Metal Gear Solid Delta Can’t Miss Out on Kojima’s Best Death Stranding 2 Addition

For approximately a decade now, Metal Gear Solid 5: The Phantom Pain has been out in the market, and it seems that Metal Gear Solid Delta: Snake Eater might just be the comeback the series has longed for. As a remake of the cherished third installment of the franchise, Metal Gear Solid Delta: Snake Eater aims to offer a genuine experience for dedicated fans, while also incorporating fresh elements to keep things interesting and bring it up-to-date with contemporary gaming standards.

Following the contentious launch of “Metal Gear Survive”, the future of the “Metal Gear Solid” franchise seemed unclear in the absence of Hideo Kojima’s direction, but “Metal Gear Solid Delta” may change these perspectives. Although Kojima is yet to take charge for the next “Metal Gear Solid” game, his work on “Death Stranding 2” might shape the development of “Metal Gear Solid Delta”.

Metal Gear Solid Has a Confusing Timeline

Despite the complexity of the Death Stranding universe, it’s nothing new for Metal Gear Solid enthusiasts, who are used to navigating intricate narratives and diverse concepts that can leave even the most ardent fans puzzled. With numerous components to follow, the series can seem confusing at times, but upon closer examination, some aspects of Metal Gear Solid appear illogical. The upcoming game, Metal Gear Solid Delta, presents an opportunity to clarify and simplify certain perplexing elements within the franchise’s storyline, eliminating plot inconsistencies and making it more coherent.

As a sequel to the original Metal Gear game in chronological order, newcomers might find it slightly simpler to grasp the plot of Metal Gear Solid Delta, yet its narrative is among the most intricate in the series. However, due to some characters and references that tie back to earlier games, players can still feel confused. To alleviate this issue, Metal Gear Sold Delta could draw inspiration from Death Stranding 2, incorporating a similar Corpus system to make the storyline more straightforward for players.

DS2’s Corpus Feature Is a Perfect Fit for MGS Delta

Corpus Clears Up Narrative Confusion

The Death Stranding series consistently challenges traditional gaming norms, offering unique experiences that are hard to parallel with other games. Death Stranding 2 takes this a step further by employing novel and creative means for players to interact with the game and its environment. Instead of leaving players baffled as they piece together scant information, Death Stranding 2 adopts a more inviting narrative style due to the introduction of the Corpus feature.

In Death Stranding 2, I find myself utterly captivated by the comprehensive Corpus – a treasure trove of insights about the game’s narrative, settings, and characters. This dynamic resource is constantly evolving with fresh story details that I can revisit whenever I need, making it an invaluable guide. Moreover, it includes a character database and keyword glossary, information not explicitly covered in the game’s cinematics, allowing me to explore the rich world of Death Stranding 2 more deeply, enriching my understanding of character interactions.

This feature is fantastic for grasping the intricacies of Death Stranding 2, and it’s not just beneficial for experienced players, but also for newcomers or those who require a refresher on the storyline of the initial Death Stranding game. The recap covers all the key plot points from the original to ensure that players don’t feel bewildered by the intricate narrative of Death Stranding 2.

Corpus Could Give MGS Delta’s Story Needed Context

Incorporating a Corpus-like feature from Death Stranding 2 into Metal Gear Solid Delta could offer gamers an improved grasp of the game’s narrative. Since some players might not be fully familiar with the series, having a database within Metal Gear Solid Delta would aid in clarifying distinctions between characters that resemble each other in the original Metal Gear Solid.

In the game “Metal Gear Solid 3” and its spin-off “Metal Gear Solid Delta,” while these games are prequels to earlier titles in the series, they do make references to events that occur later in the timeline. For instance, a time paradox occurs in “MGS3” when a character who appears later in the chronology is killed. This might confuse new players starting with “Metal Gear Solid Delta,” as they may wonder why this would cause a paradox. To help clarify this for players, the Corpus feature could provide information about the character’s significance in the future timeline.

If Metal Gear Solid Delta incorporates a function akin to Death Stranding 2’s Corpus, it could subtly suggest some of the game’s hidden mysteries. In Metal Gear Solid 3, The End can be defeated in various ways that the game doesn’t explicitly reveal. Players can eliminate him during one of the game’s boss battles, but they can also terminate him earlier when he is confined to a wheelchair. Additionally, players have the option to save the game during the boss fight and revisit it after a week in real time, finding that The End has passed away from old age. These are optional secrets within the game, and the Corpus feature could be utilized to guide players towards initiating these unconventional interventions, taking care not to reveal the discoveries prematurely for the players.

Metal Gear Solid 3″ is a highly acclaimed game within the series and is frequently regarded as the finest installment in the Metal Gear franchise. The remake of “Metal Gear Solid Delta: Snake Eater” faces high expectations but also has the opportunity to surpass its predecessor by incorporating innovative features, ensuring it remains relevant among current games. To clarify the convoluted plot and timeline of the Metal Gear Solid series, Metal Gear Solid Delta could greatly benefit from a feature like that found in Death Stranding 2, which would assist players in navigating the storyline.

Read More

2025-07-28 20:48