Key Takeaways
- Madden NFL 25’s new update enhances team playbooks, fixing animations and bugs for a better gameplay experience.
- Revamped passing mechanics provide more precision and control, catering to player feedback.
- Upgrades to Superstar Mode, Online H2H Ranked, and visual elements show EA’s effort to improve despite mixed reviews.
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Madden NFL 25 New Update Patch Notes
Gameplay
Playbook Updates:
- Philadelphia Eagles playbook additions:
- WR Mid Screen, Slot Drive, RPO Q Stick Draw added to Gun Trey Open
- MTN Fork H Choice, MTN Hitch ‘n’ Go, MTN Y Post added to Gun Trips TE Flex
- Tackle Trap, Hammer Dagger, PA Jailbreak Screen added to Gun Tight Y Off Wk
- Y Flat Goalline, Z Mesh Goalline, Z Spot Goalline added to Bunch X Nasty
- 21 plays added to Gun Normal Y Off Close
- Fixed an issue where a receiver would go offsides and run off the field caused by using a hot route on an auto-motion player
- Fixed an issue causing a man coverage defender to get caught out of position against Cheat Motion in Bunch Wide Nasty
- Fixed an issue causing the Left Tackle and TE to collide on Strong Jumbo PA Spot
- A variety of improvements to play-art in the play-call screen
Other Gameplay Updates:
- Revamped passing mechanic added as an additional passing setting, also added to Hospitality Suite
- Addressed an issue giving receivers a speed boost when using Custom Stems and then Smart-Routing
- Dev Note:We made this speed boost much harder to achieve and we’re working on a fix for a future Title Update. There’s also an additional change coming soon that will further balance which route segments will be able to be customized.
- Added a new Switch Stick delay option to the Gameplay Settings Menu:
- No Delay
- Slight Delay
- Large Delay
- Disable Switch Stick
- Update to make the online kick meter default to the new Multi-Meter, as well as the default in the Hospitality Suite
- Tuning to decrease pass speed when equipped with velocity-based passing abilities, Set Feet Lead and Pass Lead Elite
- Tuning to increase the Defensive Lineman chance to sniff out the HB Slip Screen play
- Addressed an issue where Kick Returners were not able to reach the ball landing spot within the Landing Zone allowing for a specific kickoff tactic.
- Dev Note:There are other variations of kickoff maneuvers in addition to this one that the team is working on getting addressed as soon as possible.
- Added new pursuit logic to further differentiate high-pursuit rated players, improving pursuit angles for better players
- Updated the placement of the ball to be at the 30-yard line after a kickoff goes out of the back of the endzone
- Added logic so that defenders will not be faked out by Double-Pass trick plays when using Pass Commit
- Fixed an issue sometimes causing an ‘effort’ catch to trigger on a catchable pass
- Fixed an issue allowing a free rusher on a specific blitz set-up out of Nickel 2-4 Double Mug and one out of Dollar 3-2 Overload
- Dev Note:Similar to the kickoff issue, there are other blitzes in addition to the ones fixed in this update that the team is actively working towards addressing as soon as possible.
- Tuning to WR blocking so that defensive backs are able to get off blocks quicker in ratings match-ups favoring the defender
- Tuning to WR/DB block interactions so DBs are able to get off of the blocks quicker when they have the appropriate ratings
- Fixed issues causing sideline characters to go through edge walls in Seattle, Miami and New Orleans stadiums
- Fixed a variety of minor animation issues in Physics Based Tackling
- Tuning to decrease Illegal Man Downfield penalties on RPO’s
- Fixed an issue allowing HB’s to be given backfield hot routes when aligned on the line of scrimmage
- Fixed a rare issue causing the QB to become frozen when being tackled during a specific handoff
- Fixed issues causing defenders to go offsides from pre-snap movement in a variety of defensive formations
- Fixed an issue allowing defenders to sometimes slip through double teams without the appropriate animation
- Fixed an issue allowing players to use the spin move when using the conservative ball-carrier coach adjustment
Gameplay Dev Note:
- We have clearly heard players’ desire for improvements to pass coverage, and the team is working on a significant set of improvements in a future title update. The incoming improvements being investigated include:
- Hard Flats
- Cover 3 Deep Zone
- Match coverage checks vs. bunch sets
- Press animations
- Zone Drop Coach Adjustments
- In addition to pass coverage, we also have improvements on the way for kickoff exploits, blitzes, AI-play calling and spin-move tuning.
Franchise
- Fixed an issue where the option to “Import Draft Class from Download Center” was removed from within the Franchise League
- Fixed an issue where the wrong player model would display during an Online Draft after pausing and resuming the Draft
- Tuned some areas with our logic to address the issue surrounding our simulation stats to get them more inline
Superstar Mode (PS5, Xbox Series X|S & PC only)
- Updated the profanity filter flow when importing players from EA Sports College Football.
- Fixed an issue where the camera would freeze during gameplay in The League.
- Fixed text issues in Draft cinematics.
Online H2H Ranked
- Fixed an issue where leaderboards could not be sorted by rank or player name.
- Fixed an issue where the rank summary screen was not being displayed properly when a user concedes the game.
- Fixed an issue where incorrect rank icons were being shown in ranked leaderboards.
- Fixed an issue where the top 100 leaderboard did not update to the correct rank icons.
- Fixed an issue where users were set to Bronze or Silver in the Division Leaderboards despite being in placement matches or unranked.
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Presentation
- Added São Paulo Stadium in celebration of the NFL’s annual International Games making its debut in Brazil
- Added cameras to Super Bowl celebration cutscenes
- Fixed timing for the player grade summary at the end of Superstar – The League games
- Fixed incorrect helmet appearing in cutscenes with a Team Builder team
- Fixed post play stat milestone banners triggering too frequently in a single game
- Fixed player warping that could occur after a broadcast wipe when the Team option was selected for a touchdown celebration
- Fixed incorrect text on broadcast wipe that said “End of Regulation” at the end of an overtime period
- Fixed broken broadcast wipe if a player is tackled for a safety
- Fixed missing replay after a fake punt
- Fixed coin toss result being displayed before the coin is tossed by the referee in overtime
- Fixed ‘Coaching’ option in pause menu within Practice Mode
- Resized the Celebration mechanic wheel to be smaller and moved away from the center of the screen
Art
- Player Likeness Updates:
- Xavier Worthy (WR – Chiefs)
- Adonai Mitchell (WR – Colts)
- Brock Bowers (TE – Raiders)
- Ricky Pearsall (WR – 49ers)
- Quinyon Mitchell (CB – Eagles)
- Kenny Clark (DT – Packers)
- Joe Burrow (QB – Bengals)
- New Gear
- Adidas Electric+ 2 Cleats
- Jordan Retro Cement Cleats
- Visual Bug fixes
- Stadium Texture and Enlighten Improvements
- Sideline Jersey number fixes
- Gear color fixes (shoes, headbands, undershirts, etc)
- Texans Uniform Updates
- Fixed some head, uniform, and gear clipping issues
- Updated NFL uniform fonts
Audio
- Adjusted the in-game mix levels to make the commentary teams more audible, especially Mike Tirico & Greg Olsen.
- Fixed an issue with music stuttering/skipping as the users load into different modes.
- Added over 6,000 newly recorded lines from Kate Scott & Brock Huard, Mike Tirico & Greg Olsen, and Brandon Gaudin & Charles Davis.
- Bug fixes for commentary speaking incorrectly about the previous play.
- Dev Note:We’re aware the Washington Commanders renamed their stadium to Northwest Stadium. Replacement commentary will come in a future update.
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2024-09-04 16:37