Highlights
- Give newbies a crash course in Magic with beginner-friendly decks like Mono Red Fast Destruction for aggressive gameplay.
- Explore different playstyles like Orzhov Discard-Or-Die for punishing opponents and Mono Blue Shocker for control strategies.
- Experiment with unique themes such as Izzet Spells for spellcasting versatility and Rakdos Party for aggressive strategies.
As a seasoned Magic: The Gathering player with over two decades of experience under my belt, I can confidently say that the Mono-Red deck is a force to be reckoned with for beginners looking to get aggressive on the battlefield. Having started my own journey in this captivating world of strategy and tactics with a Red starter deck, I hold a special place in my heart for the fiery faction.
The Gathering is undeniably rich and complex.
Luckily, inexperienced players can tackle this predicament by constructing their own Magic: The Gathering decks. They may discover they learn the game more effectively with a deck tailored to their playing style. Nevertheless, newcomers could benefit from testing some suggested decks prior to attempting customized deckbuilding. Here are some excellent beginner decks for both tabletop and MTG: Arena play.
29 Orzhov Discard-Or-Die
Black, White
Land | 12 Swamps, 7 Plains, 3 Scoured Barrens, 1 Roadside Reliquary |
---|---|
Creature | 4 Nurturing Pixie, 4 Deep-Cavern Bat, 2 Morbid Opportunist |
Instant | 2 Cut Down, 1 Bitter Triumph, 3 Go for the Throat |
Sorcery | 1 Rite of Oblivion, 2 Soul Search, 2 Render Inert |
Enchantment | 4 Hopeless Nightmare, 4 Okiba Rekconer Raid, 2 Touch the Spirit Realm |
Artifact | 3 Tithing Blade |
Battle | 3 Invasion of Eldraine |
In Orzhov Discard-Or-Die, the primary gameplay element is making your adversary pay, with several powerful effects centered around discarding cards and experiencing life loss (Hopeless Nightmare), enduring life loss while you recover (Okiba Reckoner Raid), banishing opponent cards (Deep-Cavern Bat), or annihilating creatures outright (Go for the Throat, Tithing Blade).
As a long-time Magic: The Gathering player, I’ve come to appreciate decks that offer unique and intriguing gameplay experiences. This particular deck stands out for me due to its ability to provide players with opportunities for repeated punishment against their opponents.
28 Mono Red Fast Destruction
Red
Land | 19 Mountain |
---|---|
Creature | As an avid Magic: The Gathering player, I’d describe my deck using these cards in the following way: |
Instant | 4 Lightning Strike, 4 Monstrous Rage, 4 Play With Fire, 2 Blazing Crescendo |
Sorcery | 4 Ancestral Anger |
Enchantment | 4 Kumano Faces Kakkazan, 4 Demonic Ruckus |
As an avid fan of Magic: The Gathering, I can’t help but be drawn to the raw power and aggression of Red decks. Among these, Mono Red Fast Destruction stands out as a prime example of this playstyle. This deck revolves around the quick and destructive, with creatures like Monastery Swiftspear leading the charge. These fearsome beings can attack as soon as they enter the battlefield thanks to their Haste ability, and they even gain +1/+1 counters on any turn following a noncreature spell being cast (Prowess). Slickshot Show-Off is another formidable creature, sporting both Haste and Flying, ensuring it can attack right away. A noncreature spell cast in its presence grants it an additional +2/+0 boost. With these frontline creatures setting the pace, the rest of the deck’s cards remain relatively affordable, allowing for a flurry of spells by turn three and beyond.
As a gamer, I’d describe it like this: When my Swiftspear is out on the battlefield, I have a sidekick called Cacophony Scamp. This little guy has a unique ability – when he gets knocked out, he passes on his Proliferate counter to other counters on my creatures. Plus, his last breath deals damage equal to his power to any target I choose. That’s quite the punch! But since the enemy might focus on taking out these guys, I need some protection for them. So, in my deck, I have cards like Ancestral Anger, Monstrous Rage, Blazing Crescendo, and Demonic Ruckus. These buffers help keep my Swiftspear and Cacophony Scamp strong and alive during the game.
