Monolith’s Wonder Woman Has One Big Advantage Over Other DC Games

As a seasoned gamer with over two decades of experience under my belt, I must say that the anticipation for Monolith’s Wonder Woman game is palpable, especially considering their stellar work on the Middle-earth: Shadow series. The unique advantage that Wonder Woman holds in her rogue’s gallery is a double-edged sword, offering both intriguing opportunities and challenges.

The game based on Wonder Woman by Monolith Software, which was unveiled at the Game Awards in December 2021, has yet to appear after three years, but the anticipation among fans for this upcoming DC venture remains undimmed. Previously, Monolith demonstrated its ability to manage complex intellectual properties, such as with the Middle-earth: Shadow series, and it’s intriguing to contemplate how they might apply that expertise to a property like Wonder Woman.

Similar to enduring DC characters such as Batman and Superman, Monolith’s Wonder Woman game has a wealth of resources to pull inspiration from. However, unlike these two iconic mainstays, Wonder Woman possesses a distinctive edge when it comes to her roster of villains, an advantage that offers Monolith intriguing possibilities.

Wonder Woman Has a Unique Advantage With its Rogues’ Gallery

Wonder Woman’s Villains Aren’t as Well-Known as Other DC Heroes’

The collection of foes that Batman faces is one of the most identifiable in the broad spectrum of entertainment. This recognition stems from popular film franchises like Christopher Nolan’s Dark Knight trilogy, Matt Reeves’ The Batman, and the earlier Tim Burton films, which have made villains such as The Joker, Riddler, Scarecrow, and Bane familiar to many households. Additionally, video game series including Injustice and Batman: Arkham have helped establish less well-known Batman adversaries among the public, such as Deadshot and Red Hood.

Over time, Superman has consistently faced off against a recurring group of villains, including Doomsday, General Zod, and Lex Luthor. These characters have been featured prominently in popular Superman productions across different decades, such as the live-action films starring Christopher Reeve, Zack Snyder’s “Man of Steel” and “Batman v Superman”, as well as the latest series “Superman & Lois”.

Compared to other superheroes, Wonder Woman’s collection of adversaries is less well-known due to the limited screen time given to characters like Ares in 2017’s Wonder Woman, Cheetah and Max Lord in Wonder Woman 1984, and the poor critical reception of the latter movie preventing those villains from gaining mainstream popularity. Furthermore, there are several notable Wonder Woman villains who have yet to make an appearance in recent DC media, such as Circe, Giganta, and Doctor Psycho.

Wonder Woman’s Obscure Rogues’ Gallery Gives Monolith Two Possible Routes

Modern adaptations of Batman often strive to offer unique takes on his famous adversaries due to their popularity, frequently altering their origins, appearances, and motives. However, Monolith’s Wonder Woman doesn’t have to go that far with its villains because they are not as well-known. This gives Monolith the opportunity to stick closer to the original source material, resulting in faithful portrayals of these villains as seen in the comics.

However, Monolith isn’t bound by any rules and can just as easily go against what it has done. A common complaint about contemporary adaptations of Batman’s rogues is that the villains have been altered too drastically from their classic comic versions, making them seem inorganic. Luckily for Monolith’s Wonder Woman, she has the unique advantage of not facing significant backlash if she decides to modify a villain’s origin or appearance, as there are fewer passionate fans who might object to such changes.

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2024-12-18 00:00