As a seasoned gamer with over two decades under my belt, I can confidently say that Hulk is one of the most exhilarating characters to play in Marvel Rivals. The Green Goliath offers an unparalleled blend of power and mobility that keeps me coming back for more.
In the game Marvel Rivals, Hulk serves as a Tank-type character, or Vanguard, which differs from other characters. Unlike most others, Hulk has the unique ability to transform into three distinct forms, making his playstyle slightly more intricate for players to grasp.
Hulk isn’t just about raw power and destruction; he displays remarkable agility in two out of his three transformations, making him a flexible and fearsome option when used skillfully. Let me share a brief overview of his skills and some vital advice to help you unlock his full potential and become proficient with him.
All Hulk forms in Marvel Rivals
Hulk has three forms in Marvel Rivals:
- Bruce Banner
- Hero Hulk
- Monster Hulk
Bruce Banner’s weapons
Weapon | Stats | What it does |
---|---|---|
Gamma Ray Gun | Casting: Single-cast projectile with delayed impact Projectile Speed: 80m/s Damage: 16 Fire Rate: 5 rounds per second Ammo: 25 Critical Hit: Yes | Fire with a Gamma Ray Gun |
Bruce Banner’s abilities in Marvel Rivals
Ability | Stats | What it does |
---|---|---|
Puny Banner (Q) | Casting: Transformation Energy Cost: 600 Special Effect: The caster is immobilized during the transformation process and gains Invincibility | Transform from Bruce Banner into Hero Hulk |
Gamma Grenade (L Shift) | Casting: Single-cast projectile with a downward delay that creates a spell field upon impact Damage: 40 Range: 3m spherical radius Cooldown: 8s Special Effect: When the caster enters the spell field, it restores 50 gamma energy | Launch a Gamma Grenade to inflict damage and Launch Up enemies |
Team-Up Abilities
Ability | Stats | What it does |
---|---|---|
Gamma Boost | Team-up Bonus: Hero Hulk and Monster Hulk gain 150 Max Health | Hulk charges Doctor Strange and Iron Man with gamma radiation. When Doctor Strange uses Maelstrom of Madness, he unleashes Gamma Maelstrom. When Iron Man uses Armor Overdrive, he will initiate a gamma upgrade |
Gamma Fastball (C) | Casting: Targeted Max distance: 20m Cooldown: 3s when not thrown, 15s when thrown | Wolverine and Hulk, once both confirm, can interact with each other – Hulk can lift Wolverine and press the key to hurl him forward |
Hero Hulk’s weapon
Weapon | Stats | What it does |
---|---|---|
Heavy Blow | Casting: Single-cast Spell Field Damage: 40 Range: 4.5m Attack Interval: 0.467s | Swing fists forward to punch enemies |
Hero Hulk’s abilities in Marvel Rivals
Ability | Stats | What it does |
---|---|---|
Hulk Smash! (Q) | Casting: Transformation Duration: 12s Energy Cost: 3400 Special Effect: The caster is immobilized during the transformation process and gains Invincibility | Unleash stored gamma energy, transforming from Hero Hulk into Monster Hulk for a limited time period |
Indestructible Guard (L Shift) | Casting: Single-cast spell field that surrounds the caster Range: 5m spherical radius Cooldown: 12s Caster’s Shield Value: 250 Ally’s Shield Value: 100 Max Shield Duration: 2.5s Special Effect: When the caster’s shield takes damage, 100% of the damage is converted into gamma energy. When an ally’s shield takes damage, 10% of the damage is converted into gamma energy | Generate gamma shields for Hero Hulk and nearby allies, absorbing and converting damage into energy for HULK SMASH |
Radioactive Lockdown (E) | Casting: Single-cast projectile Projectile Speed: 100m/s Damage: 5 Cooldown: 15s Max duration: 2s Special Effect: Heavy Blow and Gamma Burst can detect and damage irradiated enemies, and prematurely remove the status | Emit gamma energy to irradiate enemies and render them immobilized and immune to all ability effects. Using Heavy Blow or Gamma Burst will prematurely remove this status |
Incredible Leap (Space) | Casting: Charged Dash Minimum Charge time: 0.7s Max Charge time: 2s Speed at min charge time: 19m/s Speed at max charge time: 25m/s Special Effect: Press Space during the Incredible Leap to cling to the wall you encounter | Hold Space to perform a charged leap that allows Hero Hulk to Knock a flying enemy to the ground |
Gamma Burst (Right mouse button) | Casting: Single-cast projectile that can pierce through enemies Projectile Speed: 80m/s Damage: 70 Cooldown: 8s | Emit gamma-ray bursts to inflict damage |
Team-Up Ability
Ability | Stats | What it does |