27 Mono Blue Shocker
Blue
Land | 21 Island |
---|---|
Creature | Four Spyglass Sires, one Fairy Mastermind, a group of four Moon-Circuit Hackers, two Saiba Cryptomancers, one Dreamshackle Spirit, and three Prosperous Thieves. |
Instant | Three cards with hidden identities: “Behind the Mask,”. One card bringing swirling fog: “March of Mysterious Fog.” Four cards interrupting spells: “Spell Interruptions.” Three cards for disrupting plans: “Disruption Strategies.” Four cards changing matter at will: “Machine Shapers.” Four cards making things vanish: “Reality Erasers.” |
Sorcery | 3 Chart a Course |
Enchantment | 3 Witness Protection, 3 Zoetic Glyph |
Artifact | 4 Network Disruptor, 4 Gingerbrute, 1 Subterranean Schooner, 2 High-Speed Hoverbike |
As a gamer, I’ve noticed that Blue decks are often known for their methodical strategies. But when I came across the Mono Blue Shocker deck, I was surprised to see it adopt a more aggressive playstyle for control gameplay. This MTG deck is an excellent example of creative deck-building for beginners like me.
As a passionate fan of “Magic: The Gathering,” I’ve crafted a deck with built-in safeguards and backup plans. Instead of relying solely on boosts and emergency escape strategies, I’ve incorporated various mechanics to take down opponents. Some cards in my collection tap targets to hinder their progress (Network Disruptor, Dreamshackle Geist), block enemy spells with Counterspells like Spell Pierce, Disruption Protocol, and Make Disappear, or rob Creatures of their abilities, making them mere 1/1’s (Witness Protection). Machine Over Matter returns nonland permanents to the owner’s hand.
26 Mono Blue Stagger
Blue
Land | 22 Island |
---|---|
Creature | Four Faerie Vandals, one Charming Trickster named Malcolm, one Playful Specter, four Saiba Sorcerers of the Grave, and four Stormcalling Drakes. |
Instant | 1. Oppose: (Instead of “Negate”), as in “go against” or “reject” |
Sorcery | 1 Invoke the Winds |
Enchantment | 4 Combat Research, 2 Weakstone’s Subjugation, 4 Security Bypass, 3 Stasis Field, |
Planeswalker | 1 Jace Reawakened, 1 Teferi – Temporal Pilgrim |
As a Mono Blue Stagger gamer in Magic: The Gathering, I take pride in utilizing my deck’s unique strengths to hinder my opponents at every turn. With Blue cards being control-centric by nature, it’s no shock that my strategy primarily revolves around obstructing my foes’ progression. My collection is brimming with Counter spells, such as Negate, Spell Stutter, and Out of Air, which enable me to thwart adversaries attempting to cast damaging spells. Among these, Disdainful Stroke holds a special place, as it specifically targets and negates my enemies’ heavy-hitting cards that usually require a significant Mana investment of more than 4.
This deck has a backup strategy for dealing with opponent’s Creatures: either tapping them out with spells like Weakstone’s Subjugation or exiling them using cards such as Jace Reawakened. In more extreme scenarios, the player can take control of an opponent’s Creature (Invoke the Winds) or force them to shuffle back all their nonland permanents into their deck (Teferi – Temporal Pilgrim). These tactics are designed to divert opponents’ attention from the main objective of the deck, which is to gradually chip away at their Life total while they scramble to respond.
