Metal Gear Solid Delta: Snake Eater Can’t Remove Heavily Memed Moment

As a die-hard fan of the Metal Gear Solid series who’s been following these games since the original release, I can’t help but feel a mix of excitement and apprehension about the upcoming remake, Metal Gear Solid Delta: Snake Eater. The original Snake Eater is etched in my gaming memory, and any attempt to replicate it must tread carefully to avoid ruining the legacy.


It’s tough to dispute that taking on the task of remaking “Metal Gear Solid 3: Snake Eater” is no small feat, given its legendary status. Any attempt to recreate it faces the daunting task of filling the big shoes left by the original game. Now that “Metal Gear Solid Delta: Snake Eater” has stepped up to the challenge, it’s crucial for them not to omit one of the original game’s most memorable scenes in their remake.

A reimagining of a beloved game like Snake Eater will inevitably face initial doubts. Many question whether a remake could truly match the original’s greatness, and even if it’s necessary to try. Fortunately, the team behind Delta has been open about their reasons for remaking Snake Eater. It seems their main aim is to introduce the classic game to newer generations. In that case, Delta must certainly include the iconic ladder sequence from Snake Eater.

Metal Gear Solid Delta: Snake Eater Needs to Nail the Ladder Climb

Metal Gear Solid Remakes Face an Uphill Battle

The Metal Gear Solid series isn’t typically known for being overly serious, even though it often explores heavy themes. Games like Snake Eater and likely Delta will continue this trend, maintaining a balance between seriousness and humor. Since the beginning of its development, the commitment to staying true to the original Metal Gear Solid Delta has been a key focus.

It’s undeniable that Metal Gear Solid Delta boasts more lifelike graphics than Metal Gear Solid 3. Yet, it’s important for developers to avoid overemphasizing realism, as there’s a potential downside – they might end up losing some of the quirky aspects that made the original game so unique and charming. In fact, one of the game’s most absurd moments is strikingly contrasted by its deepest emotional depth.

Why the Ladder Climb is Important to Metal Gear Solid: Snake Eater

In Snake Eater, battles against bosses follow the traditional style of the Metal Gear series, pitting players against a succession of elite soldiers. The End, a 100-year-old sniper, is one of the most challenging boss fights in Metal Gear Solid 3, unless players choose to exploit his age for an easy win. Defeating The End leads to an unexpected challenge: a long ladder that poses a significant hurdle. Interestingly, this obstacle isn’t a soldier, but simply a challenging climb.

In that statement, there’s no exaggeration – it takes over two minutes for the character to climb the ladder. Most of this ascent is quiet, with just a gentle wind whispering around the player. Then, the theme song of “Snake Eater” starts to play, and interestingly, only the vocals are heard; no other instruments join in at all.

This may sound funny on its face, and in fairness, the ladder climb is indeed one of the most memed moments in Metal Gear. However, it also carries a great deal of significance in the game’s narrative. Importantly, the confrontation with The End serves as somewhat of a midpoint for the game, and the ladder climb is itself an intermission before the latter half of Snake Eater. Some may feel the length of the climb is a waste of time, but cutting it down would risk cutting the true power of the moment.

In prolonged solitude within the game, the player is compelled to ponder deeply due to the extended quiet periods. This profound silence stands out against the game’s dynamic, action-packed sequences, and is intrinsically connected to the game’s themes of powerlessness. Although the ladder climb may seem comical, its significance should not be overlooked. To truly capture the essence of Metal Gear Solid Delta: Snake Eater, it’s crucial for the creators to maintain this delicate balance between action and introspection.

Read More

2024-11-15 14:35