Marvel 1943 Makes a Case for Its Independence in Franchise Era

Marvel 1943 Makes a Case for Its Independence in Franchise Era

As a seasoned gamer with decades of experience under my belt, I must admit that Marvel 1943: Rise of Hydra has piqued my interest in more ways than one. The decision to confine the narrative to a specific year and setting is both intriguing and somewhat restrictive, especially considering the vast expanse of the Marvel Universe.


The game Marvel 1943: Rise of Hydra establishes itself uniquely within a particular year and setting, even if players don’t get to traverse Wakanda. However, it appears that Wakanda may not factor into the plot of Marvel 1943: Rise of Hydra, as evidenced by the recent cinematic trailer featuring Azzuri’s Black Panther and Nanali in snow-covered and occupied Paris, France. Regardless, Skydance has constrained the game’s storyline by confining it to a specific time period instead of the 1940s as a whole, which limits sequel possibilities unless it breaks its naming pattern.

It seems Skydance may be aiming to firmly establish their vision for the game, “Marvel 1943: Rise of Hydra”, without worrying about what might happen in potential sequels or spin-offs. This could make the game unique and authentic within the Marvel universe, as it’s unusual for a Marvel production not to consider franchise potential, given how it’s such a big part of modern pop culture.

Marvel 1943: Rise of Hydra’s Natural Next Step Could Undermine Its Signature Premise

By setting itself during World War II and titling it “Marvel 1943: Rise of Hydra,” this game clearly positions itself as an integral part of that historical era. It’s unclear if Skydance intends to create a series of related games based on this premise, but given the popularity of the Marvel IP, it wouldn’t be surprising if sequels were being brainstormed, even if Skydance decides to wrap up the story of “Marvel 1943” in some way. Not every game associated with a massive IP necessarily needs its own franchise, though.

On the other hand, if a mythology seems to capitalize on continuity and franchise possibilities, it’s undoubtedly Marvel, which should make one cautious regarding the scale of Rise of Hydra.

Considering Steve Rogers’ Captain America gets frozen during WW2 and later thaws in the present day, it’s hard for Skydance not to consider that scene as a post-credits teaser if nothing else. This setup could imply a sequel that sets the stage for an eventual Avengers-like scenario, similar to how the original MCU movie was gradually introduced and developed. However, such a move might detract from what makes Marvel 1943 unique if it overshadows its distinctive elements.

A Marvel 1943: Rise of Hydra Sequel Might Create an Awkward Narrative and Gameplay Dissonance

The way Skydance is shaping their worldwide WW2-era Marvel game is intriguing, featuring four distinct playable characters that seem to embody opposite gaming styles. On the other hand, a sequel following this pattern with the Avengers could potentially diminish the uniqueness of the era portrayed in Marvel 1943, as well as dilute the exclusivity of its character roster. This might pose an interesting dilemma for the team deciding which Avengers characters to include.

Hawkeye and Black Widow, who don’t have superpowers or unique gear like other Avengers, are surprisingly more famous than Gabriel Jones and Nanali. This is because their anonymity adds depth to their characters in the game “Marvel 1943“. Skydance should consider “Rise of Hydra” as a standalone game unless it can create sequels set in the 1940s, or else it might blend into the same repetitive Marvel style that lacks fresh and original storytelling.

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2024-09-28 20:33