Highlights
- Meta Quest 2 now has Multimodal hand and controller input, previously limited to newer versions like Meta Quest Pro.
- Multimodal introduces the possibility of seamlessly switching between controllers and hand controls on Meta Quest 2 for more convenience.
- While not widely supported by developers yet, Multimodal on Meta Quest 2 could open up new possibilities for VR experiences.
As a seasoned gamer with years of VR experience under my belt, I must say that the recent update to my trusty Meta Quest 2 has left me absolutely thrilled! The addition of Multimodal hand and controller input is like finding a long-lost treasure map in an old chest.
As a dedicated fan, I’m thrilled to share that my Meta Quest 2 has been upgraded! Now, it supports Multimodal hand and controller input – a feature typically reserved for the advanced models like the Meta Quest 3 and Meta Quest Pro. This upgrade is a game-changer for me, opening up new possibilities in my virtual reality experience!
Although some users have moved on to newer versions of Meta’s wireless VR headsets, not everyone has made the switch yet. It’s worth noting that Meta hasn’t abandoned the Meta Quest 2 either. In fact, it was recently equipped with a unique feature that was exclusive to the Meta Quest 2 and the Meta Quest Pro for a certain period. Users who still own the older VR headset can take comfort in knowing that Meta is continuing to improve the device for its current owners.
The latest update for Oculus Quest 2 introduces a new control system called Multimodal, which allows users to simultaneously use their controllers and hand tracking. Previously, this feature was only available on more advanced devices. Although the Quest 2 had a version of this mode, it necessitated the ownership of Touch Pro controllers, not the standard Meta Quest 2 controllers. For four years, the Oculus Quest series has featured hand controls, but Multimodal represents an improvement in both convenience and functionality.
The Difference Between Multimodal and Prior Controls
Initially, when hand tracking debuted on Meta Quest, it necessitated users to toggle between controlling the device with controllers or using their bare hands. This transition came with a noticeable delay, and employing one method would interrupt the other. Essentially, engaging your hands would halt controller tracking, and conversely, controller use would stop hand tracking. Now, though, the Meta Quest 2 shares this functionality with newer headsets, enabling developers to enable seamless transitions between the two. This upgrade also enables the headset to concurrently track controllers and a user’s hands, potentially unlocking various opportunities for tracking bodily movements.
Although the multimodal feature is accessible on Meta Quest 2, not every developer is taking advantage of it yet. The reason might be that they don’t want to exclude a significant part of the current Meta Quest user base who may not support this feature. Since the function is now compatible with all currently supported Meta headsets, there’s a chance developers might embrace it and utilize it more in the future. However, only the passing of time can reveal its true potential.
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2024-08-22 03:44