Lost Records: Bloom and Rage Devs Talk the Importance of Diversity

Lost Records: Bloom and Rage Devs Talk the Importance of Diversity

Key Takeaways

  • Lost Records: Bloom and Rage aims to offer diversity naturally, with the game’s cast inspired by real people from the ’90s.
  • The game offers honesty in character representation without tokenism or pandering.
  • Don’t Nod Montreal uses diverse perspectives to enhance storytelling, though diversity is far from its only priority.

As someone who’s spent countless hours immersed in the vibrant world of video games, I can wholeheartedly say that Lost Records: Bloom and Rage has managed to strike a chord with me on a personal level. Growing up in the ’90s, I remember the diverse tapestry of faces that populated my own little corner oftown, and the characters that populated my high school hues around meand RLostly remember fondly, and it’90’s, and seeing those same authentic representations in a game like Lost Records is nothing short of joy.


In various parts of the world, a diverse array of individuals reside, and since storytelling through fiction is universally appealing, there has been a demand for video games to reflect this diversity. Thankfully, the game “Lost Records: Bloom and Rage” by Don’t Nod Montreal might bring joy to those who don’t usually find representation in video games

Recently, GameRant held discussions with the creators of Lost Records: Bloom and Rage , such as Producer Cathy Vincelli and Creative Director Michel Koch, to explore their thoughts on the diversity in the game’s character designs. It was discovered that Don’t Nod, as a whole, aligns well with the game’s second nature

Lost Records: Bloom and Rage’s Honesty About Rose-Tinted Lenses of Nostalgia

One notable aspect that became clear about the game “Bloom and Rage” was its depiction of the ’90s era, which raised questions about its authenticity. Producer Vincelli explained to Game Rant that their inspiration for the game came from their personal recollections of the time. Meanwhile, Creative Director Koch disclosed that the visual design of characters in “Lost Records ” was influenced by the honest reflection they found when looking at old photos

In my opinion, we really aimed to craft characters that genuinely felt authentic. They could have been real people who were teenagers or in high school. We genuinely portrayed at album pictures of our friends, similar friends, and, yes, yeshwhile, yeah, yeah, indeed, and we genuinely portrayed at whom we were… Indeed, we really aimed to create those characters and [have them] feel like actual people we could have met in our teenage years

In their work, they drew inspiration from the eras they researched. They then reassigned players who had done the research to avoid making things too. Their aim was to uncover more interactive narratives, focusing on teens, and emoted life, striving for a more interactive narrative. Previously, the franchise focused on teens, but according to Director Koch, it catered to adult views and could complete a similar perspective and emotion

To fully develop Lost Records‘ narrative by incorporating insights gained from transitioning from adolescence to adulthood, Don’t Nod Montreal deliberately invited a diverse array of perspectives into their project. With team members originating from countries such as the United States, Mexico, and Canada, Director Koch emphasized that they would actively listen to input from each team member during the development process

Four years ago, when my team and I relocated to Canada, we were fortunate enough to essentially start from scratch in building our studio. Not only that, but we’ve been incredibly lucky to have a team that is nearly gender-balanced, which is quite rare. Additionally, we have team members hailing not just from Canada, but also from Mexico and other parts of North America. All in all, I believe we’ve assembled a remarkably diverse group, each contributing unique ideas to shape our collective vision at Lost Records. Regularly, we engage in collaborative gameplay with the team, ensuring that everyone’s voice is heard and valued

It’s true that Don’t Nod Montreal is making a significant effort to ensure diverse viewpoints are acknowledged, yet this isn’t primarily driven by a desire to appeal to certain demographics for increased sales; rather, they genuinely want to give everyone a platform

How Lost Records: Bloom and Rage Makes an Impact By Doing What Comes Naturally

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I strongly believe that diversity plays a crucial role, not just among the team creating the game, but also in the variety of characters portrayed. This mirrors the diverse individuals we encounter in daily life, both past and present. It’s not primarily about marketing [the game]; rather, promoting inclusivity and representing various groups is instinctive to us when designing our games

“Lost Records: Bloom and Rage” aspires for authenticity in portraying individuals of various eras, including the present. Developed by Don’t Nod, this production finds itself in an ideal balance where underrepresented characters won’t be stereotyped, yet they won’t be overlooked either. Ultimately, that’s the best we can expect. Not much is revealed about “Lost Records: Bloom and Rage” beyond its four lead musicians, but what has been unveiled so far promises a strong connection with many gamers upon launch

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2024-09-05 14:24