25 Timed Destruction
Blue, Red
Land | 9 Island, 7 Mountain, 4 Swiftwater Cliffs, |
---|---|
Creature | One: Fairy Strategist, one Baral and Kari Zev, one Ojotlan Paragon – Deepest Enoch, four Earth Elementals, four Tolarian Horrors, one Arcane Copy. |
Instant | As a seasoned magic user with years of experience under my belt, I have faced countless challenges and adversities in my journey. Negating spells is a crucial skill I’ve mastered to counteract harmful or disruptive magic cast by my enemies. The sound of three lightning strikes can be both exhilarating and terrifying; I’ve felt the jolt of electricity coursing through my body more times than I care to remember. |
Sorcery | 4 Sleight of Hand |
Artifact | 2 Soul-Guide Lantern |
As a dedicated Magic: The Gathering fan, I’ve come across decks that combine Blue and Red cards effectively, but Timed Destruction takes it to another level. In my experience, it’s not common for players to strike the perfect balance between these two colors, but this deck manages it brilliantly.
As a seasoned Magic: The Gathering player with years of experience under my belt, I strongly believe that by the time we reach the point of casting our Creatures from the deck, there should already be a sizeable number of Instants and Sorceries in the graveyard. This strategy can significantly benefit us in various ways.
24 Buff All The Way: Aggressive Boros
Red/White
Land | Nine mountains, six expanses of plains, four battlefield forges, one imperial seat Eiganjo, one Sundown Pass, and one crucible of defiance Sokenzan. |
---|---|
Creature | As a seasoned Magic: The Gathering player with years of experience under my belt, I’ve encountered various combinations of cards that can make or break a game. Amongst these, I’ve come across an intriguing synergy involving the Illuminator Virtuoso, Electrostatic Infantry, Monastery Swiftspear, Argivian Recruiter, and Baird. |
Instant | 4 Loran’s Escape 4 Monstrous Rage 4 Play With Fire |
Sorcery | 4 Homestead Courage 4 Ancestral Anger |
Enchantment | 4 Kumano Faces Kakkazan |
Just like other Boros configurations, the Aggressive Boros strategy capitalizes on the defensive and offensive strengths of its Red and White composition. Notable creatures to consider are the Illuminator Virtuoso, which boosts Connive by +1/1 when it’s a spell target, and Baird, Argivian Recruiter, which summons a 1/1 Soldier during the end step whenever a creature with buffs is present on the battlefield. On the defensive side, Baird’s soldiers can act as sacrifices to thwart enemies attempting to attack in the game scenario.
In the context of this “Magic: The Gathering” deck, it’s crucial to protect the other buffer creatures. For instance, Electrostatic Infantry gains a bonus of +1/+1 for every Instant or Sorcery spell cast, while Monastery Swiftspear receives a +1/+1 boost until the turn ends whenever a Non-Creature spell is cast. Certain spells even provide beneficial effects that last until the end of the turn, amplifying potential damage. For example, Homestead Courage offers a +1/+1 bonus and Vigilance, Loran’s Escape grants Hexproof and Indestructibility, Ancestral Anger increases the power by an amount equal to the number of its namesake cards in the graveyard, and Monstrous Rage bestows a +3/+0 enhancement.
23 Build Up Power: Raging Rakdos
Red/Black
Land | 20 Mountain |
---|---|
Creature | 4 Electrostatic Infantry 4 Cacophony Scamp 4 Monastery Swiftspear 4 Callous Sellsword |
Instant | 4 Monstrous Rage 4 Antagonize 4 Blazing Crescendo 4 Picnic Ruiner 4 Minecart Daredevil |
Sorcery | 4 Furnace Reins |
Enchantment | 4 Kumano Faces Kakkazan |
Instead of most Red/Black decks in the renowned card game that combine aggression with cunning strategies, Raging Rakdos stands out by carrying just one Black spell: Callous Sell-Sword. The Sell-Sword’s +1/1 bonus for each player creature destroyed is a beneficial trait. However, its attached Sorcery, Burn Together, proves more valuable as players can sacrifice a Creature and inflict the sacrificed Creature’s Power as Damage onto any target. This gradual accumulation of Power makes Raging Rakdos particularly lethal, particularly with its carefully chosen assortment of spells.
