Marvels Blades Rumored Morality System Could Explore a Dark Storyline

Marvels Blades Rumored Morality System Could Explore a Dark Storyline

As a die-hard fan of the dark and gritty world of Marvel Comics, I can hardly contain my excitement for the upcoming game, Marvel’s Blade. Having grown up reading the tales of Blade’s vampire-slaying adventures, the prospect of stepping into his leather-clad boots and wielding his iconic sword is nothing short of a dream come true.


2023 Game Awards marked the announcement of Marvel’s Blade – a significant victory for enthusiasts of ice skating in treacherous terrains. This forthcoming action game will delve into the life of its protagonist, a vampire hunter, as he pursues his quarry through the streets of Paris. The development of this game is entrusted to Bethesda subsidiary Arkane Lyon, renowned for their work on the Dishonored series and Deathloop.

Beyond a trailer showcasing the game and hinting at Blade’s appearance, specific details are scarce. The main facts about this project suggest it will offer a single-player, third-person perspective with an unique storyline. However, there’s a recent whisper in the grapevine that Marvel’s Blade‘s plot might draw heavily from a less popular comic arc.

Blade’s Superpowers Could Come With Super Consequences

In a recent video on Double-Barrel Gaming’s YouTube channel, an unidentified source hinted that the creators of Marvel’s Blade might be considering a moral system similar to the one in the Infamous series. However, this could change or it may just be speculation before the game’s release. If implemented, such a system would align well with both Arkane’s past projects and the character traits of Blade.

Morality Systems in Past Arkane Games

Arkane Studios consistently emphasizes player autonomy in both the layout of their game worlds and storytelling, a trait particularly evident in the Dishonored series. Characters like Corvo Attano and Emily Kaldwin aren’t necessarily villains, yet players have the freedom to lead them and the city of Dunwall towards ruin through the chaos system in Dishonored. While these characters have access to an array of lethal weapons and abilities, killing is by no means compulsory within the gameplay.

Instead of stealthily navigating through the area, subduing guards without arousing suspicion and concealing their unconscious forms to remain undetected, it could be simpler to dash through hidden passages, firing at guards, and calling forth a horde of rats to devour them. Yet, opting for lethal methods will result in significant repercussions. The more havoc Corvo and Emily unleash during their gameplay, the grimmer the conclusion to their tales will be.

Blade’s Morality and the Impact of the Darkhold

In different words, Blade is often portrayed as either a hero or a questionable character, but he’s had moments where his morals have faltered. During a comic book series in 1993, Blade stumbled upon a passage from the Darkhold – an old book brimming with dark magic. Believing it could help him annihilate all monsters, he read it and was subsequently influenced to absorb supernatural powers from his adversaries. This transformed him into Switchblade, a term that became synonymous with him.

Despite the convenience of using these new powers to defeat his enemies, Switchblade’s excessive dependence on them led him into the malevolent grip of the Darkhold. This influence transformed him both physically and mentally into a more beastly form. His thirst for blood intensified, causing Switchblade to expand his target list beyond monsters to anyone possessing supernatural powers. In his rampage, he even took the life of the original Ghost Rider, Johnny Blaze. Eventually, Switchblade was defeated, but not before he left a path of destruction in his wake.

Implementing a Morality System in Marvel’s Blade

Incorporating a morality system into Arkane’s forthcoming Marvel title seems fitting, and the Switchblade storyline presents an ideal chance for this. Arkane is renowned for bestowing its protagonists with unique, supernatural talents that empower players to make their own choices in gameplay situations. The inclusion of the Darkhold in Marvel’s Blade paves the way for Arkane to introduce captivating powers akin to these into the game, complementing Blade’s conventional weaponry.

In the game “Marvel’s Blade,” the Darkhold might pave the way for multiple paths within the gameplay and narrative. After defeating a vampire, the Darkhold offers Blade, and consequently the player, a choice: he can seize the vampire’s power, similar to how Colt absorbs enemy slabs in “Deathloop.” This would boost Blade’s power but drain his willpower and sanity. Alternatively, he could resist the Darkhold’s control, preserving his mental state while preventing a bloodthirsty Blade from putting Paris at risk. However, resisting would make subsequent battles more challenging. Arkane Studios has demonstrated that this type of game design is in their area of expertise, and the intricacy of possibly corrupting Blade during gameplay sets “Marvel’s Blade” apart from simpler superhero narratives like those found in the “Marvel’s Spider-Man” series.

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2024-10-20 21:13