Mighty Morphin Power Rangers: Rita’s Rewind Gets 1.0.4 Update

Summary

  • Mighty Morphin Power Rangers: Rita’s Rewind update 1.0.4 boosts movement and attack speed for smoother gameplay.
  • The update brings improvements to Zord battles, boss difficulty adjustments, and changes to enemy behavior.
  • Changes to the online mode and matchmaking were also introduced, along with general improvements for stability and performance.

As a long-time fan of the Mighty Morphin Power Rangers, I can’t help but feel a surge of nostalgia with every update for this game. Growing up with these heroes, I remember the thrill of seeing them on TV and dreaming about being part of the team myself. Now, with Rita’s Rewind Update 1.0.4, it feels like I’ve been granted a wish!

Digital Eclipse has rolled out the version 1.0.4 update for Mighty Morphin Power Rangers: Rita’s Rewind, making adjustments to gameplay mechanics, like enhancing attack and movement speeds. This new update further offers modifications to the online mode and matchmaking system, in addition to optimizing overall stability and performance.

As a dedicated gamer, I’ve just got my hands on the thrilling throwback title, “Mighty Morphin Power Rangers: Rita’s Rewind”. Dropped on December 10, this game is available across platforms like PlayStation 4, PlayStation 5, Xbox Series X|S, Xbox One, Nintendo Switch, and PC. This origin story game takes me back to the first season of the iconic Power Rangers show.

Similar to the previous “Mighty Morphin Power Rangers: Rita’s Rewind” modification, update 1.0.4 brings alterations to movement mechanics. Characters move quicker now, making walking, dashing, and combat feel more fluid, alongside enhancements to grabbing techniques and attack rates. The Dodge maneuver no longer requires a cool-down period, providing players with greater flexibility in battle. However, the invincibility during a Dodge has been shortened to only the initial frames for balance, except in Easy mode where it remains completely invincible. Furthermore, Rangers can now chain Rising Strikes from a broader range of positions and even toss enemies mid-grab by Dodging.

The update also makes some changes to enemy behavior. Time Disruptors are now easier to hit and destroy, especially in Easy mode. For players struggling to complete Rita’s Rewind goals, it’s worth noting that food pickups are now dropped more evenly. Moreover, Hard mode has been adjusted so enemies have the same health as in Normal mode but deal much more damage. Players can now switch between NPC Rangers at the Juice Bar and enjoy updated, localized dialogue on arcade machines.

In a refreshing overhaul, the Zord and Megazord segments are now more player-friendly. Players can expect reduced damage from machine gun assaults, and falling into a pit no longer results in losing a life. Furthermore, boss fights will dynamically adapt to the number of participants, ensuring an optimal challenge. To keep battles evenly matched, Megazord health power-ups have been integrated. Concerning online gameplay modifications, players can commence from any level if they’ve obtained the Rita’s Rewind Green Ranger, and matchmaking now necessitates having the most recent game update installed.

This update enhances both the game’s overall stability and performance, resulting in a more fluid gaming experience. As Digital Eclipse further polishes the gameplay mechanics, retro brawling enthusiasts are now able to dive into the game and witness the modifications introduced by version 1.0.4.

Mighty Morphin Power Rangers: Rita’s Rewind Update 1.0.4. Patch Notes

Brawler Gameplay

  • All Rangers now move faster (walk and dash speeds)
  • Ranger grab and grab attack speed increased
  • Rangers can perform the Dodge move without any cooldown, but are only invulnerable for the initial frames of the animation
  • In Easy mode, the Dodge move is always invulnerable
  • Ranger can chain Rising Strike from many more states
  • Rangers can Dodge while holding an enemy to let go
  • Ranger Special is boosted slightly by successful Dodge
  • Vertical attack collision for Time Disruptors is wider, making them easier to hit
  • Time Disruptors are easier to destroy in Easy mode
  • Food pick-ups are more spread out when spawning from containers
  • In Hard mode, enemies now have the same health as Normal but do twice the damage
  • The Speed Run clock is no longer affected by Time Disruptors
  • Players can swap to any other NPC Ranger in the Juice Bar
  • Localized juice bar dialog for the arcade machines is now correct

Zord & Megazord Gameplay

  • All machine gun fire (bunkers, turrets and flying ships) now does less damage
  • Gravity is reduced when jumping to make pits easier to clear
  • Falling in a pit won’t take away a life
  • Some pits now have additional ledges for landing
  • When multiple players are fighting a boss and some players reach a Game Over state, the difficulty (health and Zord damage dealt) scales accordingly
  • Harvester encounters have been balanced; laser speeds and laser damage are reduced at lower difficulties
  • Megazord boss health has been reduced and damage dealt to bosses has been balanced
  • Health power-ups now spawn during Zord boss battles
  • Eye Guy’s eye bombs do much less damage, and on lower difficulties, his bombs appear less frequently
  • At higher difficulty levels, health coin benefits scale downward

Online

  • If both online players have unlocked Green Ranger, they have the option of starting their game from any level
  • Please note that all online players have the latest update for the game to engage in successful matchmaking

General

  • The indicator for skipping the intro video has been improved.
  • Stability and performance improvements overall

Read More

2024-12-26 18:23