---|---|---|
Gamma Boost | Team-up Bonus: Hero Hulk and Monster Hulk gain 150 Max Health | Hulk charges Doctor Strange and Iron Man with gamma radiation. When Doctor Strange uses Maelstrom of Madness, he unleashes Gamma Maelstrom. When Iron Man uses Armor Overdrive, he will initiate a gamma upgrade |
Gamma Fastball (C) | Casting: Targeted Max distance: 20m Cooldown: 3s when not thrown, 15s when thrown | Wolverine and Hulk, once both confirm, can interact with each other – Hulk can lift Wolverine and press the key to hurl him forward |
Monster Hulk’s weapon
Weapon | Stats | What it does |
---|---|---|
Heavy Blow | Casting: Single-cast Spell Field Damage: 70 Range: 5m Attack Interval: 0.52s | Swing fists forward to punch and launch up enemies |
Monster Hulk’s abilities
Ability | Stats | What it does |
---|---|---|
World Breaker (Q) | Casting: Targeted Damage: Delivers 5 hits, each dealing 40 damage Duration: 5s Range: 5m Special Effect: While performing the smash, Hulk gains a 30% Damage Reduction | Grab and smash the enemy in front |
Radioactive Lockdown (E) | Casting: Single-cast projectile Projectile Speed: 150m/s Damage: 5 Cooldown: 5s Max duration: 2s Special Effect: Heavy Blow and Gamma Burst can detect and damage irradiated enemies, and prematurely remove the status | Emit gamma energy to irradiate enemies and render them immobilized and immune to all ability effects. Using Heavy Blow or Gamma Burst will prematurely remove this status |
Incredible Leap (Space) | Casting: Charged Dash Minimum Charge time: 0.7s Max Charge time: 1.5s Speed at min charge time: 19.4m/s Speed at max charge time: 25m/s Special Effect: Press Space during the Incredible Leap to cling to the wall you encounter | Hold Space to perform a charged leap that allows Monster Hulk to Knock a flying enemy to the ground |
Gamma Burst (Right mouse button) | Casting: Single-cast projectile that can pierce through enemies Projectile Speed: 60m/s Damage: 125 Cooldown: 1s | Emit gamma-ray bursts to inflict damage |
Team-Up Ability
Ability | Stats | What it does |
---|---|---|
Gamma Boost | Team-up Bonus: Hero Hulk and Monster Hulk gain 150 Max Health | Hulk charges Doctor Strange and Iron Man with gamma radiation. When Doctor Strange uses Maelstrom of Madness, he unleashes Gamma Maelstrom. When Iron Man uses Armor Overdrive, he will initiate a gamma upgrade |
Gamma Fastball (C) | Casting: Targeted Max distance: 20m Cooldown: 3s when not thrown, 15s when thrown | Wolverine and Hulk, once both confirm, can interact with each other – Hulk can lift Wolverine and press the key to hurl him forward |
How to play Hulk in Marvel Rivals
The most critical aspect of playing Hulk is survival. With three forms essentially acting as extra lives, your focus should be on consistently building your ultimate ability so you’re always ready to transform.
As a gamer, I’ve found that transforming into the Hulk should be my final option once I’ve drained all possibilities with my Bruce Banner form. If I find myself stuck as Bruce Banner more often than not, it’s probably because I’m not fully leveraging Hulk’s abilities to their full potential.
When you’re controlling Hulk as your character, utilize his talent to charge at the enemy’s backline to create chaos and divert their attention. Work closely with Duelists to accurately choose targets, and always strive to accumulate gamma energy since prolonged time spent in Monster Hulk form significantly increases your influence.
Leverage your exceptional agility as both Hero Hulk and Monster Hulk to dart around during combat by dodging here and there. Ensure you’re always prepared to jump away if the situation calls for it, using your leaping ability on standby.
Lastly, Radioactive Lockdown is an excellent initiation tool. The time enemies are trapped provides a perfect window to secure kills or create an opening for your team to dominate the fight.
If Hulk seems too intimidating for you, Wolverine and Hawkeye can be great alternatives. And if you’re looking to dominate the multiplayer lobbies, check out the best controller settings and PC settings for higher FPS in Marvel Rivals.
Read More
- USD PHP PREDICTION
- COMP PREDICTION. COMP cryptocurrency
- GOAT PREDICTION. GOAT cryptocurrency
- XRP PREDICTION. XRP cryptocurrency
- TAO PREDICTION. TAO cryptocurrency
- BTC PREDICTION. BTC cryptocurrency
- ANKR PREDICTION. ANKR cryptocurrency
- LTC PREDICTION. LTC cryptocurrency
- USD CNY PREDICTION
- EUR USD PREDICTION
2024-12-10 23:36