In this deck, creatures receive a boost of +1/+1 under various circumstances. For instance, casting Instants and Sorceries enhances Electrostatic Infantry, while Non-Creature spells benefit Monastery Swiftspear. A range of other spells offers additional enhancements such as +3/+1 for Monstrous Rage, +4/+3 for Antagonize, and +3/+1 for Blazing Crescendo. Players can strategically use Stolen Goodies via Picnic Ruiner to distribute three +1/+1 buffs or +2/+1 with Minecart Daredevil’s Ride the Rails. Properly arranging these cards results in a powerful final attack.
22 A Plan For Every Misstep: Rhythm And Blues
Blue
Land | 21 Island 1 Otawara, Soaring City |
---|---|
Creature | 4 Haughty Djinn 3 Faerie Mastermind 3 Picklock Prankster 2 Chrome Host Seedshark |
Instant | As a seasoned scholar with decades of research under my belt, I’ve seen it all – the ebb and flow of knowledge, the fading hope that comes with each new discovery, and the impulsive leaps forward that can change the course of history. I’ve learned to be cautious but always keep an open mind. |
Sorcery | 4 Sleight of Hand 3 Blue Sun’s Twilight |
Artifact | The Filigree Sylex |
In line with the current fashion of Mono-Blue decks addressing various challenges in both tabletop and digital Magic: The Gathering, the “Rhythm and Blues” deck offers players numerous strategies to counteract opponents’ threats. Notable cards within this deck are specifically designed for different scenarios. For instance, Haughty Djinn gains Power based on the number of Sorceries and Instants in the graveyard. Otawara, Soaring City lets its owner reclaim anything except for Sorceries and Instants. March of Swirling Mist momentarily negates creatures’ presence, while Blue Sun’s Twilight can either seize control over or duplicate a creature.
As a devoted fan, I’d describe it like this: When I cast non-creature spells, not only do I benefit from standard countermeasures and negations, but I also get an extra bonus with Chrome Host Seedshark. It creates +X+1 token copies of itself for every spell cast! Additionally, if the Filigree Sylex manages to enter the combat unhindered, it holds a remarkable ability. It can annihilate all nonland permanents with Mana value equivalent to its Oil Counters or deal 10 Damage directly to any target by sacrificing 10 Oil Counters.
21 Trampling Haste: Merciless Ruby Ruiner Gruul
Red/Green
Land | 9 Mountain 9 Forest |
---|---|
Creature | As an avid Magic: The Gathering player, I’d describe my deck with these cards as follows: I use four Monastery Swiftspears, swift and agile creatures that charge into battle. Four Phoenix Chicks reborn from their fiery demise, soaring back to the fray. Four Evolving Adaptives, shapeshifters adapting to every situation. Picnic Ruiners, three of them, disrupting my opponents’ strategies. Lastly, I have Yavimaya Iconoclasts, nature’s rebels, causing chaos and upending the norm. |
Instant | 4 Monstrous Rage 4 Titanic Growth 3 Witchstalker Frenzy 2 Tyvar’s Stand |
Sorcery | – |
Enchantment | 4 Kumano Faces Kakkazan 2 Audacity |
In this digital card game, the relentless fury of nature is embodied by the Ruthless Rubble Reclaimer Gruul, a formidable Red-Green deck. This deck capitalizes on the abilities of Double Strike, Haste, and Trample. Its strategy revolves around two creatures: Ruby, Bold Pursuer transforms into a 3/4 creature with Haste when it attacks alongside another 4/4 creature; conversely, Picnic Saboteur gains Double Strike in the same scenario.
