Lost Soul Aside, developed by Ultizero Games, initially showed great potential prior to its release. To a certain extent, it fulfilled this promise. However, it fell short in numerous aspects compared to the high expectations built up before its launch. The game faced substantial performance problems, monotonous gameplay, unimpressive English voice-overs, and more issues. Despite the developer’s plans to address Lost Soul Aside’s performance woes, there isn’t much they can do about the other points of criticism, which primarily revolve around the core elements of its narrative and game mechanics.
One noticeable aspect about the game Lost Soul Aside that stands out, particularly when played with English voiceovers, is its dialogue. The dialog often leans towards being excessively cheesy, bordering on endearing yet it tends to disrupt the game’s immersion, especially in a world where a major crisis is at hand. While the dialogue in Lost Soul Aside can be rough around the edges, much of this can be attributed to an over-explanation of events, which is something that even the Guerrilla Games’ Horizon series has occasionally been accused of.
Lost Soul Aside Talks as Much as Horizon’s Aloy

Horizon’s Aloy Is Known for Overexplaining Things
In simpler terms, some gamers have pointed out that Aloy in Horizon often explains things too much, even when she’s alone. This includes commenting on her actions, destinations, and story events. While her inner monologue can provide insights into her thoughts, it becomes a problem when it starts directing players through exploration, puzzles, and fights, which can diminish the excitement of discovery.

In simpler terms, Aloy often explains things too much, which can be bothersome for players who enjoy figuring out things on their own. However, this feature is controversial as it’s also seen as a way for the game Horizon to express Aloy’s thoughts and subtly guide players without using obvious markers or paths.
Lost Soul Aside Talks so Much It Interrupts Itself
In a more casual and clear manner, let me rephrase: Unlike other games that are controversial due to their challenging nature, Lost Soul Aside isn’t divisive because it’s not even humble enough. Right from the start of the game, Kaser appears to have exceptional puzzle-solving skills, even when the puzzles themselves aren’t particularly difficult. He often offers solutions that seem too helpful given the simplicity of each problem, mirroring a similar issue Aloy from Horizon has encountered, but on a much grander scale.

In “Lost Soul Aside,” the narrative often doesn’t allow for pauses or moments of reflection, as the dialogue tends to overlap or anticipate itself. Characters seldom get a moment to catch their breath in the storyline, and conversations between characters can feel remarkably similar to an episode of “Gilmore Girls,” where it seems as though each character already knows what the other is going to say. This leads to an exchange of pre-emptive replies. Furthermore, the characters in “Lost Soul Aside” seem to explain things more than necessary, even when they’re obvious or could be deduced. Perhaps it would have been more engaging if some details were left for the audience to infer on their own.

It’s worth noting that excessive exposition has long been a trait of Chinese and Japanese role-playing games since they first appeared. However, the game Lost Soul Aside seems to have elevated what was once a habit into a deliberate approach. On one hand, this deliberateness has almost inadvertently turned the game into something humorous, but whether it’s funny or not depends on individual perspective.
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2025-09-02 21:06