Metro Awakening Author Talks Film Potential

Metro Awakening Author Talks Film Potential

As a dedicated fan of the Metro series, I can’t help but feel like I’ve been on this rollercoaster ride with Dmitry Glukhovsky for over a decade now. From the initial release of Metro 2033 to the latest announcement of Metro Awakening in VR, it seems that this post-apocalyptic saga has become an integral part of my own personal journey.


The upcoming game titled “Metro Awakening” will serve as the fourth installment in the Metro video game series inspired by Dmitry Glukhovsky’s novels, offering an innovative Virtual Reality (VR) experience to immerse players deeply within the Moscow Metro. Born from a dedicated author’s imagination, the Metro series is widely recognized for its powerful and contemplative storytelling, which has the potential to resonate strongly in various other media formats as well.

During an interview with Game Rant, Metro series author Dmitry Glukhovsky shared insights into his work on the franchise, focusing on Metro Awakening specifically, and hinted at the potential for a film or TV adaptation of the Metro series. Additionally, Glukhovsky talked about the unique writing process for Metro Awakening, finding it more akin to screenwriting rather than novel-writing.

There May Still Be Hope For A Metro 2033 Movie

Back in 2006, when asked about turning the Metro franchise into a movie, Glukhovsky mentioned that he had been attempting to get a film rights deal for Metro. Since then, there have been multiple successful game and book releases based on Metro, but as of now, the film adaptation hasn’t been made. However, Glukhovsky hinted at some promising developments regarding this, though he couldn’t disclose any details yet.

It’s been a very long journey for me. The first time I ever arrived in Hollywood was probably 17 years ago. I was 27 and I went there to negotiate a film rights deal. 17 years later, we’re still where we are. The three video games have been released, and then three books and a lot of things happening in this universe, and still there is no audio visual project based on that story. I’m hopeful. There are some recent developments that I’m legally not allowed to spoil, but you know, in the world of film and TV, you never know. Things can happen in a moment, completely smashing your expectations and hopes. I’m a bit superstitious, so I’m not disclosing that thing I am working on, on different projects as a screenwriter.

Given the poor response to the ‘Borderlands’ movie, viewers might be hesitant towards video game film adaptations. Thus, it could be wise for ‘Metro’ to wait a while before moving forward, especially since Glukhovsky, creator of ‘Metro’, is committed to supervising any film-related projects. This means that fans can feel confident that any potential ‘Metro’ film will be handled competently.

Writing A Game Like Metro Awakening Is Similar to Screenwriting

Metro Awakening Author Talks Film Potential

In his viewpoint, Glukhovsky pointed out that the craft of writing for video games shares more commonalities with screenwriting for films rather than novel-writing. This is because both games and movies require elements such as a soundtrack, actors, a script, camera work, and an intriguing, consistent narrative. In contrast to writing novels, he suggests that authors have greater freedom in experimenting with storytelling techniques, particularly when it comes to structuring their stories, within the realm of novel-writing compared to video game or film production.

Writing for a game feels more akin to scriptwriting for a movie, as the narrative structure must be concise and well-defined. In contrast, when writing a book, there’s greater room for spontaneity, and often the specific events that occur to the main character aren’t fully planned out. Instead, you have a clear end goal for the character and a thematic message to convey, but the journey to reach that point is left open to creative exploration.

Whereas when you’re writing a film script you need to structure, you understand that this is exactly the curve of emotions that you want your character to go through. So it’s more engineered I would say. Writing a video game is always closer to that. It has to go through certain emotions, right?

Initially, Glukhovsky didn’t plan it, but he recognizes the possibility that Metro could function as a multi-format storytelling platform, offering valuable experiences in various forms such as movies, comics, or TV shows. Here’s hoping that this potential becomes a reality, allowing fans of the franchise to immerse themselves in a Metro movie, comic book, or series.

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2024-09-27 16:06