Marvels Spider-Man 3 Has Its Work Cut Out for It Regarding Side Quests

Marvels Spider-Man 3 Has Its Work Cut Out for It Regarding Side Quests

Key Takeaways

  • Marvel’s Spider-Man 3 should focus on balancing side quests to enhance its optional content.
  • Marvel’s Spider-Man 2’s side quests improved by including villain-related missions and lore-rich experiences.
  • The third installment should prioritize closure in the story and balance epic moments with humble beginnings.

As a seasoned gamer who’s spent countless hours swinging through the concrete jungle of New York City as both Peter Parker and Miles Morales, I can’t help but feel a tad nostalgic about the upcoming Marvel’s Spider-Man 3. The first game was a marvel (pun intended) in its own right, but it felt like a warm-up act compared to the sequel.


It appears that Marvel’s Spider-Man may soon reach its conclusion, and it’s sad to think that Insomniac might not have a chance to explore more classic Spider-Man comic book tales. Characters like Miles Morales and the upcoming Marvel’s Spider-Man 2 seem to draw heavily from these stories, while Marvel’s Spider-Man 3 seems to have its villains and plot points already neatly packaged. However, there’s always a possibility that the third installment might introduce additional characters who will enrich the game with engaging side content in an expansive open world.

In the upcoming game, Marvel’s Spider-Man 2, the optional side quests strike a fantastic harmony between helping out the local community and battling iconic villains – something that was missing in the original game’s open world. While the first game did have numerous side quests, it must be said that most of them were focused on minor issues within the city, with only the Tombstone mission standing out. Although some of these moments are enjoyable and touching, they primarily focus on ordinary New York City residents and often fade from memory; when developing Marvel’s Spider-Man 3, they should pay attention to achieving a better balance in their side quest offerings.

Marvel’s Spider-Man 2’s Side Quests Eclipse Any Other Citywide Activity

In the sequel to Marvel’s Spider-Man, there were a lot more side missions and a greater focus on introducing or subduing new villains, possibly as a way to make up for the fact that the original game didn’t have many villains for optional side quests. The main story of Marvel’s Spider-Man is filled with adversaries, but this can sometimes be excessive. While some side missions might involve slower or more routine sequences, these quests need to be particularly compelling, well-written, or action-packed in order to outshine any encounters with one of Spider-Man’s arch-enemies.

In Marvel’s Spider-Man 2, activities related to the city are essentially standalone side missions due to their close connection with significant side characters or leading up to a villainous boss battle. For instance, “Marko’s Memories” activity in the game continues Sandman’s emotional storyline, and “Mysterio’s Mysterium” leads to an impressive but expectedly deceitful battle against Mysterio himself.

Certain side missions might seem short but offer a wealth of background information; for instance, “Photo Help” is a seemingly simple quest that offers players a chance to witness a flashback involving a young Peter Parker, who’s racing against time through New York City traffic on his bike to meet with J. Jonah Jameson about selling pictures of Spider-Man to The Daily Bugle. Additionally, “Graffiti Trouble” provides the player with Hailey Cooper’s viewpoint using unique methods of communication, such as emojis popping up to express her thoughts, since there is no sound in this mission.

In comparison to others, ‘The Flame’ stands out with its ominous narrative that includes a battle against Yuri Watanabe’s Ghost, culminating in an intense showdown, and the unsettling disclosure that the cult leader is Cletus Kasady, who now wields a red symbiote.

Marvel’s Spider-Man 3’s Balance of Side Quests is Going to Be Make or Break for Optional Content

The connection between the first game and its sequel featuring Howard and his pigeons is remarkable, and hearing an old man talk about his granddaughter and late wife is a heart-wrenching punch that no villain could inflict as powerfully. Yet, the side missions involving villains and citywide activities often overshadow these poignant moments.

In the development of Marvel’s Spider-Man 3, it would be beneficial for Insomniac Games to maintain the pattern of offering various villain-related side quests within an open world setting. If these optional missions are met with greater approval than others, they could potentially replace some street-level activities or requests from the FNSM app, helping to avoid any perceived bloat in the gameplay experience.

There’s still some doubt about whether Marvel’s Spider-Man 3 will be the last game in the series developed by Insomniac. If it is, they should go all out and include everything that would make for a satisfying conclusion to the storyline. On the other hand, if Insomniac manages to maintain the balance between the grandeur they’ve introduced and the modest beginnings of the franchise, they could create something truly unique.

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2024-09-12 21:05