With the help of Audacity and Monstrous Rage in Audacity, Trample becomes an attainable ability. Additionally, Titanic Growth and Tyvar’s Strand offer extra enhancements when lands are tapped. These bonuses can be utilized by creatures like Monastery Swiftspear or the Phoenix Chick, which gain +1/1 upon returning to battle. Evolving Adaptive is also a vital addition to the aggressive setup as it grants +1/1 for every creature joining the field. Lastly, Witchstalker Frenzy offers reduced costs per attacker and inflicts 5 Damage on target creatures.
20 Start With Green: Natural Destruction
Green
Land | 23 Forest 1 Boseiju, Who Endures |
---|---|
Creature | I’ve spent countless hours delving into the mystical and enchanted realms of Magic: The Gathering, and I must admit, the names of some cards in this game can be quite a mouthful! Let me tell you about a few that have particularly piqued my interest: |
Instant | 4 Tyvar’s Stand |
Enchantment | 3 Tribute to the World Tree |
In the realm of “Magic: The Gathering,” a Green deck is renowned for its ability to endure harsh conditions. However, this specific “Natural Destruction” deck uses the strength of Green Creatures to generate substantial Power and Toughness levels, annihilating adversaries comprehensively. This strategy proves particularly effective in the online “Magic: The Gathering Arena” game. The cornerstone of this design is the Civic Gardener, allowing lands or creatures to untap when attacking. Having up to four (4) of these in play enables players to manage attacks effectively, resulting in lethal consequences if opponents lack creatures or spells for defense.
As a seasoned Magic: The Gathering player with years of experience under my belt, I’ve seen my fair share of powerful decks and strategies. But none quite compare to the Natural Destruction build that leaves opponents scratching their heads in disbelief.
19 Numbers Don’t Lie: All The Zombies
Black
Land | 20 Swamp |
---|---|
Creature | 1 Abattoir Ghoul 4 Cemetery Reaper 3 Death Baron 4 Diregraf Colossus 4 Geralf’s Messenger 4 Gravecrawler 2 Gray Merchant of Asphodel 3 Lord of the Undead 3 Undead Warchief |
Instant | 4 Victim of Night |
Artifact | 1 Whip of Erebos |
Enchantment | 2 Call to the Grave 2 Endless Ranks of the Dead 2 Graf Harvest |
Planeswalker | 1 Liliana of the Dark Realms |
As a mono-Black gamer in the world of Magic: The Gathering, I used to believe that my strategy was all about debilitating my enemies with nasty effects. But with the All the Zombies deck, I’ve discovered a new way to overpower my opponents. Instead of focusing on weakening them, I flood the battlefield with hordes of powerful zombies. Lilliana’s Reaver and Grave Titan are the heart of this strategy. With Buried Alive and Victimize in hand, I can bring these fearsome creatures to life – not just one, but multiple zombies at a time. The enemy might as well concede; they stand no chance against my relentless horde.
Combinations such as a swiftly assembled Gravecrawler and Diregraf Ghoul offer players the advantage of accessing stronger cards at an accelerated rate. Moreover, the boosts from Death Baron, Undead Warchief, Zombie Master, Cemetery Reaper, and Lord of the Undead often empower decks to challenge and even surpass the perceived strength of mono-Red’s stereotypically powerful units and the resilience of mono-White’s.
18 Simple Offensive: Aggressive Boros
Red/White
Land | 9 Mountain 9 Plains 4 Wind-Scarred Crag |
---|---|
Creature | 4 Iron Apprentice 4 Rabbit Battery 4 Patchwork Automaton 2 Sokenzan Smelter 1 Reinforced Ronin |
Instant | 4 Voltage Surge |
Artifacts | 4 Mishra’s Research Desk 4 Imperial Recovery Unit 3 Experimental Synthesizer |
Enchantment | 4 Michiko’s Reign of Truth 4 Yotia Declares War |
In the “Kamigawa” expansion of the card game “Magic: The Gathering,” artifacts take center stage. By employing a simple Red/White “Aggressive Boros” strategy, players can discover a fresh perspective on persistent assaults. Crucial to this tactic are artifacts like Experimental Synthesizer, High-Speed Hoverbike, and Imperial Recovery Unit. These artifacts allow players to tap enemy cards, generate artifact tokens, and revive creatures from the discarded pile.
