Marvel Rivals Comments on 30 FPS Bug

Summary

  • Lower FPS settings in Marvel Rivals are causing damage issues for some heroes like Dr. Strange and Wolverine.
  • Developers are actively working to fix the 30 FPS bug affecting damage calculation in the game.
  • The Season 1 launch is expected on January 11 and may address the FPS issue, improving the gameplay experience.

The Marvel Rivals development team has acknowledged an issue where players using lower FPS (frames per second) settings in the game deal less damage compared to those on high-performance devices. They’re diligently working towards resolving this problem, although a specific date for the fix hasn’t been announced yet. However, keep an eye out as they are actively seeking a solution, and it might be rolled out soon.

In just a few days after its launch in early December 2025, Marvel Rivals quickly gained popularity within the hero shooter genre. Initially, there were many criticisms regarding the balance of heroes in Marvel Rivals, but over time, it has been warmly accepted by the gaming community, boasting an impressive 80% approval rating among its over 132,000 Steam reviews.

Recently, players have been encountering an issue with the Marvel Rivals game where certain heroes seem to deal less damage due to a glitch when the game is running at 30 FPS. This glitch appears to affect characters like Dr. Strange, Magik, Star-Lord, Venom, and Wolverine, reducing the damage on some or all of their attacks. A post from a community manager on the Marvel Rivals official Discord server has acknowledged this problem, explaining that lower frame rates can cause movement issues for some heroes which may also affect the damage they deal with their attacks. Although fixing the issue might take some time, Community Manager James has assured fans that the Season 1 update of the game, scheduled to start on January 11, will address this problem in some way.

Marvel Rivals is Fixing the 30 FPS Damage Bug

It appears that the root problem might be traced back to a particular programming aspect in Marvel Rivals, known as client-side prediction. This is a common programming method employed to eliminate perceived lag, where the character moves on the screen ahead of the server processing the player’s input.

The community manager’s post didn’t give a complete rundown of the heroes and actions impacted by the bug, but it did mention Wolverine’s Feral Leap and Savage Claw abilities as part of the problematic moves. He noted that the issues are more apparent when the moves are tried against stationary targets, although they can be harder to spot during regular gameplay. If the FPS issue in the Season 1 launch doesn’t completely resolve the FPS damage issue, it should be addressed in a future update.

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2025-01-06 00:09