Marvel Rivals Releases First Big Update for December 2024

Marvel Rivals Releases First Big Update for December 2024

Key Takeaways

  • Marvel Rivals released a major update fixing gameplay issues, focusing on maps & heroes, not adjusting their balance yet.
  • The update addressed map collision, terrain KO bugs, character ability issues, freezing, and character equipment display problems.
  • The update also temporary fixes a recently discovered bug with Doctor Strange, giving him a fully charged Ultimate Meter.

As a seasoned gamer with over three decades under my belt, I must say that this latest update for Marvel’s Ultimate Alliance is quite the doozy! From fixing bugs to enhancing gameplay, it seems like the developers have truly outdone themselves.

Marvel Rivals rolls out its initial significant upgrade, concentrating primarily on rectifying problems related to gameplay mechanics and particular maps. The game, which stirred much anticipation during its alpha and beta stages, appears to have elevated itself further following its release earlier this month.

Approximately a week after its debut on December 7, 2024, the game Marvel Rivals achieved an impressive milestone, amassing 10 million players. This significant growth was likely fueled by positive word of mouth, its free-to-play model, and exceptional critical acclaim. As fans start to compile their lists ranking the 33 characters available, there’s a consensus that some favorites such as Luna Snow and Venom outshine others. For the time being, the developers at NetEase are not making any adjustments to these characters, instead focusing on addressing existing game issues first.

The long-awaited first update has been rolled out for Marvel Rivals, primarily addressing broader problems across several game areas such as the Intergalactic Empire of Wakanda and Hydra Charteris Base maps in the game. Specifically, certain regions within these maps experienced collision issues or unexpected changes to effects when characters like Storm or Jeff the Land Shark activated their abilities. For PC users utilizing FSR, a memory leak issue was noted, while the Scarlet Spider costume exhibited display problems on PlayStation consoles.

In this latest update for Marvel Rivals, no adjustments have been made to character balancing. However, several heroes experienced individual problems that were addressed. For instance, the team acknowledged and partially rectified an issue with Doctor Strange, where his ultimate ability could swiftly regenerate too quickly due to a bug. Although the bug isn’t completely fixed yet, this update temporarily disables the portals’ terrain knockout attribute within it to prevent the bug from triggering. A complete resolution is planned for a future update.

Marvel Rivals Releases First Big Update for December 2024Marvel Rivals Releases First Big Update for December 2024Marvel Rivals Releases First Big Update for December 2024Marvel Rivals Releases First Big Update for December 2024Marvel Rivals Releases First Big Update for December 2024

Many enthusiasts find Marvel Rivals exciting because they can embody renowned comic book characters in gameplay. Given the extensive initial lineup and NetEase’s promise of ongoing updates, there’s been much curiosity about which heroes might join later. A recent leak of Marvel Rivals characters could potentially reveal upcoming surprises, as it hints at the possibility of Fantastic Four members and others appearing in future updates.

Marvel Rivals December 10, 2024 Update Patch Notes

General

  • When playing highlights and recordings, crosshair deviation would be significant, and there was a possibility for lag. This issue has been resolved.
  • Changing where Highlights were saved would cause the game to crash. This issue has been resolved.
  • Players joining a Quick Match as a replacement may not be able to see heroes’ equipped costumes. This issue has been resolved.
  • Mission progress on the Season Event screen would not display correctly. This issue has been resolved.
  • Fixed some textual errors. More fixes will be coming in a future update.
  • After a crash, the game had a chance to freeze for a long period of time before closing. This issue has been resolved, and now the game will close after crashing.
  • Fixed some relatively common crash issues.

Maps & Game Modes

  • On certain maps (particularly Hydra Charteris Base: Hell’s Heaven and Klyntar: Symbiotic Surface), special collisions on the edges would cause the player’s character to become stuck or clip through and enter strange areas. These issues have been largely resolved, but as this affects multiple maps and areas, this bug may be present elsewhere. We will work to continue fixing such issues and develop a solution to thoroughly prevent them.
  • In the foggy areas of Intergalactic Empire of Wakanda: Hall of Djalia and Intergalactic Empire of Wakanda: Birnin T’Challa:
    • Fog would disappear from Hela and Storm’s perspectives when they activated their Ultimates. This issue has been resolved.
    • After Jeff the Land Shark was revived while in the fog, his teammates and enemies would not be able to see the special effects of Joyful Splash. This issue has been resolved.
  • In Hydra Charteris Base: Hell’s Heaven – Frozen Airfield:
    • In Competitive, if a player was KO’d while moving near a target area, it would cause the lightings to behave abnormally. This issue has been resolved.
    • During matches, disconnecting and reconnecting could cause desynchronization of some doors (i.e., a door looked to be closed, but the player could walk through; a door looked to be open, but the player couldn’t walk through). This issue has been resolved.
  • Hydra Charteris Base: Hell’s Heaven – Eldritch Monument:
    • When the target area is ascending or descending, if Adam Warlock used his Ultimate, his teammates would potentially revive and be stuck beneath the terrain if they were right on the target area platform. This issue has been resolved.
    • When the target area is ascending or descending, if Thor or Loki were revived by Hela’s team-up ability, they would potentially revive and be stuck beneath the terrain if they were right on the target area platform. This issue has been resolved.
    • When the target area is ascending or descending, if Jeff the Land Shark used his Ultimate to devour characters, they would potentially become stuck beneath the terrain if they were right on the target area platform. This issue has been resolved.
    • When the target area is ascending or descending, if Winter Soldier hit an enemy with his Ultimate and they landed right on the target area platform, damage may be lost. This issue has been resolved.
  • When switching between rounds in Competitive, if the destination was not the last stage of a map, it would cause the vehicle’s effective range to not display when it approached the destination, impacting determination of the effective occupation range. This issue has been resolved.
  • Upon reaching the third round in Competitive Convoy or Convergence, heroes had a chance to carry over their Ultimate energy from the second round. This issue has been resolved, and heroes will no longer inherit their Ultimate energy.

Heroes

  • When Wolverine had his Deadpool & Wolverine costume equipped, no ability voice lines other than the Undying Animal ability’s line would play. This issue has been resolved.
  • After Star-Lord’s Guardians of the Galaxy Vol. 3’s MVP animation played, sound effects would not be played in the results screen. This issue has been resolved.
  • When Iron Fist used pings, the corresponding voice lines would not be triggered. This issue has been resolved.
  • The description for ADS sensitivity in Black Widow’s settings was incorrect. This issue has been resolved.
  • In certain situations, Black Widow’s Ultimate would not recover energy as intended. This issue has been resolved.
  • In certain extreme situations, Captain America’s Ultimate wouldn’t end as intended. This issue has been resolved.
  • When Doctor Strange’s portals triggered terrain KOs, they would mistakenly restore Doctor Strange’s Ultimate energy. For now, we have disabled the portals’ terrain KO attribution to temporarily fix this issue (i.e., terrain KOs will not count toward Doctor Strange’s own KOs). Rest assured, this bug will be resolved in a future update, at which time we will restore the portals’ KO attribution.

PC

  • Using FSR 3 frame generation technology to modify the resolution could cause memory leaks, resulting in blurry models. This issue has been resolved.

Console

  • After equipping the PlayStation bundle’s Scarlet Spider costume, restarting the game could cause the costume to not display as correctly equipped. This issue has been resolved.

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2024-12-10 17:47