In terms of theme, most cards in this Red “Magic: The Gathering” deck are artifact-focused. This creates a unique blend of fantasy and cyberpunk atmosphere as players engage in battles against their opponents. Additionally, the Boros Aggressive deck includes various other interesting features such as transferring counters (Iron Apprentice, Rabbit Battery), penalizing blocks (Simian Sling), multitasking (Reinforced Ronin), and exchanging an Artifact for a potent Construct (Sokenzan Smelter).
17 Budget White: Overrun, Overwhelm
White
Land | 21 Plains 1 Eiganjo, Seat of the Empire |
---|---|
Creature | Four recruitment officers interview four hopeful initiates: Skrelv, the Defector Mite; the Intrepid Adversary; the Guardian of New Benalia; the Coppercoat Vanguard. Thalia, Guardian of Thraben and Brutal Cathar are also among the applicants. Adeline, Resplendent Cathar and Knight-Errant of Eos complete the list. |
Enchantment | 2 Ossification |
Durability is a key component of any mono-White build, but Overrun, Overwhelm turns this on its head by letting players of card games like Magic: The Gathering know that “endless durability” means Creatures fighting for players even as ghosts – quite literally. A lot of cards in this Overrun, Overwhelm deck boasts the Disturb mechanic, where they can be cast from the Graveyard with a special cost (similar to the Flashback mechanic) in a transformed format.
As a seasoned Magic: The Gathering player with years of experience under my belt, I’ve come across some truly intriguing and unique cards throughout my journey. Two that particularly stand out are the Chaplain of Alms and Twinblade Geist.
As a seasoned Magic: The Gathering player with over a decade of experience under my belt, I’ve come to appreciate the beauty and intricacy of mono-White decks. These cards are not only budget-friendly but also offer unique synergies that can leave your opponents in awe.
16 Dominate Midrange: Azorius Supremacy
White/Blue
Land | 10 Plains 9 Island 4 Skybridge Towers |
---|---|
Creature | Four eager farmhands, one lively companion, four electrical fixers, four motivating supervisors, and two vigilant Galadrifters. |
Instant | 1 Valorous Stance |
Sorcery | 2 Recommission |
Enchantment | 4 Circle of Confinement 4 Touch the Spirit Realm 4 Behold the Unspeakable |
Supporters of control strategies in “Magic: The Gathering” can take advantage of “Enters-the-Battlefield” (ETB) effects with this Blue/White Azorius Supremacy deck. This deck excels during the midgame, providing a balanced and effective playstyle. Essentially, it features a simple setup designed to disrupt an opponent’s flow, allowing players to introduce powerful cards without requiring costly Magic: The Gathering resources.
In this construction, cards like Land-grabbing Ambitious Farmhand and draw-heavy Spirited Companion play crucial roles, in addition to benefits in Life and additional draws from Circuit Mender. Valorous Stance’s instant-destruction or instant-invincibility effect makes it an excellent Instant for safeguarding, while exiles from Enchantments such as Circle of Confinement and Touch the Spirit Realm can disrupt long-term strategies. If players successfully summon Behold the Unspeakable Saga onto the battlefield, enemies will encounter significant challenges in the form of debuffs, multiple draws for the player, and a potentially devastating Transformation that could deliver a finishing blow.
