In the improved version of Days Gone, players can unlock various abilities as they advance in the game. There are a total of 45 skills to gather, distributed among three main categories: Melee Abilities, Shooting Skills, and Survival Techniques. As you eliminate Freakers or finish missions, you’ll earn experience points (XP), enabling you to level up and spend your earned Skill Points.
This manual provides details on all skills found in the enhanced version of Days Gone, and offers guidance on how to utilize them effectively. Prior to buying a skill, it’s advisable for players to consider which areas they want to strengthen or what could be beneficial to them at different stages in the gameplay.
Melee Skills in Days Gone
For those aiming to master close-quarter fights, it’s advisable to allocate your Skill Points within the Melee Combat Abilities section. Developing these abilities will enhance melee weapon damage output, boost your chances of dodging and evading enemy attacks effectively, and even extend the lifespan of your preferred weapons by learning how to repair them efficiently.
Level | Melee Skill | Skill Description | How It Works |
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I | Escape Artist | Kill smaller enemies after successfully escaping from a grapple |
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I | Field Repairs | Ability to repair melee weapons with scrap |
Makes it possible to repair non-craftable melee weapons. |
I | Juice Up | Improves the initial recovery and duration of a Stamina Cocktail |
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II | Hard Hitter | Increases the damage of both crafted and found melee weapons (excludes Boot Knife) |
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II | Busted Lip | Regenerates stamina for every melee kill |
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II | Talk S***, Get Hit | Ability to perform longer combos with melee weapons |
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III | Lightning Reflexes | Ability to roll quickly to recover from a knockdown |
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III | Bull Rush | Ability to stun a normal human enemy or Swarmer with a melee attack while sprinting |
This may knock back the enemy and stun them |
III | The Reckoning | Gives melee weapons a chance for a critical takedown on humans, Swarmers, and Newts (excludes Boot Knife) |
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IV | Just Roll With It | Drastically reduces stamina cost from rolling |
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IV | Rock On | Ability to stun weaker enemies by hitting them with a rock |
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IV | Home Run | Significantly increases the damage of both crafted and found melee weapons (excludes Boot Knife) |
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V | Retribution | Increases the chance of a critical hit or takedown by 25 percent (requires The Reckoning ability) |
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V | Switch It Up | Boot Knife combos do twice the normal damage |
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V | Executioner | Ability to stealth attack heavy Freakers. Also adds the ability to kill heavy Freakers and large animals while escaping a Grapple |
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Ranged Skills in Days Gone

If individuals favor combat using firearms, it would be advantageous for them to allocate their Skill Points in the Ranged Combat Abilities section. Here, they can enhance abilities such as concentration (Focus), stabilize their shots by reducing recoil and boosting accuracy, and expand their ammunition capacity.
Level | Ranged Skill | Skill Description | How It Works |
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I | Focused Shot | Ability to activate Focus while aiming a ranged weapon |
Slows down time, making it easier to hit shots – similarly to Dead Eye in Red Dead Redemption 2. |
I | Fight and Flight | Move and aim a ranged weapon with more precision |
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I | Vicious Cycle | Ability to follow a melee attack with a ranged attack for massive damage |
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II | Suppressing Fire | When in Focus, ranged weapons will have an increased power to stop weaker enemies | Increases chance to stun enemies with ranged weapons |
II | Crowd Control | Reduces the cooldown of Focus |
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II | Hyperfocus | Improves the initial recovery and duration of a Focus Cocktail |
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III | On the Move | Ability to reload ranged weapons while sprinting |
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III | Iron Grip | Significantly reduces ranged weapon recoil |
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III | Nocked Up | Significantly increases crossbow bolt damage |
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IV | Under Pressure | No longer consume Focus when reloading a ranged weapon | Players can now reload with Focus activated without consuming it |
IV | Quick Reload | Reduces the reload times for ranged weapons |
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IV | Deadshot | Increases ranged weapon accuracy |
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V | Up the Ante | Increases ammo capacity for all ranged weapons |
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V | Two Birds, One Bullet | Increases projectile penetration for ranged weapons | Bullets can now go through enemies and hurt others behind them – great for defeating hordes and taking down swarms hidden in their nests |
V | Head Rush | Headshot kills recover health | Players recover health if they take down an enemy with a headshot |
Survival Skills in Days Gone

In the game “Days Gone”, the Survival Skills category may sometimes be missed, but it’s a mistake to do so. If players aim to collect all the items and earn a platinum trophy, mastering skills like Hawkeyed is essential. Moreover, this section is where players can unlock the feature to retrieve bolts from the Crossbow – one of the most beneficial long-range weapons in “Days Gone”.
Players who enjoy a stealthy approach and collecting items would benefit greatly by investing time in mastering the Survival Skills segment.
Level | Survival Skill | Skill Description | How It Works |
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I | Eye for Detail | Increases the time that icons display in Survival Vision |
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I | Hawkeyed | Plants are displayed on the mini-map |
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I | Thorn In Your Side | Provides a chance to retrieve some bolts that have been fired from your crossbow |
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II | Eagle-Eyed | Increases the range of Survival Vision |
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II | Thief in the Night | Generate less noise when moving or dropping |
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II | Green Thumb | Ability to gather double the plants when collecting them | Gather twice as many plants – great for getting more Credits at camps in Days Gone and crafting crossbow bolts and cocktails |
III | The Butcher | Increases the amount of meat gathered from animals | Another great way to get more Credits |
III | Catch Your Breath | Reduces cooldown on stamina recovery |
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III | Ear to the Ground | Outlines enemies in Survival Vision |
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IV | Monkey Wrench | Doubles the effectiveness of scrap while repairing the bike |
Waste less Scrap when repairing Deacon’s bike |
IV | Second Wind | Gives an extra burst of adrenaline when low on health | Allows you to take a few more hits even when health is beyond a critical point |
IV | Carry That Weight | Increases inventory space for crafting components, traps, and throwables |
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V | The Alchemist | Improves the initial recovery and duration of a Health Cocktail |
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V | Shape Up | Significantly increases stamina regeneration rates |
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V | Six Feet Over | Regain some stamina when taking damage |
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At the conclusion of the game Days Gone, players might find themselves with extra Skill Points. If they pre-ordered the game, these skills will already be unlocked for them, meaning they won’t need to work towards unlocking any additional skills during their playthrough. As a result, they may have some spare Skill Points once they complete Days Gone.
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2025-04-25 18:36