In simple terms, Sid Meier’s Civilization VII is the newest addition to the renowned Civilization series. It significantly evolves the series by altering the gameplay and mechanics, which has sparked some discontent among its long-time fans. This new installment introduces innovative methods for building cities, expanding empires, and fresh gameplay elements to maintain a balance between keeping things familiar yet exciting.
Long-standing enthusiasts of this series will recognize that its launches are often rocky but subsequent installments improve over time through updates addressing initial problems. A notable feature of Civilization games is their diverse army units, with one key example being the Settler, a troop responsible for establishing new player colonies.
How Much Do Settlers Cost To Build in Civ 7
In civilization games, every structure or unit requires a specific amount of resources from the player for construction, usually gold if purchased directly. Initial units and buildings are less expensive due to their early-game nature, while those constructed later in the game tend to be significantly pricier, reflecting the idea that as your civilization grows, you should have sufficient resources to afford them. Notably, it’s logical for a Horseman to cost more than a Warrior since the former is considered a more advanced unit.
In this game, Settlers are special units because they demand two essential resources: population and production. The more production you accumulate each turn, the quicker you’ll construct troops. A Settler typically costs 50 production points, so if your production is 10 per turn, it will take approximately five turns to build one. It’s important to note that a player must have at least 5 individuals in their population for Settlers to be produced or bought within a settlement. Additionally, purchasing a Settler will set you back 280 gold coins.
When Should You Expand in Civ 7

In Civilization VII, the process of expanding is altered compared to previous games, as the initial settlement established by players doesn’t develop into another city but rather a town. Unlike cities, towns are unique because they can’t use their production capabilities to construct buildings or troops. Instead, if you wish to build military units or structures within a town, you must purchase them. The production that your town does generate is automatically converted into gold for your empire.
In the thrilling world of Civ 7, I’m always eager to grow my civilization at the earliest opportunity, a strategy that economic advisors heartily endorse. Yet, be mindful of the soft cap on the number of settlements you can maintain concurrently; exceeding it will result in penalties. This restriction can be lifted as your progress unfolds through technological, civic, and personal development paths. In essence, the more I advance, the more towns I can establish to reap their numerous benefits!
The cap on your settlement is clearly displayed at the top alongside other resources such as happiness, culture, and science for you to easily view.
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2025-02-13 06:05