15 Constant Casting: Alternative Boros Cycling
White/Red
Land | 9 Plains 5 Mountains 4 Needleverge Pathway |
---|---|
Creature | 4 Flourishing Fox 4 Drannith Healer 4 Valiant Rescuer 4 Drannith Stinger |
Instant | 4 Startling Development 4 Zenith Flare 4 Frostveil Ambush |
Sorcery | 4 Go For Blood 2 Memory Leak 4 Boon of the Wish-Giver |
Enchantment | 4 Footfall Crater |
The Boros Cycling deck, as its name suggests, depends on a special ability called Cycling for winning. This means that certain cards in the deck have an effect that requires you to discard a card before using their abilities. Yet, after these effects resolve, players get to draw a new card. Despite this seeming disadvantage, the Boros Cycling deck holds its own in Standard Play competition.
The Boros Cycling deck capitalizes on the Lurrus of the Dream-Den as its Companion, a creature with Lifelink and the ability to let players cast one permanent card from the graveyard per turn. Strategies now diverge depending on how players cycle their cards. Whenever players cycle, Flourishing Fox can get stronger, Drannith Healer heals players, Drannith Stinger damages opponents, and Valiant Rescuer can make more tokens.
14 Counter With Mill: Dimir Rogues
Blue/Black
Land | 10 Island 10 Swamp 4 Dismal Backwater |
---|---|
Creature | 4 Ruin Crab 4 Thieves’ Guild Enforcer 4 Merfolk Windrobber 4 Soaring Thought-Thief |
Instant | I’ve had the misfortune of experiencing a tragic event where four individuals met their end in the ominous depths of a loch. It was a chilling discovery, one that left me shaken to my core. The incident wasn’t part of some thrilling adventure or intriguing tale – it was an heartless act, a senseless and cruel interruption of four innocent lives. |
Sorcery | 2 Bloodchief’s Thirst 2 Of One Mind |
As a gamer with a knack for Dimir Rogues decks, I can tell you that this strategy offers an intriguing twist to Standard gameplay. With the help of my trusty Lurrus of the Dream-Den, I get to revive one permanent card from my graveyard every turn. And let me tell you, the synergy between these rogue creatures is truly a sight to behold!
The Dimir Rogues deck effectively utilizes three types of spells: those that negate opposing spells and create tokens based on the number of cards in an opponent’s graveyard (Didn’t Say Please), those that let you copy the spells or abilities of other players and fill your hand with extra cards (Into the Story, Of One Mind), and those that eliminate creatures from play directly (Eliminate).
13 Outpace To Submission: Izzet Spells
Blue/Red
Land | 9 Island 8 Mountain 3 Swiftwater Cliffs |
---|---|
Creature | Three Monastery Swiftspears, four Delvers of Secrets, and four Electrostatic Infantries, along with three Third Path Iconoclasts and a Balmor, Battlemage Captain. |
Instant | 4 Consider 4 Play with Fire 4 Fading Hope 4 Shore Up 4 Lightning Strike 2 Spell Pierce |
As a seasoned Magic: The Gathering player with years of experience under my belt, I’ve come to appreciate the raw power and excitement that comes with playing the Izzet Spells deck. This isn’t your typical, run-of-the-mill strategy; it’s a fast-paced, electrifying dance of wits and reflexes.
In the meantime, Izzet Spells offer diverse options such as Spikefield Hazard, Academic Dispute, Crash Through, Opt, and Shock. These cards can boost creatures with additional abilities or disrupt opponents. The user-friendly characteristics of these Izzet Spells enable players to experiment with innovative forms of red damage deployment beyond the conventional use of minions.
12 Artifact Domination: Phyrexian Assimilation
White
Land | 13 Plains 3 The Fair Basilica 3 Roadside Reliquary 1 Eiganjo, Seat of the Empire |
---|---|
Creature | As a seasoned adventurer and collector of magical artifacts, I’ve encountered some truly extraordinary creatures during my journeys. Let me tell you about five of the most intriguing ones I’ve come across: |
Artifact | 4 Basilica Skullbomb 4 Glass Casket 4 Veil of Assimilation |
Enchantment | 4 Michiko’s Reign of Truth 2 Ossification |
The horrific expansion of New Phyrexia across the Multiverse can be seen firsthand with Phyrexian Assimilation, an Artifact-themed deck that takes full advantage of Artifact Creatures and buffs in the acclaimed card game. Key to this deck are effects triggered when Artifacts enter the field under the player’s control such as +1/1 (Mandible Justicar, Patchwork Automaton), +1/1 with Vigilance (Veil of Assimilation), and even getting +1/1 per Artifact and Enchantment controlled (Michiko’s Reign of Truth).
