Massive Update for Last of Us Part 2 Remastered on PC: Nvidia DLSS 4 and Major Bug Fixes!

Summary

  • The Last of Us Part 2 Remastered on PC gets update 1.4, adding full support for Nvidia DLSS 4.
  • The update introduces a menu that lets players switch between Legacy and Transformer models for DLSS upscaling.
  • The developer also fixed bugs like ghosting and flickering, while improving overall stability and accessibility.

The remastered version of “The Last of Us Part 2” on PC has received update 1.4, which now offers complete compatibility with Nvidia DLSS 4 technology. This patch also addresses various bugs and problems to improve the gaming experience for players in the remastered edition of “The Last of Us Part 2” on PC.

It wasn’t until 2020, during the global COVID-19 pandemic, that PC gamers finally got their hands on “The Last of Us Part 2,” which had been eagerly anticipated for nearly five years. This sequel to Naughty Dog’s critically acclaimed post-apocalyptic action-adventure game was met with a mix of acclaim and criticism, with many fans praising the title but others expressing discomfort. The game stirred up several controversies, particularly about its storyline, as many fans found the narrative developments and character fates unsatisfying. Despite these debates, “The Last of Us Part 2” was a commercial success and was later released on PS5 and PC. Now, Naughty Dog is releasing an update to ensure the game runs smoothly on these platforms.

Update 1.4 enhances the six total updates made so far for the PC version of “The Last of Us Part 2 Remastered,” offering new features and addressing multiple problems. The main attraction of update 1.4 is the integration of full compatibility with Nvidia DLSS 4, a valuable resource for boosting game performance. This update includes a settings menu where players can switch between Legacy and Transformer models for Nvidia DLSS enhancement, as well as a “Max Generated Frames” option in this menu to adjust the number of generated frames on Nvidia RTX 50-series graphics cards.

Beyond the thrill of diving into the PC port of The Last of Us Part 2 Remastered, I’ve noticed some niggling issues have been addressed in updates. For instance, those pesky visual glitches like the ghosting effect when using FSR Frame Generation or the flickering in hair, trees, and snow when Depth of Field was activated are no more. Plus, that peculiar bug where Ellie seemed to carry a knife on her back during The Chalet scene has been squashed, making my gaming experience smoother and more immersive.

Apart from enhancing performance stability, the team has also tackled various aspects such as textures, camera work, subtitles, cinematics, and accessibility in the game. Contrasting the rocky debut of The Last of Us Part 1 on PC, the developer has excelled with the sequel, earning a “Very Positive” feedback from players on Steam. As gamers delve into Ellie and Abby’s adventure on PC, Naughty Dog is still fine-tuning the game’s overall performance.

The Last of Us Part 2 Remastered PC Port Update 1.4

  • Integrated NVIDIA DLSS 4 with Transformer model for upscaling and Multi Frame Generation for supported GPUs.
  • Added menu option to toggle between Legacy and Transformer models for NVIDIA DLSS upscaling.
  • Added Max Generated Frames menu option to control the number of generated frames when using Multi Frame Generation on NVIDIA RTX 50-series GPUs.
  • Resolved a bug that caused severe ghosting when using FSR Frame Generation.
  • Addressed an issue where AMD FSR Frame Generation did not generate new frames.
  • Updated Intel XeSS upscaling to version 2.0.1.
  • Addressed an issue where DualSense rumble did not function when connected wirelessly via Bluetooth.
  • Resolved a bug that caused flickering in hair, trees and snow when Depth of Field was enabled.
  • Fixed a bug where tutorials involving the weapon cross would not show a ‘hold middle mouse button’ prompt.
  • Addressed a bug related to a missing material, that made a window in Seattle Downtown seem traversable.
  • Resolved a bug that caused different mirrors in The Farm to have different image quality.
  • Moved the option to toggle between Default and Reduced Gore from Combat Accessibility to the Graphics Menu.
  • Fixed a bug that made it appear as though Ellie had a knife on her back during The Chalet when certain skins were equipped.
  • Resolved a bug that caused the camera to clip through a building in The Seraphites, allowing players to see out of bounds.
  • Fixed bugs related to texture loading following interactions at certain locations.
  • Various localization text related updates and corrections.
  • Various bug fixes related to ultrawide cinematics.
  • Various accessibility bug fixes.
  • Stability improvements

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2025-05-19 21:56