Fans of “Lies of P” are looking forward to a promising future, as a sequel is under development and additional content (DLC) is forthcoming. The ending of “Lies of P” provides a clear path for either the DLC or sequel to continue, yet there’s still room for developer Neowiz to surprise players by enhancing the robust mechanical base of the original game. In terms of differentiation, “Lies of P 2” could stand out by expanding on the weapon assembly mechanic, offering players increased creativity in weapon customizations and character builds.
In the game “Lies of P,” inspired by “Bloodborne” from FromSoftware, the character customization isn’t as intricate as some other Souls-like games like “Elden Ring” or even “Dark Souls.” However, what makes “Lies of P” unique compared to “Bloodborne” is that it allows players to disassemble certain weapons into their handles and blades, which can then be reassembled in various combinations. This feature is exciting for exploring different attack patterns and Fable Arts, but there’s potential for it to offer even more depth in the sequel of “Lies of P.
Lies of P 2 Should Double Down on the Weapon Assembly Mechanic
How Lies of P’s Weapon Assembly Comprises the Majority of the Game’s Buildcrafting
In contrast to games like Elden Ring that immediately offer multiple character classes, Lies of P doesn’t. However, it offers ample opportunities for customizing the play style. Players can boost stats such as Motivity, Technique, and Advance to enhance the damage output from various weapon types, including heavy, light, and even elemental ones. The game provides a significant degree of customization through its weapon assembly mechanic, enabling players to create unique combinations that let them use weapons not typically suited for their build, thereby expanding their arsenal.
In simpler terms, a key aspect of this gameplay involves modifying weapon handles. Players have the ability to adjust the grade of a handle’s stats, focusing on either Agility, Skill, or Innovation. While there are constraints within this system, it offers players the opportunity to optimize their weapon handle for maximum damage based on their current stat distribution and select the blade that best suits the type of attacks they prefer to execute. This intricate system for character customization in “Lies of P” could be expanded upon in its sequel, potentially introducing a fresh approach for players to plan their builds and strategize their gameplay.
Lies of P 2 Can Take Weapon Assembly to the Next Level
In the sequel of “Lies of P,” instead of just having two components, the handle and blade for weapons, they could break down weapon parts into more detail – say, a blade, a handle, and a crossguard. The blade would control the damage output, the handle would manage Fable Arts and scaling of damage, while the crossguard determines the amount of damage blocked during defense. Dissecting weapons in this manner within “Lies of P 2” could significantly boost the game’s crafting mechanics and potentially increase its longevity.
If there’s a hint that Lies of P 2 draws some influence from The Wizard of Oz in its conclusion, this could potentially result in a feature where players can embed gems into their weapons to boost their characteristics. Just as Dorothy’s ruby slippers had magical properties, embedding a gemstone like a ruby into a weapon socket could bestow a stat bonus or unique weapon ability. Implementing a system such as this, which could intertwine gameplay mechanics with the broader narrative of the game, seems like an enticing prospect for Lies of P 2.
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2025-02-04 04:08