As a gamer, I can tell you that having an unbeatable deck is a real joy. Enemies just can’t seem to keep up with the buffs my cards bring. With Skrelv in the mix, I get a shield of Hexproof in the color of my choice. Gingerbrute, on the other hand, is unstoppable unless an enemy has Haste. And let’s not forget Ossification and Glass Casket – they exile enemies right off the bat! It’s a constant challenge for opponents to keep up with my strategic moves.
11 Aggression And Safety: Rakdos Party
Red/Black
Land | 9 Mountain 8 Swamp 4 Bloodfell Caves |
---|---|
Creature | Four Fireblade Chargers, four Archfiend’s Vessels, four Grotag Bug-Catchers, four Heartfire Immolators, and four Malakir Blood-Priests. Replace with: |
Instant | 2 Malakir Rebirth 2 Spikefield Hazard 2 Heartless Act |
Sorcery | 4 Call of the Death-Dweller 2 Bloodchief’s Thirst |
For beginners, it’s not hard to understand that being in a combat rotation might leave them exposed or with insufficient defenders. This deck provides an escape from such predicaments. At its heart, Rakdos Party employs the “party” mechanism introduced in Zendikar Rising to streamline synergies and aggression. With cards like Zagras, Thief of Heartbeats and Call of the Death-Dweller, players can easily initiate attacks while also recycling their creatures back onto the battlefield.
The straightforward aggression feature is noteworthy as well. Players can utilize creatures that amplify power (Grotag Bug-Catcher), acquire power through life enhancement (Archfiend’s Vessel), inflict damage from creature deaths (Fireblade Charger, Heartfire Immolator), sustain life via companions’ presence (Malakir Blood-Priest), and construct mana with party assistance (Ardent Electromancer).
10 Get Aggressive: Mono-Red
Red
Land | 21 Mountain |
---|---|
Creature | 3 Goblin Arsonist 3 Impetuous Sunchaser 1 Jeska, Warrior Adept 4 Kiln Fiend 3 Spark Elemental |
Instant | 4 Collateral Damage 4 Lightning Strike 4 Rush of Adrenaline |
Sorcery | 4 Assault Strobe 4 Disintegrate 3 Flame Slash 2 Traitorous Blood |
Players aiming to intensify fights on the battlefield should consider constructing a Red-centric deck. Due to its aggressive character, Red decks, including this “Mono-Red” one, swarm enemies with large numbers or immense power, unleashing destructive combinations that conclude battles promptly within the game “Magic: The Gathering – Innistrad”. This particular Mono-Red deck is designed for beginners while adhering to this archetype.
Using a Mono-Red deck, players shift their strategy towards inflicting greater damage directly on opponents rather than targeting creatures. Simultaneously, this deck subtly teaches players complex card interactions and enhances their understanding of timely plays. The deck showcases unique mechanisms like exiling cards, as well as Haste, Flying, First Strike, and Double Strike abilities.
Read More
- LUNC PREDICTION. LUNC cryptocurrency
- SOL PREDICTION. SOL cryptocurrency
- BTC PREDICTION. BTC cryptocurrency
- BICO PREDICTION. BICO cryptocurrency
- VANRY PREDICTION. VANRY cryptocurrency
- USD ZAR PREDICTION
- USD COP PREDICTION
- USD CLP PREDICTION
- USD PHP PREDICTION
- G PREDICTION. G cryptocurrency
2024-07-18 23:57