me.
The Chaplain stands as a beacon of faith, using prayer and eloquent speech to fuel the battle fervor of their comrades. They serve as the spiritual backbone of their brothers in arms, channeling their unwavering zeal onto the battlefield. Much like the Apothecaries, their role may vary slightly within different chapters, but they are indelibly linked with the Dark Angels, Black Templars, and Blood Angels.
Space Marines 2 might find chaplains an engaging and vibrant selection, given their potential abilities. Armed with a diverse assortment of close-combat weapons, they would primarily focus on bolstering nearby teammates through their auras. They could excel in granting buffs upon enemy kills, fostering melee-centric groups, and amplifying the effectiveness of disruptive Vanguard and Assault classes, thereby enhancing their performance.
Inceptor

The Inceptor, though somewhat unconventional, isn’t without its justification, following the discovery of the Inceptor Bolt Pistol in the files from a data mine related to Space Marine 2. These Space Marines are equipped with anti-grav thrusters, allowing them to soar and dual-wield pistols. They fly close to enemy formations, delivering rapid volleys before retreating. While not as iconic as the Apothecary or Chaplain, the Inceptor class embodies a more contemporary approach to battle for the Space Marines, fighting in the name of the Emperor.
Based on the information gathered so far, it’s not certain that Inceptors will be playable in Horde Mode. However, if they are, they could offer an intriguing variation for an airborne class. Unlike Assault units, Inceptors would move at a slower pace but excel in aerial agility. They would focus more on hit-and-run tactics rather than direct confrontation. What sets them apart is their dual-wielding of multiple pistols, a first for any class in the game. Many players might find the concept of being a flying cowboy quite thrilling.
Terminator

Clad in some of the Imperial armory’s most elite suits of armor, which are akin to mobile battle tanks, only the most experienced and battle-hardened brothers are granted access to this protective gear. These warriors often find themselves on perilous teleport missions, heroic last stands, and solo expeditions. Each piece of this armor is so valuable that its loss in battle brings great disgrace upon the chapter, as it’s believed each suit carries a shard of the Emperor’s original armor. The designs for these suits vary greatly across different chapters, reflecting a myriad of unique fighting styles.
Discussing Terminators as a possible class in game design often sparks intrigue, given their allure as potent power fantasies. However, crafting them could prove challenging for the developer. The diversity of their weaponry, ranging from the basic Storm Bolter to the formidable Lightning Claws, sets this class apart. To maintain balance, they might need to move at a slower pace or require more careful handling, which could pose some difficulties. A teleport ability seems fitting for such a class, and if the developer aims for creativity, then this is an ideal choice for introducing new abilities.
Librarian

As a devoted fan, I can’t help but marvel at the enigmatic Space Marine Librarians. These extraordinary individuals manage to thrive not only in the rigorous Astartes training regimen but also by mastering their bond with the warp. They artfully blend scientific knowledge and mystical powers, unleashing potent psychic attacks upon our enemies or creating mental illusions to conceal our comrades. Some Librarians even possess the uncanny ability to catch glimpses of the future, enabling more strategic chapters to act preemptively against impending events. However, this extraordinary power has led some chapters to regard them with suspicion, labeling them as nothing short of witches.
One frequently demanded character class is the Librarian, yet implementing this one might also pose challenges for Saber. Given that each class only has one active skill, creating an authentic Librarian experience may be challenging but achievable. Saber could swap out the standard weapon choice with a psychic burst, and turn their active ability into something like a protective shield, similar to the force barrier in Dawn of War II. If Saber decides to include the Techmarine as a playable character, they might successfully introduce the Librarian too.
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2025-04-25 05:05